BloodGDX (News & Releases)
#331 Posted 09 November 2017 - 12:51 PM
And I must say, I love the fact that, at the beginning of the map, you not only get to see the name of the map, but also the author of the map ! Great stuff. I'd love to see this feature in EDuke32 as well ;-)
This post has been edited by axl: 09 November 2017 - 12:51 PM
#332 Posted 12 November 2017 - 01:07 PM
axl, on 09 November 2017 - 12:51 PM, said:
I would prefer handling this similarly as in statistics options:
show statistics: off, only on minimap, always show
Here could be:
map info on startup: off, map name, map and author name
Also I do not think that used font is ideal.
This post has been edited by J432: 12 November 2017 - 01:20 PM
#333 Posted 12 November 2017 - 11:14 PM
And I made some fixes:
1. FileMap relative path fix for Linux
2. Sound/music not initializing crash protect
3. Underwater weapon change fix
4. XSector data signed -> unsigned (Crusher BloodLines E3M1 bug)
#334 Posted 16 November 2017 - 03:55 AM
It's not console yet, just info screen, but the next release will have console, I'm working on it now.
Attached File(s)
-
scree0001.png (339.86K)
Number of downloads: 50
#335 Posted 16 November 2017 - 04:04 AM
#336 Posted 16 November 2017 - 06:19 AM
Phredreeke, on 16 November 2017 - 04:04 AM, said:
Font drawing without scaling in console. And yes, this is a game's fonts (QFN in < v1.10 and ART files in >= v1.10
Attached File(s)
-
scree0000.png (626.98K)
Number of downloads: 35 -
scree0002.png (93.56K)
Number of downloads: 50
This post has been edited by M210: 16 November 2017 - 06:22 AM
#337 Posted 16 November 2017 - 08:38 AM
#338 Posted 18 November 2017 - 09:33 AM
I wanted just know, how goes multiplayer? Isnt too hard to make it M210? :3
Good luck!
This post has been edited by Manhs: 18 November 2017 - 09:33 AM
#339 Posted 18 November 2017 - 02:35 PM
Manhs, on 18 November 2017 - 09:33 AM, said:
I'm not start multiplayer yet, therefore I don't know
This post has been edited by M210: 18 November 2017 - 02:35 PM
#340 Posted 18 November 2017 - 08:54 PM
Anyway thanks for the amazing work you have put into BloodGDX!!!
#341 Posted 18 November 2017 - 10:36 PM
#342 Posted 19 November 2017 - 02:48 AM
I want this in the game again:
This post has been edited by Zaxx: 19 November 2017 - 02:50 AM
#343 Posted 19 November 2017 - 02:51 AM
Edit: Multiplayer and Mapedit I mean, not CD music.
This post has been edited by Phredreeke: 19 November 2017 - 02:52 AM
#344 Posted 19 November 2017 - 02:52 AM
Phredreeke, on 19 November 2017 - 02:51 AM, said:
Yep, multiplayer and the map editor can wait, CD music should be the absolute priority.
Spoiler: I may like bloodbath better than the CD music.
This post has been edited by Zaxx: 19 November 2017 - 02:53 AM
#345 Posted 19 November 2017 - 07:14 AM
Zaxx, on 19 November 2017 - 02:48 AM, said:
When I will have a mood to do it.
#346 Posted 19 November 2017 - 07:25 AM
M210, on 19 November 2017 - 07:14 AM, said:
Oh no, that's a terrible answer! Hope you find the mood eventually, man, the MIDIs... I'm just fed up with them again.
#347 Posted 19 November 2017 - 10:30 PM
we've all played this game a million times. Multiplayer adds a whole new refreshing, diverse, challenging, and social way to play this game. Something that has been extremely lacking for years now. Dosbox just isn't where it needs to be for online play. With double the variation in gameplay we have double the attracted audience.
And what about mapedit? This is non-negotiable the only tool other than GDX that is expanding onto this game right now. However, I believe Tekedon and myself are the only active mapeditors at this moment. And that is a sad fact that is killing this game. I praise Bloatoid for finding the time to create Death Wish. We all saw how much life that breathed into this game. All vanilla content too! I believe once mapedit is functioning without DosBox it will be less intimidating. I can also imagine once we remove the sector/wall limitations the complexity of new content will be amazing! Could you imagine the adventure of an open world level in Blood?
I know it will be implemented first, but pardon me if I don't really care for CD music
This post has been edited by SPILL: 19 November 2017 - 10:47 PM
#348 Posted 19 November 2017 - 10:48 PM
M210, on 19 November 2017 - 07:14 AM, said:
I will totally donate more when we can use ogg/mp3/flac or anything to use the cd soundtrack.
Just saying ^^
#349 Posted 19 November 2017 - 10:52 PM
coop and deathmatch!
This post has been edited by Manhs: 19 November 2017 - 10:52 PM
#350 Posted 20 November 2017 - 12:02 AM
#351 Posted 20 November 2017 - 02:39 AM
Devon, on 19 November 2017 - 10:48 PM, said:
Yes, I know it, but I don't start it, because I working on BloodGDX in my workplace (I mean my real work) and my workplace is often noisy and has a lot of people near me...I can't make "game" noise or working in hearphones Therefore It's hard to work with sound system for BloodGDX.
Anyway I will start working very soon.
TheXna, on 20 November 2017 - 12:02 AM, said:
I'm alone working on BloodGDX now, two months ago I lost contact with guy, who's worked on new Renderer, I don't know, when he can start work again.
#352 Posted 20 November 2017 - 04:17 AM
I guess though BloodGDX is now well known across blood/build communities and if someone with the know how and motivation to help with MP were around they would of announced themselves by now :/
#353 Posted 20 November 2017 - 05:35 AM
#354 Posted 20 November 2017 - 08:05 AM
#355 Posted 20 November 2017 - 08:10 AM
Hendricks266, on 20 November 2017 - 08:05 AM, said:
No, because LWJGL support OpenAL only, therefore there is a some troubles with it.
#356 Posted 20 November 2017 - 08:15 AM
M210, on 20 November 2017 - 08:10 AM, said:
Thanks for answering. What about jfmact?
#357 Posted 20 November 2017 - 08:27 AM
Hendricks266, on 20 November 2017 - 08:15 AM, said:
Don't forget that I writing port on Java, I can't use some c++ libraries Btw, I don't know about MACT, what is it? (DirectInput?)
This post has been edited by M210: 20 November 2017 - 08:33 AM
#358 Posted 20 November 2017 - 09:16 AM
M210, on 20 November 2017 - 08:27 AM, said:
Yeah, MACT handles input. It includes the CONTROL_* family of functions, such as CONTROL_Startup.
#359 Posted 26 November 2017 - 11:57 PM
Im pretty it will be played, i saw some people who would prefer really play with GDX for mp than the dosbox port. (more because even with a good internet, dosbox can be not stable and weird)
A friend hosted a server not so far from me and i had like 0,9s of latency (around because i lagged A LOT). Maybe because we were a lot of players?...anyway, i hope it could be more stable with gdx