Shadow Warrior - "New Episode"
#991 Posted 16 July 2017 - 07:24 AM
But... Uh... I still can't build...
#992 Posted 16 July 2017 - 07:27 AM
Ninjakitty, on 16 July 2017 - 07:24 AM, said:
But... Uh... I still can't build...
I had similar issues in 2017 when compiling duke4's main branch. You have to make sure your windows sdk's are installed properly. To fix my issue, I had to uninstall vs2017 and install it again, making sure I installed all the avail windows sdks.
#993 Posted 16 July 2017 - 07:32 AM
1>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.10.25017\ include\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory
Capture13.PNG (164.34K)
Number of downloads: 2
Capture14.PNG (50.49K)
Number of downloads: 1
But WHERE IS corecrt.h and the many other missing files in the errors????
This post has been edited by Ninjakitty: 16 July 2017 - 07:34 AM
#994 Posted 16 July 2017 - 07:35 AM
icecoldduke, on 16 July 2017 - 07:27 AM, said:
I'll try that
#995 Posted 16 July 2017 - 07:38 AM
This post has been edited by icecoldduke: 16 July 2017 - 10:52 AM
#996 Posted 16 July 2017 - 07:44 AM
Capture15.PNG (7.24K)
Number of downloads: 9
*EDIT: NVM, I guess "apply" actually means "getting rid of"?
This post has been edited by Ninjakitty: 16 July 2017 - 07:59 AM
#997 Posted 16 July 2017 - 07:54 AM
https://github.com/j..._july162017.rar
WHATS NEW:
- Keyboard and Mouse keys can now be reassigned in the UI.
- Ken's image library is now deprecated and replaced with OpenIL.
- Texture cache is fixed.
- Compiler optimizations for release builds are enabled(it was previously disabled because some control code was getting optimized away ). You should see some performance increases in CPU bound areas.
- Exe is now compiled under a earlier version of the Windows SDK. This should allow more users to run the exe.
This post has been edited by icecoldduke: 16 July 2017 - 08:16 AM
#998 Posted 16 July 2017 - 07:56 AM
*EDIT: NVM, there were a few others, they were just hidden
This post has been edited by Ninjakitty: 16 July 2017 - 07:57 AM
#999 Posted 16 July 2017 - 08:05 AM
icecoldduke, on 16 July 2017 - 06:39 AM, said:
Well then, be it IQM or Assimp or Custom, FBX and/or Collada and/or obj support should be part of it.
Autodesk is not a train wreck. They are the dominant producers of 3D software. Like them or not, they are in your face, and what ever is in your face needs to be dealt with.
I for one, need my buddies at CG Society, because I can't do all actors all by myself.
I need to know how limited my mocap (bhv) files will act with the engine, how much to reduce the cloth, and so on. So, please keep a rational and friendly dialog going.
My humble opinion only. Not a pro, just one old fart, with some friends here and there.
Oh, die mouse! Danke!
^ mouse is working, thank you.
This post has been edited by Hank: 16 July 2017 - 09:57 AM
#1000 Posted 16 July 2017 - 08:59 AM
This post has been edited by icecoldduke: 16 July 2017 - 09:12 AM
#1001 Posted 16 July 2017 - 09:38 AM
Hank, on 16 July 2017 - 08:05 AM, said:
LOL, for a second there I thought you were telling your mouse to die xD
#1002 Posted 16 July 2017 - 10:02 AM
I've noticed that the port runs a LOT smoother, no small lag spikes when entering a room, etc (probably because the texture cache was fixed)
#1003 Posted 16 July 2017 - 10:45 AM
Hank, on 16 July 2017 - 08:05 AM, said:
Sweet! . By the way that ninja looks fucking awesome.
This post has been edited by icecoldduke: 16 July 2017 - 10:46 AM
#1004 Posted 16 July 2017 - 11:05 AM
icecoldduke, on 16 July 2017 - 08:59 AM, said:
How would we know where to look for png issues?
#1005 Posted 16 July 2017 - 11:08 AM
Master O, on 16 July 2017 - 11:05 AM, said:
Just let me know if you find any.
#1006 Posted 16 July 2017 - 11:45 AM
icecoldduke, on 16 July 2017 - 10:45 AM, said:
Just in case, I did not make the model ! The only talent I'm proud of is to get cool stuff from real talented people!
This post has been edited by Hank: 16 July 2017 - 02:17 PM
#1007 Posted 16 July 2017 - 12:36 PM
I'd argue about on why this is bad regarding art direction and general aesthetics, but i know i'll get the usual runaround probably involving the words "high quality" somewhere. I'll leave you to learn the lesson the hard way.
This post has been edited by leilei: 16 July 2017 - 12:44 PM
#1008 Posted 16 July 2017 - 01:06 PM
This post has been edited by Mark.: 16 July 2017 - 01:11 PM
#1009 Posted 16 July 2017 - 01:12 PM
Mark., on 16 July 2017 - 01:06 PM, said:
Yes.
https://free3d.com/3...inja-48864.html
Wait a minute, did you say md3? Where? Has cfx something to do with md3? Then please, tell me.
You still edit your posts
Maybe I should make a thread about my own work?
[added, after I had time opening the Milkshape files]
1. The model comes in 3D Max and Milkshape + Skeleton Animation, files.
2. The textures are of good quality.
3. The animations are smooth and fluent, based on ninja fighting poses, including jumping.
4. Not included are normals and animation of dying. Those need to be added.
5. This is a good model, in my not so humble opinion, and the creator knew what he was doing.
This post has been edited by Hank: 17 July 2017 - 08:21 AM
#1010 Posted 16 July 2017 - 01:16 PM
No idea what cfx is.
This post has been edited by Mark.: 16 July 2017 - 01:16 PM
#1011 Posted 16 July 2017 - 01:24 PM
#1012 Posted 16 July 2017 - 01:45 PM
Mark., on 16 July 2017 - 01:24 PM, said:
If you look at the top-right of the image, you'll see model has the same 'pitiful' vertices count.
It's a basic model to get it working in a game engine, no one knows yet, what the limits will be and so on.
Also, apparently, cfx is a Milkshape animation.
Also, changed pose and Blender resolution.
This post has been edited by Hank: 16 July 2017 - 02:18 PM
#1013 Posted 16 July 2017 - 02:36 PM
Attached File(s)
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low.jpg (198.3K)
Number of downloads: 30
#1014 Posted 16 July 2017 - 02:48 PM
Mark., on 16 July 2017 - 02:36 PM, said:
To paraphrase icecoldduke: This is a fucking awesome model
This post has been edited by Hank: 16 July 2017 - 02:49 PM
#1015 Posted 16 July 2017 - 02:51 PM
Mark., on 16 July 2017 - 02:36 PM, said:
That looks nice
#1016 Posted 16 July 2017 - 03:00 PM
Mark., on 16 July 2017 - 02:36 PM, said:
You should also give him an alternate costume of Ming the Merciless from Flash Gordon.
#1017 Posted 16 July 2017 - 03:01 PM
icecoldduke, on 16 July 2017 - 10:45 AM, said:
He's from pretty good games (Ninja Gaiden and Dead Or Alive).
#1019 Posted 16 July 2017 - 06:16 PM
icecoldduke, on 16 July 2017 - 06:11 PM, said:
Not on my end. Played for half an hour and got killed, but it was my fault, not the keyboard's
[added]
2nd Test == pass
Mouse and Keyboard were customized in game mode.
Saved and exit the game
Restarted the game
All settings were kept, and are in full working order
Very good!
This post has been edited by Hank: 16 July 2017 - 06:42 PM
#1020 Posted 17 July 2017 - 10:35 AM
Attached File(s)
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swcp0001.jpg (346.62K)
Number of downloads: 20