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Shadow Warrior: Deadly Kiss restoration project  "No, the project is not dead."

User is offline   Hendricks266 

  • Weaponized Autism

  #181

View PostMaster O, on 14 June 2018 - 03:41 PM, said:

1) Will it be open sourced eventually, like Duke and SW?

It is! :)

View PostMaster O, on 14 June 2018 - 03:41 PM, said:

2) Will it end up on GOG, too?

It is! :D
2

User is offline   Master O 

#182

View PostHendricks266, on 14 June 2018 - 03:42 PM, said:



Well, I feel dumb for not having noticed it on GOG. :lol:

Does that mean Eduke32 will already support Ion Maiden when IM is eventually released?
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User is offline   NightFright 

  • The Truth is in here

#183

I may be wrong here, but in theory you should be able to run IM with latest Eduke32 executable. Haven't tried to confirm it, though. There must be some differences anyway since at least the icon of the exe (and name) is different. :P
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User is offline   TerminX 

  • el fundador

  #184

No, you can't currently run IM with eduke32.exe. It will probably be possible later.
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User is offline   Master O 

#185

View PostTerminX, on 15 June 2018 - 01:18 AM, said:

No, you can't currently run IM with eduke32.exe. It will probably be possible later.



Given Ion Maiden is open source, it shouldn't be hard to add it to eduke32 in the future, right?
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User is offline   Micky C 

  • Honored Donor

#186

It already uses Eduke32. There are probably just a few minor internal settings in the difference, nothing concrete setting them apart.

Can you please stop posting about Ion Maiden in this thread? There's a perfectly good thread for it already, and you clearly aren't just making a once-off post. https://forums.duke4...181-ion-maiden/
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User is offline   Forge 

  • Speaker of the Outhouse

#187

Posted Image
3

User is offline   Master O 

#188

Before any of the devs get upset, I understand that you are working on Ion Maiden and that's your priority right now. That's fine. I am not forcing you to do anything.

Since this thread is actually about Shadow Warrior, are there actually any plans to finally support it within eduke32? That guy with his other SW port who was working on it last year disappeared.
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User is offline   NightFright 

  • The Truth is in here

#189

And his approach was wrong, don't forget to mention that.

This post has been edited by NightFright: 17 June 2018 - 09:15 AM

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User is offline   Master O 

#190

View PostNightFright, on 17 June 2018 - 09:15 AM, said:

And his approach was wrong, don't forget to mention that.


I remember how he got a lot of grief for it, too.

This post has been edited by Master O: 17 June 2018 - 11:47 AM

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User is offline   Micky C 

  • Honored Donor

#191

The devs have talked about being able to support all build games in eduke32 down the line, of course that's a fair way off.

The 'other guy' focused entirely on short term results rather than long term, with all the downsides associated with that. In hindsight it seems that his motivation was being able to produce cool-looking stuff and seeing the results. Of course, when it comes to the boring bits under the hood that don't have any immediate, visible results, he seemed to lose interest. Someone more interested in the long term would have pushed through, and done several things differently to make it easier, more flexible and more coherent down the line.
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User is offline   Hendricks266 

  • Weaponized Autism

  #192

Thanks to Hawke's research, we are declaring the DK credits list to be case closed.

Shadow Warrior: Deadly Kiss Credits

Project Lead, Original Concept

  • Joseph Wilcox

Game Art

  • Andre Lowe

Level Design

  • Jason O'Connell / lvlmaster
  • Matt Harris / MattCake
  • Ryan Isenberg / Tagg94
  • Jim Semkiw / Ironman
  • Scott Haslam / Dagger
  • Crista Forest / CDWarrior
  • Krystian Palys / Blade
  • Cho-Yan Wong / Tempest
  • Doug Murphy / NukeDukem

3D Modeling

  • Roger Tweedie / Pistonhead

16

User is online   Phredreeke 

#193

Awesome, do you also know which mappers made which levels, or is it like RR's Route 66 that there's just a single list without individual attributions?
1

User is offline   Hendricks266 

  • Weaponized Autism

  #194

Yes, we have matched maps to mappers as well.
6

User is offline   ---- 

#195

Oh, this is still alive. :)

Great news.

This post has been edited by fuegerstef: 25 February 2019 - 02:43 AM

1

User is offline   Master O 

#196

View Postfuegerstef, on 25 February 2019 - 02:42 AM, said:

Oh, this is still alive. :)

Great news.


If it's alive, you sure wouldn't know it by the lack of any updates given by anyone involved..
-2

User is offline   Hendricks266 

  • Weaponized Autism

  #197

I just gave you an update.

EDIT: This project's completion is also an update: https://forums.duke4...de-re-released/

This post has been edited by Hendricks266: 04 March 2019 - 11:13 AM

1

User is online   Phredreeke 

#198

In the screenshots on the first post of this thread you can see replaced sprites for the ninja and one more enemy - will any other enemies have their sprites changed as well?
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User is offline   ---- 

#199

View PostMaster O, on 04 March 2019 - 06:30 AM, said:

If it's alive, you sure wouldn't know it by the lack of any updates given by anyone involved..


I leanred that it is alive, because unlike you I can read and had read the update above my post. :)

Does the O stand for obtuse?
2

User is offline   Avenger 

#200

View Postfuegerstef, on 05 March 2019 - 08:05 AM, said:

I leanred that it is alive, because unlike you I can read and had read the update above my post. :)

Does the O stand for obtuse?


I read the entire first post that was linked to a couple posts above yours and there is no mention of "Deadly Kiss" in it...
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User is offline   Jim 

#201

What about now? Is it still alive?
-1

User is offline   Jimmy 

  • 1776 World Wide

#202

If there were updates I'm sure someone would have posted.
4

User is offline   MrFlibble 

#203

IIRC the plan was to release VoidSW first, then the completed DK. Both projects require effort, but of a different kind in each case since there are many missing assets that must be recreated (I have no doubt it will be/is being done professionally, considering the talent available).

As we now have the public beta of VoidSW, I believe this means we're closer to the DK release too, but I may be wrong.

This post has been edited by MrFlibble: 02 August 2020 - 05:19 AM

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User is offline   Jim 

#204

what is the general quality of levels in DK? Can it match wanton destruction?
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User is online   Phredreeke 

#205

There's a lot of overlap between the three expansions when it comes to mappers, if you want to check out previous works...

Matt Harris: Chinatown, Military Base. Redwood Forest (Wanton)
Ryan Isenberg: Toxic Waste, The Palace (TD)
Jim Semkiw: Emergency Room (TD), co-author Crazy Train (TD)
Crista Forest: Fishing Village (TD). co-author Crazy Train (TD)
Krystian Palis: co-author Crazy Train (TD)
Cho Yan Wong: Trolley Yard, Auto Factory (Wanton), City of Despair, The Garden (TD)
2

User is offline   Jimmy 

  • 1776 World Wide

#206

DK is nowhere near as good as WD. Probably not even as good as TD. It's not finished though, and that's part of why it hasn't been released in an official way.
1

User is offline   Ninjakitty 

#207

I have a feeling there would have been a final polish given to the maps right before release had they actually been finished. Like the changes between SW version 0.9 and release. Imo WD has the best level design out of any build game or expansion pack. I don't think DK could top it, especially if development wasn't going well enough not to cancel the whole project. Honestly though I don't really mind. They couldn't possibly be worse than the garbage I make when I try to make maps, lol
3

User is offline   mxrtxn 

#208

View PostNinjakitty, on 02 August 2020 - 10:16 PM, said:

I have a feeling there would have been a final polish given to the maps right before release had they actually been finished. Like the changes between SW version 0.9 and release. Imo WD has the best level design out of any build game or expansion pack. I don't think DK could top it, especially if development wasn't going well enough not to cancel the whole project. Honestly though I don't really mind. They couldn't possibly be worse than the garbage I make when I try to make maps, lol


Ok, last year I finished Deadly Kiss in the hardest difficulty.

Some levels (like level 4) donīt have enemies in the easiest dificulty.
Wanton Destrucion set the bar too high and I agree with you Ninja. However Deadly Kiss could be address in a different way, and there are maps were you could kind of see what they were trying too but got caught in the middle of the way.

Artistically I see an enormous potential in exploiting, and making fun, of japanese culture (particularly in level 3 and perhaps level 4) the addons begs for new art that suits the game history and environment.

some parts particularly in the non city levels, where extra textures or just using a different one would break the monotony of the game enormously, for instance in cave or in caves passages they used the exact same textures which could look odd to players.

In level 2 you can finish the level which gettin one key (and without using map hacks of any sorts)

In other level theres a pit with 2 serpent gods, you can finish them off with ripper hearts or shooting grenades from above. I think the real intention was that the player fell down there as a surprise trap. you could do that with lowering the floor like in the level "rising son" of normal SW.

One of the latest level is a sort of ninja village so to speak. New art would make wonders there. Also new vegetation sprites/voxels would work wonders in the forest levels like Borionīs plant voxel. Somehing similar would be terrific.

In the mountain level where a boss apperas you could make ti more dramatic like the serpent god in the monastery level in WD (where the scenario changes a little bit, here you could play with the light or something like that).

The room of the boss in the last level makes it too easy to kill the final boss, Either it must be changed to force a direct fight against the boss or adding 2 serpent god with full boss heath and/or several shadow ninjas that pop up every 2 or minutes, to surprise the player would be great gamewise.

I am think on doing a private video with way longer explantion of each level and add my suggestions Because there are too many I havent added in this post.
1

User is offline   mxrtxn 

#209

Some secret stuff I have been working on, still needs pivots fixed and a retouch of colors.

https://i.imgur.com/OpVe38F.png

I think it could work for level 3 and/or 4 of Deadly Kiss.

What do you think?
6

User is offline   jkas789 

#210

View Postmxrtxn, on 15 August 2020 - 07:52 PM, said:

Some secret stuff I have been working on, still needs pivots fixed and a retouch of colors.

https://i.imgur.com/OpVe38F.png

I think it could work for level 3 and/or 4 of Deadly Kiss.

What do you think?



Oooooh those voxels look nice! Im a sucker for this things.
0

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