Trequonia mod [RELEASED] "Downloadable link."
#31 Posted 20 August 2017 - 02:58 PM
#32 Posted 20 August 2017 - 09:02 PM
Looks like I'm trapped?
I'm too stupid to find the exit, so hopefully next weekend I'll crack this.
#33 Posted 20 August 2017 - 10:56 PM
But I still managed to get
Man, I just love the way you design these maze-like landscapes full of neat secret-hiding nooks and crannies.
Maybe I should once more play through Oblivion and try and find as many secret routes as possible. Also, I'll definitely replay this mod in the future after finishing it this time.
You've also added some really nice gameplay mechanics (like environmental damage from heat and frost). Not to mention the addon system.
Btw, I've got 2 small questions:
This post has been edited by Polunka: 20 August 2017 - 11:09 PM
#34 Posted 21 August 2017 - 04:23 AM
btw
UEPB-8000 is not in the level but ammo are.
Ammo are pretty rare in most of the game so finding some is almost a blessing.
Gun is found little later as you reach surface of the Trequonia
#35 Posted 21 August 2017 - 06:19 AM
It explains the second inventory box opened by PageDown, armors and others.
#36 Posted 21 August 2017 - 07:38 PM
This post has been edited by Polunka: 21 August 2017 - 07:39 PM
#37 Posted 21 August 2017 - 08:12 PM
#38 Posted 22 August 2017 - 02:39 AM
I'm stuck in the second level. I'm told to find dynamites and fuses, but they are nowhere to be found. I've been inside the little shack, but they're obviously not there and I've searched around the lake and everywhere on the map that I can go.
I think it would be helpful if you add a section on your site with hints for each level. I remember these situations from Oblivion too. Some of these puzzles are almost impossible to figure out unless you were the one creating them.
I really liked the first level though.
#39 Posted 22 August 2017 - 03:53 AM
yes I can add that.
This post has been edited by Zaxtor: 22 August 2017 - 03:54 AM
#40 Posted 22 August 2017 - 06:16 AM
BestViking, on 22 August 2017 - 02:39 AM, said:
P.S.: I have a slight feeeling of this info being redundant anymore...
This post has been edited by Polunka: 22 August 2017 - 06:18 AM
#41 Posted 22 August 2017 - 07:23 AM
Polunka, on 22 August 2017 - 06:16 AM, said:
P.S.: I have a slight feeeling of this info being redundant anymore...
Thank you! That was what I was looking for.
EDIT: Another problem, although not completely game breaking is the fact that mouse look doesn't work. I deleted the cfg and messed around in the options, but mouse is still dead.
I've been playing Duke on and off since it was released, so I don't have a problem with the standard keyboard only setup. But in this mod the problem is that the page up/page down keys which are used to reset the vertical position are used for other things. That becomes a problem in those instances when you have to look around.
I don't know if the mouse look is a problem particular to this mod, or to the current eduke. I've been away for too long and recently became interested again when this mod was released, so I'm pretty much a blank slate again when it comes to knowledge of how this works.
All issues aside, I'm glad to see this released as I'm a huge fan of Oblivion. Can't wait to see what else this mod has to offer
This post has been edited by BestViking: 22 August 2017 - 07:29 AM
#42 Posted 22 August 2017 - 08:02 AM
I deleted eduke32 cfg and duke cfg and loaded Duke
.
Re-setting stuff (such as setting resolution when start the BAT file and my mouse aiming works fine when I press 'U'
This post has been edited by Zaxtor: 22 August 2017 - 08:03 AM
#43 Posted 22 August 2017 - 09:49 AM
#45 Posted 22 August 2017 - 01:22 PM
I think that's one of the few weaknesses of your levels. Other than that it's a blast to play and enjoy the sights of your creations.
I really liked the part with the plasma pool and that one switch where you have to jump from these hanging steel blocks suspended in chains.
#46 Posted 22 August 2017 - 01:41 PM
I do tricks.
City building with a radio station is probably the most complicated building I've ever made soo far.
has like 4 floors in lv4.
Launching bay base is also another very complicated in lv2
For lv2 did you make sure you took the spaceship key right after the door of the boss room exit.?
This post has been edited by Zaxtor: 22 August 2017 - 01:42 PM
#47 Posted 22 August 2017 - 05:56 PM
This post has been edited by Jolteon: 22 August 2017 - 06:31 PM
#49 Posted 23 August 2017 - 03:40 AM
#50 Posted 23 August 2017 - 06:38 AM
It gives a message when you take them example let say it applies on weapon 3 (shotgun). Some applies on pistol and chaingun (2) (4) etc
#51 Posted 23 August 2017 - 10:10 AM
I tried setting it on multiple keys both on keyboard and mouse and it never worked ...
Usually I set it either on Mouse 3 or Right Ctrl but I also tried on other keys and it never worked
Any idea ?
#52 Posted 23 August 2017 - 10:20 AM
Player uses his hands to hold guns.
When u swap to weap 1. he can claw.
Claw does more damage than quickkick (of duke)
kills normal liztroop in 1 blow
This post has been edited by Zaxtor: 23 August 2017 - 10:20 AM
#53 Posted 23 August 2017 - 10:26 AM
Zaxtor, on 23 August 2017 - 10:20 AM, said:
Player uses his hands to hold guns.
When u swap to weap 1. he can claw.
Claw does more damage than quickkick (of duke)
kills normal liztroop in 1 blow
Ah Okay I understand O_o
It will take a while to get used to it but it's way more feasible than dealing without mouse aiming ^^
BTW I got 2 non-glitch-related questions to ask :
1_ Are there any special keys or combination to memorize in order to use special items such as the orbs you had advertised ?
2_ Would you be interested if I tried making a semi-detailed level-per-level feedback just like I had done for AMC ^^ ?
#54 Posted 23 August 2017 - 10:44 AM
By the way the cutscenes are nice! I'm getting a Kubrick vibe from some of the slow moving ships, landings etc. Very cool!
#55 Posted 23 August 2017 - 11:07 AM
There are special keys and etc, all those items appears on the screen's edge, vanishes when used (for most of them).
As for the one that doesn't vanish they vanishes when you finish level.
2
Yes feedback would be nice.
#57 Posted 23 August 2017 - 01:30 PM
Zaxtor, on 23 August 2017 - 11:07 AM, said:
There are special keys and etc, all those items appears on the screen's edge, vanishes when used (for most of them).
As for the one that doesn't vanish they vanishes when you finish level.
2
Yes feedback would be nice.
1_ Okay then what are the keys in question ? Or is there an indication of said keys ? ^^
2_ Okay then, though it won't be before some time (got to play the mod per say (instead of just testing) and get a real opinion that is neither too fanboyic nor too underwhelming >_>)
#58 Posted 23 August 2017 - 04:09 PM
u take em and open let say diff lock kinda like AMC mod has diff type of keys,
#59 Posted 23 August 2017 - 08:51 PM
This post has been edited by Polunka: 23 August 2017 - 08:53 PM