Diaz, on 23 October 2012 - 12:11 PM, said:
EDIT: Now I also know why one of my monsters (which I coded with a notenemy actor by accident) seemed to move much more smoothly than the rest!
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a simple "actor" instead of "useractor enemy" is much smoothy for an enemy ! with useractor i meet a saltatory movement like the newbeast enemy does. Not pleasant at all. Also, i noticed that the "useractor" always autoaim the player and can not shoot projectiles and custom debris projectiles in a random angle.... thats why im using actor instead of useractor for enemies...
Eduke is a very cool builder for making a fun fps game, simply, but, sometimes i not understand why bugs occurs...... for example my problem whith the control of the pipebomb in grenade mode that sometimes not explode for unknow reason...