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What are you working on for Blood?

User is offline   darkcaleb 

  • 135

#121

View PostPhredreeke, on 27 August 2018 - 02:23 AM, said:

A few tile edits I made last night as a joke

Posted ImagePosted ImagePosted ImagePosted Image


Are ya planning on doing more :D :o

!This Is The Record Of My Nightmares!
Keep a Watch At ---> http://jerichoprojects.blogspot.nl/
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User is offline   Phredreeke 

  • 227

#122

here's a few more (replacement for the big red cross in sick ward)

Posted ImagePosted ImagePosted Image


This post has been edited by Phredreeke: 27 August 2018 - 04:39 PM

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User is online   daMann 

  • 31

#123

Been without a monitor for almost a month, plus a week of vacation... but back at it for Bloodlines mapping!

I may take another brief hiatus after I finish this map, the remastered Epidemic map that you find in the beta from a billion years ago...

The long tunnel (reminiscent of 28 Days Later, the Stand, etc.) is going to be extra awesome this time around :lol:

Attached File(s)


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User is online   Zaxx 

  • 366

#124

View PostdaMann, on 14 September 2018 - 09:25 PM, said:

Been without a monitor for almost a month, plus a week of vacation... but back at it for Bloodlines mapping!

I may take another brief hiatus after I finish this map, the remastered Epidemic map that you find in the beta from a billion years ago...

The long tunnel (reminiscent of 28 Days Later, the Stand, etc.) is going to be extra awesome this time around :lol:

On the shot it looks like if you were jumping at the bus to pitchfork the shit out of it. :D
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User is offline   Tekedon 

  • 51

#125

View PostdaMann, on 14 September 2018 - 09:25 PM, said:

Been without a monitor for almost a month, plus a week of vacation... but back at it for Bloodlines mapping!

I may take another brief hiatus after I finish this map, the remastered Epidemic map that you find in the beta from a billion years ago...

The long tunnel (reminiscent of 28 Days Later, the Stand, etc.) is going to be extra awesome this time around :lol:


Nice spritework, using sprites to make stuff like this is a lot of work. :)
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User is online   daMann 

  • 31

#126

#screenshotSunday?

Shots from the remastering of the Epidemic map... really trying to get the episode 1 maps wrapped up/done. Honing in on this one at moment.... You can see the sector limit is close, as well as the walls... sprites are being used as much as possible like the sink in that bathroom.

Attached File(s)


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User is offline   SPILL 

  • 18

#127

Here's a quick preview of the intense over-lapping stacks/layers in my next map. It's very meticulous and time consuming to build like this. Ambitious but turning out very well I think :)
(Also a lot of the map is built at an angle which is also difficult)



This post has been edited by SPILL: 02 October 2018 - 08:53 PM

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User is online   Mark 

  • Honored Donor
  • 2,749

#128

Techically impressive. I know what you mean about working with rooms on an angle. Sometimes to avoid it I'll make a hallway turn so that I can make the room straight. ;)
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User is online   daMann 

  • 31

#129

Looking good Austin!
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User is online   daMann 

  • 31

#130

#screenshotsaturday

Up way too late for this old mann watching all 4 kids by myself this weekend while the wife camps with friends from church.... so I build evil places hahaha. Going to pay for it in the morning when the 2 year old wakes me up :stuck_out_tongue:

If you played beta of Bloodlines addon, the ending of the map was bleh. The tunnel was cool, but the transition was bad. I am sorry, 17 year old me just gave up there...

Having played Dusk alot lately this past year, I'm going to close out with a very dark, almost Quake-style lighting, tight Dusk tunnels with weird & sinsiter stuff goings on. It won't be a practical space at all, and definitely some monster closets :smiling_imp:

Attached File(s)


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User is offline   SPILL 

  • 18

#131

I have found that using a high contrast for lighting creates the best effects. Especially with high resolutions in GDX. Looking forward to playing this.
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User is online   daMann 

  • 31

#132

#screenshotFriday

Made some volumetric lighting tiles (I guess that's what the kids call it) to help with some mood lighting. In Blood, the mood we are looking for is creepy/foreboding, right?! :D

If you aren't in the Discord for Blood, you should be, but in Duke4 and Blood discords I've shared those sprites for you guys to have.

Attached File(s)



This post has been edited by daMann: 12 October 2018 - 07:24 AM

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User is offline   VGA 

  • 14

#133

Wow the Build engine was the best pseudo-3D technology available and its Blood fork is the ultimate incarnation! So versatile :D


Crazy what is possible on the original unmodified code.
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User is online   daMann 

  • 31

#134

Happy New Years... at least in 2 hours and 16 minutes for us in the Midwest of the USA :)

Here's some WIP shots from last couple months or so of mapping. It goes achingly slow. I had a good rhythm before holidays though of getting up at 5am and mapping/tiles gathering/editing/etc. on this project, the gym and then to the salt mines... I mean work :P.... and then work on a children's book during my lunch break I really want to get published... evenings are typically chores, wife, four kids and gettin to bed early to start it all again :P

Been playing a bunch of Dusk. If you haven't and are a Blood fan, its got some definite influences there. It's a fantastic game with some great enviromental storytelling... mappers in the room, you'll love those little touches. GET IT! It's only $20!

That's it, I mostly always post more raw shots in the Discord channels of Duke4, Blood, 3d Realms and New Blood's #modders-basement... Thought I'd check in here, though! :)

Attached File(s)


3

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 6,189

  #135

View PostVGA, on 06 November 2018 - 03:01 PM, said:

Wow the Build engine was the best pseudo-3D technology available and its Blood fork is the ultimate incarnation

The engine was never forked. What you describe as ultimate is how Q Studios designed their game code, and I would agree.
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User is offline   MariusArmand 

  • 7

#136

I've used my holidays to start mapping for my favourite game.

Name of the episode (seeing it big again): The way of Ira
Name of the first level: Purge Night

The story in a nutshell: After a rough life, you've been living in the woods near a village.
Over time, the cultists in the village became more and more corrupt until they
finally decided to purge everybody in the village and you during Purge Night.
You somehow survive and immediately start your revenge.

I have a rough WIP now without any room over room. I wanted to dig out the basics first.
Here's where I am now:
Posted Image
Posted Image
Posted Image
Posted Image

-- Send me a PM if you're interested in combining forces for a new Blood Episode.
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User is online   Manhs 

  • 22

#137

Awesome! A new expansion for BLOOD! :D
Need more :3
Thanks and good luck ;)
1

User is offline   Tekedon 

  • 51

#138

Not bad :) Looking forward to it. Maybe add some sector shadows to give it some more depth.
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User is offline   MariusArmand 

  • 7

#139

Thx guys, indeed, I need to revisit all the shadows. It adds a lot to the experience.

-- Send me a PM if you're interested in combining forces for a new Blood Episode.
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User is online   daMann 

  • 31

#140

Yes! Cool Marius looking good. 2019 is looking to be the biggest year yet.

Glad I... Live.... Again 😂🤣
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User is offline   MariusArmand 

  • 7

#141

I don't know if this is the best thread to ask but..
I have 2 stacked sectors which I want to connect with stairs. The stairs are made out of 1 sided sprites.

I've noticed when slowly walking down the stairs (who does that anyway), when I stop at the right position between the upper and lower sector, I can see clipping..

Is that normal/preventable?

-- Send me a PM if you're interested in combining forces for a new Blood Episode.
0

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