What are you working on for Blood?
#61 Posted 20 March 2018 - 06:46 AM
I have so little time to play I can't wait to finish this and really dive in to everyone's works!
#62 Posted 25 March 2018 - 08:30 PM
However, here are 3 screenshots from Bloodlines... the Dusk-inspired secret level, updates to the Epidemic map from the Beta 15 years ago, and a shot of two mapedits open, tryin' to align the ending of someone's map from 1999 to one I'm working on in 2018
Good times!
The video is on Discord, I think its in the Duke4 one or 3d Realms one, if you want to check it.
I'd say, we've nudged closer to being done than not?! :)Having too much fun with it, so little time to work without sacrificing the important things... so, its the fun creative endeavor on the side. Hopefully, end of 2018?
At least we beat Duke Nukem Forever in taking this long to release!!!!!!!
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#64 Posted 26 March 2018 - 06:28 PM
VGA, on 26 March 2018 - 12:50 PM, said:
WIP. This is also a "in the streets" level, so new stuff spawns throughout the match as the cultists are out looking for... hmm, I don't know, just out cultist-ing I guess
There won't be a ton of monsters, though... its very situational combat... thats why I have a Dusk-inspired map, and a Stranger Things one conceptualized that will have plenty of monsters... like, ludicrous amounts at once Just for the sake of blowing stuff up and running them over and making them fall in worm holes haha..
That map is in the original Bloodlines beta from 2003, now I'm just dismantling and adding some new setpiece stuff... like exploding buildings.. can never get enough of those!
#65 Posted 27 March 2018 - 03:59 AM
daMann, on 25 March 2018 - 08:30 PM, said:
However, here are 3 screenshots from Bloodlines... the Dusk-inspired secret level, updates to the Epidemic map from the Beta 15 years ago, and a shot of two mapedits open, tryin' to align the ending of someone's map from 1999 to one I'm working on in 2018
Good times!
The video is on Discord, I think its in the Duke4 one or 3d Realms one, if you want to check it.
I'd say, we've nudged closer to being done than not?! :)Having too much fun with it, so little time to work without sacrificing the important things... so, its the fun creative endeavor on the side. Hopefully, end of 2018?
At least we beat Duke Nukem Forever in taking this long to release!!!!!!!
Just a tip, make use of some depth cueing not sure if you are using that but looks like it's lacking in these screenshots, they look great nontheless!
#66 Posted 27 March 2018 - 05:12 AM
#68 Posted 27 March 2018 - 05:50 AM
.. but in playing Bloodlines officially, I will recommend in Dosbox.
#69 Posted 17 April 2018 - 08:50 PM
javaw 2018-04-18 00-46-02-60.jpg (303.81K)
Number of downloads: 46
This post has been edited by SPILL: 17 April 2018 - 08:51 PM
#70 Posted 19 April 2018 - 06:44 AM
VGA, on 20 March 2018 - 06:17 AM, said:
you and me both.
Great stuff comming out =)
#71 Posted 11 May 2018 - 11:52 AM
Alt+x will assign the slope, apply it to the floor or ceiling you want to use.
Two sectors.. one is a zmotion. The other you alt x ... The first wall can't be attached to the z motion, but any other is fine...
As the z motion sector rises, the surface will slope.
Thanks years of research and NoOne (FAITD designer) testing out some ideas, we spent hours last couple days troubleshooting this... He found in Shadow Warrior docs this command!
So... Make sloping floors now!
#72 Posted 11 May 2018 - 12:35 PM
daMann, on 11 May 2018 - 11:52 AM, said:
Alt+x will assign the slope, apply it to the floor or ceiling you want to use.
Two sectors.. one is a zmotion. The other you alt x ... The first wall can't be attached to the z motion, but any other is fine...
As the z motion sector rises, the surface will slope.
Thanks years of research and NoOne (FAITD designer) testing out some ideas, we spent hours last couple days troubleshooting this... He found in Shadow Warrior docs this command!
So... Make sloping floors now!
Need to try this I gotta fucking work tomorrow though... F**** congrats! Good work!
#73 Posted 11 May 2018 - 01:27 PM
If you are in the Blood Multiplayer discord you can track with our discussion about it.... No one has posted a few videos of it too. He made an organic creeping worm that crawls around, rotates etc haha.
This post has been edited by daMann: 11 May 2018 - 01:27 PM
#74 Posted 11 May 2018 - 03:47 PM
#76 Posted 11 May 2018 - 04:12 PM
#78 Posted 11 May 2018 - 04:43 PM
#80 Posted 11 May 2018 - 05:41 PM
So now just have 2 sectors (Floor and sloping z-motion)
#81 Posted 11 May 2018 - 07:22 PM
SPILL, on 11 May 2018 - 05:41 PM, said:
So now just have 2 sectors (Floor and sloping z-motion)
Yes, thanks for clarifying man. I was at work and only able to help brainstorm today... I did most of my gruntwork on it last night removing all variables... I personally just KNEW it was some long lost key combo... I kept trying alt f5, alt slope keys, etc. and others and never thought about just going through alphabet
Super glad to be a part of helping solve it.
and YES, I just posted on the FB group too, you can just like path sectors have the parent sector be a path sector and then have the children sectors be given other tags and such..... so, NoOne proved it by making one of the slope sectors a mirror, and made it an upper link to a Room Over Room...
I think that could be some fun freaky stuff for Bloodlines... now how to pratically use...
I like the idea of sloping sectors where like, something heavy lands and you change the shape... or, have giant spikes shape and twist in front of you as gaps open in reality.... or damage sectors that stretch and stab at you or.... its just got some room to play with now, ya know?
#83 Posted 20 May 2018 - 10:04 AM
#84 Posted 20 May 2018 - 12:57 PM
#85 Posted 12 July 2018 - 01:48 AM
daMann, on 25 March 2018 - 08:30 PM, said:
However, here are 3 screenshots from Bloodlines... the Dusk-inspired secret level, updates to the Epidemic map from the Beta 15 years ago, and a shot of two mapedits open, tryin' to align the ending of someone's map from 1999 to one I'm working on in 2018
Good times!
The video is on Discord, I think its in the Duke4 one or 3d Realms one, if you want to check it.
I'd say, we've nudged closer to being done than not?! :)Having too much fun with it, so little time to work without sacrificing the important things... so, its the fun creative endeavor on the side. Hopefully, end of 2018?
At least we beat Duke Nukem Forever in taking this long to release!!!!!!!
How are things going with this?
#86 Posted 12 July 2018 - 04:19 PM
Tekedon, on 12 July 2018 - 01:48 AM, said:
DUDE get in the Blood Discord, or maybe you don't want a million social medias I understand.
Let me post some stuff...
This post has been edited by daMann: 12 July 2018 - 04:20 PM
#87 Posted 12 July 2018 - 04:25 PM
daMann, on 12 July 2018 - 04:19 PM, said:
Let me post some stuff...
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#88 Posted 12 July 2018 - 08:15 PM
The black and white one with the birds looks especially interesting!
#89 Posted 12 July 2018 - 10:57 PM
daMann, on 12 July 2018 - 04:19 PM, said:
Let me post some stuff...
Great looking screenshots!
Hehe, I would but our second child was born just over a week ago so I don't have too much time right now for much else. I will get on it one day
#90 Posted 17 July 2018 - 06:54 PM
Tekedon, on 12 July 2018 - 10:57 PM, said:
Hehe, I would but our second child was born just over a week ago so I don't have too much time right now for much else. I will get on it one day
CONGRATULATIONS. I have four children myself, plus the wife, plus work and volunteering.... I totally get it I strictly do Discord, though I like to occasionally pop in over here to see what's being posted on the forum.