Shadow Warrior: Deadly Kiss restoration project "see you after Aftershock"
#152 Posted 16 August 2020 - 01:18 PM
#153 Posted 16 August 2020 - 01:24 PM
Zilla's coffin is in level 24
This post has been edited by Ninjakitty: 16 August 2020 - 01:28 PM
#154 Posted 16 August 2020 - 01:44 PM
#155 Posted 16 August 2020 - 02:39 PM
Phredreeke, on 16 August 2020 - 11:59 AM, said:
Yes they do, it's one of the few pieces of information present in Joe Wilcox's data.
I'd post the names here but they would end up on a certain other website, stripped of all attribution to my team's research efforts.
#156 Posted 16 August 2020 - 03:00 PM
Hendricks266, on 16 August 2020 - 07:41 AM, said:
This site use the same name: https://www.moddb.co...ton-destruction
But I swear I have read it somewhere else too, probably in a walkthrough.
EDIT: Thx fgsfds
This post has been edited by The Watchtower: 16 August 2020 - 03:02 PM
#157 Posted 16 August 2020 - 04:57 PM
Phredreeke, on 16 August 2020 - 11:59 AM, said:
Dear Phredreeke,
When I played the entire Deadly Kiss using SWP the names of the maps appeared in the screen that appears after you click the ying yang simbol at the end of each level (the one that shows your time, secrets discovered, enemies killed etc, etc)
This screen after the end of each level I mean:
So these are the names that appear at the end of each level:
Deadly Kiss Levels:
Level 1: The Dojo
Level 2: The Docks
Level 3: Wrong Side of Town
Level 4: Zilla Plaza
Level 5: Outskirts
Level 6: Shrine of Honor
Level 7: Mamano Forest
Level 8: Village of the Damned
Level 9: Castle of Lin Tao
Secret Level: You Online Live Once
This post has been edited by mxrtxn: 16 August 2020 - 05:18 PM
#158 Posted 22 August 2020 - 09:01 AM
In my case I am also doing extra voxels besides the ones of the voxel pack (for extra content, mods etc). By the way many of the regular voxels in the pack are actually used in Deadly Kiss
Have fun
P.S Still gotta fix the bike many of these extra voxels, though they are not probably be approved for DK, it would be nice to let those available for the comunity to use for their own projects, mods, etc etc.
- You can easily use them for duke just by changing the colour pallete
This post has been edited by mxrtxn: 22 August 2020 - 09:42 AM
#159 Posted 23 August 2020 - 01:07 AM
#160 Posted 23 August 2020 - 09:08 AM
NightFright, on 23 August 2020 - 01:07 AM, said:
Not at all!
That was my personal opinion and statement! (not the DK group in general). I am just the voxel guy that was invited some time ago to the DK discord group where we discussed some things about the game and I made some extra content on my own besides working in the voxel pack for Shadow Warrior.
Deadly Kiss was slowed down by the work that is Ion Fury as some DK guys were working on that game. So naturally Ion Fury has priority over other projects.
- I lost contact with the team as I terminated my discord account (gonna create another one ASAP).
- I do all this mostly for fun, 90s nostalgia, and love of the game. If they wanna add my stuff to the addon great if not I guess I will have to live with that.
- If they need specific extra art (of course I am more than willing to help them on that)
So the conclusion to your question: Is to finish DK in general. My personal stuff and opinions are completely secondary.
Deadly Kiss is playable, particularly, in the hardest difficulty with a last boss, a secret level (found in level 3) and secrets (some are unreachable btw hence the need to retouch the maps). I used SWP to play it and Redux (steam).
This post has been edited by mxrtxn: 23 August 2020 - 09:10 AM
#162 Posted 23 August 2020 - 01:44 PM
Tekedon, on 23 August 2020 - 11:56 AM, said:
I think Hendricks as the leader is way more qualified to answer that question than me IMHO.
#163 Posted 23 August 2020 - 02:53 PM
#164 Posted 18 September 2020 - 03:47 PM
#165 Posted 18 September 2020 - 04:21 PM
#166 Posted 19 September 2020 - 05:32 AM
But I may be wrong on everything of the above of course.
#167 Posted 19 September 2020 - 05:38 AM
#168 Posted 19 September 2020 - 11:09 AM
And maybe the participation of some people is a secret? (I have no idea, I was just guessing)
(Seriously though. It was not my intention to offend anyone involved in the project with my wild, off-the-bat guesswork. If an apology is indeed called for here -- hey, I'm sorry for making such statements without thinking first, okay?)
This post has been edited by MrFlibble: 19 September 2020 - 11:11 AM
#169 Posted 19 September 2020 - 12:31 PM
Deadly Kiss is an unfinished late 90's BUILD game addon. Don't expect too much, the project is not going to be radically different than what SillySoft probably would have released. The other 2 addons are a good way to gauge the intention of the final product.
This post has been edited by Jimmy: 19 September 2020 - 12:36 PM
#170 Posted 19 September 2020 - 01:14 PM
#171 Posted 19 September 2020 - 04:47 PM
Phredreeke, on 19 September 2020 - 05:38 AM, said:
I believe a few more people have joined since that was updated
Without upsetting other members of the team, what Evan has proposed for the final release of Deadly Kiss so far is very exciting and I think people should look forward to it when it has released.
#172 Posted 19 September 2020 - 08:04 PM
Jimmy, on 19 September 2020 - 12:31 PM, said:
This actually something I'm kind of confused about. Wasn't Wanton Destruction also technically unfinished?
#173 Posted 19 September 2020 - 10:17 PM
#174 Posted 20 September 2020 - 04:32 AM
Jimmy, on 19 September 2020 - 12:31 PM, said:
Hey, I'm really sorry -- I've had this idea in the back of my mind for some time somehow, without watching this thread closely. Don't know where I got that seriously. Good to know I was wrong. No offense, okay? That'll teach me not to post unresearched guesswork in the future.
#175 Posted 20 September 2020 - 05:08 AM
Jimmy, on 19 September 2020 - 10:17 PM, said:
Well that explains a lot. When playing through Wanton Destruction I always though it felt somewhat unfinished and thematically some maps imo dont make sense in the order they are in?
I don't know, I never liked Wanton Destruction. Like Im impressed at some of the maps for the time (the airplane comes to mind) but others I felt were such a bore to get through.
#176 Posted 20 September 2020 - 09:24 AM
jkas789, on 20 September 2020 - 05:08 AM, said:
I don't know, I never liked Wanton Destruction. Like Im impressed at some of the maps for the time (the airplane comes to mind) but others I felt were such a bore to get through.
There's actually a lot more cohesiveness between maps in Wanton Destruction compared to the main game. Most maps in WD have connecting areas you can see from both maps so it makes sense where you came from and where you're going. Though if you ever stop to think about how there's a fishing market and the ocean on the 100th floor of a skyscraper it makes a little less sense at some points. Imo it's basically finished, it's already got a level of polish you can't find in the main game or other addons. But also I'm fairly sure the add-on is actually two episodes condensed into one since the box mentions two but the released game only supports replacing the code of honor episode. Not sure if that would have played a hand in trying to force maps together that might not really go together.
#177 Posted 24 September 2020 - 12:28 AM
I've probably already said this multiple times in the past but Monastery must be Robert Travis greatest achievement: it's at the same time conceptually grand, but also pays attention to the small details, probably has the best use of the C key of the editor (to make round shapes) of any Build map ever, and takes Romero's concept of "If you can see an unreachable place, it's actually a secret place you have to figure out how to reach" to an unmatched level.
This post has been edited by MetHy: 24 September 2020 - 12:29 AM
#178 Posted 24 September 2020 - 02:12 AM
#179 Posted 24 September 2020 - 08:43 AM
Ninjakitty, on 20 September 2020 - 09:24 AM, said:
I would have to take your word for it. I personally don't like the Shadow Warrior expansions (frankly I hate Twin Dragons more than wanton destruction). I think some levels are impressive however others are just to much of a drag with cheap traps. I much prefer Shadow Warriors supperior flow and tighter level design IMO.
Then again I have shit taste (I like Penthouse Paradise and Redneck Rampage, at the very least in concept if not in level design) so for all I know I may be grossly wrong.