Polunka, on 02 August 2017 - 08:58 PM, said:
First one is about armor points. As you know, nuke coins are capable of increasing armor beyond 100 points (this could be another bug, btw). The problem is, if you already have over 100 armor and happen to pick up an armor vest (either a full one or one dropped by a pigcop), it sets your armor points back to 100.
Ok, I'll fix that. What should happen in that situation is the vest should stay on the ground. It should not be possible to pick it up unless your armor level is below what it would give you.
Polunka, on 02 August 2017 - 08:58 PM, said:
The remainder are once again related to steroids. Firstly, is it normal that steroids' effect makes you invulnerable to shrink blasts?
Yes, and that is part of the vanilla game as well.
Polunka, on 02 August 2017 - 08:58 PM, said:
Secondly, I've found out that if you use steroids while shrunk, it prevents you from growing back to normal size.
Using steroids while shrunk should cause you to regain normal size, just as in the vanilla game. I'll fix that.
Polunka, on 02 August 2017 - 08:58 PM, said:
P.S.: Oh, I almost forgot. Could you please explain what's special about the red pigcops (other than the higher HP)? I've noticed they have a chance of shooting out some reddish-yellowish rays but those don't seem to add anything up to damage they deal. Or do they increase some other characteristics?
P.P.S.: Oh, yeah, and those rays can penetrate masked walls and force fields (without dealing any damage). This may also be considered a bug.
Those pigcops are just tougher and do a bit more damage. The "rays" are pellet trails and have no gameplay impact. Trails on hitscan in EDuke32 will often clip through sprites and walls, even if the bullets themselves do not clip. I kind of like this, and I have relied on it recently when making a railgun that used the trail sprites to determine where the projectile penetrates.