 NukeDukem89, on 27 March 2024 - 06:14 AM, said:
NukeDukem89, on 27 March 2024 - 06:14 AM, said:
Link is dead... Do someone has the files?
Here it is on my dropbox: https://www.dropbox..../EDUKE.zip?dl=0
 NukeDukem89, on 27 March 2024 - 06:14 AM, said:
NukeDukem89, on 27 March 2024 - 06:14 AM, said:
 Danukem, on 28 March 2024 - 12:56 AM, said:
Danukem, on 28 March 2024 - 12:56 AM, said:
 NightFright, on 28 March 2024 - 02:07 AM, said:
NightFright, on 28 March 2024 - 02:07 AM, said:
 NightFright, on 03 April 2024 - 09:40 AM, said:
NightFright, on 03 April 2024 - 09:40 AM, said:
gamevar myspawner -1 2
gamevar x 0 0
gamevar y 0 0
gamevar float 0 2
gamevar angvar 0 0
onevent EVENT_LOADACTOR
switch sprite[].picnum
	case ACCESSSWITCH
	ifn sprite[].lotag 0
	{
		espawn ACCESSSWITCH
		seta[RETURN].pal sprite[].pal
		setav[RETURN].myspawner THISACTOR
		set myspawner RETURN
		setav[RETURN].float 32768
		geta[].xrepeat x mul x 2
		seta[RETURN].xrepeat x
		geta[].yrepeat y mul y 2
		seta[RETURN].yrepeat y
	}
	break
	
	case ACCESSSWITCH2
	ifn sprite[].lotag 0
	{
		espawn ACCESSSWITCH2
		seta[RETURN].pal sprite[].pal
		setav[RETURN].myspawner THISACTOR
		set myspawner RETURN
		setav[RETURN].float 32768
		geta[].xrepeat x mul x 2
		seta[RETURN].xrepeat x
		geta[].yrepeat y mul y 2
		seta[RETURN].yrepeat y
	}
	break
	
	case CRACK1 case CRACK2
	case CRACK3 case CRACK4
	ifn sprite[].hitag 0
	{
		geta[].picnum temp
		espawnvar temp
		// espawn CRACK1
		setav[RETURN].myspawner THISACTOR
		set myspawner RETURN
		setav[RETURN].float 32768
		geta[].xrepeat x mul x 2
		seta[RETURN].xrepeat x
		geta[].yrepeat y mul y 2
		seta[RETURN].yrepeat y
	}
	break
	
	case ACCESSCARD
		ifg sprite[].lotag 4 seta[].lotag 0
		geta[].picnum temp
		espawnvar temp
		setav[RETURN].myspawner THISACTOR
		set myspawner RETURN
		setav[RETURN].float 32768
		geta[].xrepeat x mul x 2
		seta[RETURN].xrepeat x
		geta[].yrepeat y mul y 2
		seta[RETURN].yrepeat y
	break
endswitch
endevent
actor ACCESSCARD ife float 32768 break
case ACCESSSWITCH
case ACCESSSWITCH2
case CRACK1 case CRACK2 case CRACK3 case CRACK4
case ACCESSCARD case REACTOR2
ife float 32768 
{
	ife sprite[myspawner].statnum 1024 killit else
	ifn sprite[myspawner].picnum sprite[].picnum killit else
	ife userdef[].overhead_on 2 
	{
		cstat 32
		geta[myspawner].ang angvar
		add angvar 1024
		seta[].ang angvar
	}
	else cstat 32768
}
break
 NightFright, on 04 April 2024 - 07:51 AM, said:
NightFright, on 04 April 2024 - 07:51 AM, said:
 NightFright, on 04 April 2024 - 07:51 AM, said:
NightFright, on 04 April 2024 - 07:51 AM, said: