Shadow Warrior betas released!
#363 Posted 18 July 2017 - 04:23 AM
EDIT: I guess it's not up yet?
This post has been edited by Player Lin: 18 July 2017 - 04:41 AM
#364 Posted 18 July 2017 - 05:40 AM
#365 Posted 18 July 2017 - 05:54 AM
Hendricks266, on 18 July 2017 - 05:40 AM, said:
Oh, silly me, I didn't perceived that was meant this one...sorry.
#366 Posted 18 July 2017 - 05:58 AM
Player Lin, on 18 July 2017 - 05:54 AM, said:
The same circumstances apply to both.
#367 Posted 18 July 2017 - 06:26 AM
#368 Posted 19 July 2017 - 12:38 PM
PikaCommando, on 18 July 2017 - 06:26 AM, said:
Makes me wonder too, since the earliest build of Duke afaik looked like this:
Duke Nukem 3D 1994 Prototype
This post has been edited by Svanis: 19 July 2017 - 12:40 PM
#369 Posted 19 July 2017 - 02:11 PM
#370 Posted 19 July 2017 - 02:49 PM
Hendricks266, on 19 July 2017 - 02:11 PM, said:
That's interesting I never knew he pitched Shadow Warrior to Scott Miller. Do you guys know why they switched the game over from spells and magic over to the current game style?
#371 Posted 19 July 2017 - 02:52 PM
Hendricks266, on 19 July 2017 - 02:11 PM, said:
Something never seen before then? Sounds interesting.
#372 Posted 19 July 2017 - 02:56 PM
icecoldduke, on 19 July 2017 - 02:49 PM, said:
George thought something more like Duke would sell better.
#373 Posted 19 July 2017 - 02:58 PM
Hendricks266, on 19 July 2017 - 02:56 PM, said:
Makes sense.
#374 Posted 19 July 2017 - 04:00 PM
#375 Posted 19 July 2017 - 05:28 PM
Hendricks266, on 19 July 2017 - 02:11 PM, said:
Huh, I always thought SW was George or Scott's own idea. Is it running on the ROTT engine?
Also, are there any proposal documents with it?
#376 Posted 19 July 2017 - 06:26 PM
This post has been edited by KareBear: 19 July 2017 - 06:33 PM
#377 Posted 19 July 2017 - 06:26 PM
Hendricks266, on 19 July 2017 - 02:56 PM, said:
Well, seems like it didn't quite work out, or at least it wasn't as sucessful as Duke 3D.
#378 Posted 19 July 2017 - 06:28 PM
LkMax, on 19 July 2017 - 06:26 PM, said:
I'm not sure that is George's fault, the rise of proper 3D games hurt Shadow Warrior.
#379 Posted 19 July 2017 - 06:35 PM
LkMax, on 19 July 2017 - 06:26 PM, said:
If they started with the Lo Wang concept from the beginning, I think the game would have turned out better. This is a guess, but when they switched from spells and magic to Lo Wang, they probably wanted to keep as much content, code, and level designs as they could. I understand why the team would choose that route, but I think it hurt the final product. I think the concept of Lo Wang as asian duke nukem is a great starting point, but the rest of the concept could have been flushed out better IMO.
This post has been edited by icecoldduke: 19 July 2017 - 06:36 PM
#380 Posted 19 July 2017 - 07:41 PM
Lunick, on 19 July 2017 - 06:28 PM, said:
Exactly!
Notable releases that kinda left Shadow Warrior in their shadow:
Blood (Had a LOT more 3D stuff in the form of voxels)
GoldenEye 007 (for the Nintendo 64, but still had lots of 3D)
Tomb Raider II (3D models and stuffs)
Quake II (3D models, a LOT of them)
#381 Posted 19 July 2017 - 07:53 PM
But now that I know this, I wounder how would be the original Shadow Warrior if focused more on magic than guns. Could end up like a cool and different game, like a Build engine Hexen without the boring puzzles (or with better puzzles at least, less confuzing and maze-y).
#382 Posted 19 July 2017 - 08:07 PM
LkMax, on 19 July 2017 - 07:53 PM, said:
But now that I know this, I wounder how would be the original Shadow Warrior if focused more on magic than guns. Could end up like a cool and different game, like a Build engine Hexen without the boring puzzles (or with better puzzles at least, less confuzing and maze-y).
LOL, I've wondered the exact same thing before.
#383 Posted 19 July 2017 - 10:33 PM
LkMax, on 19 July 2017 - 07:53 PM, said:
But now that I know this, I wounder how would be the original Shadow Warrior if focused more on magic than guns. Could end up like a cool and different game, like a Build engine Hexen without the boring puzzles (or with better puzzles at least, less confuzing and maze-y).
I would claim magic kinda remained in... in the shape of monster body part weapons like the guardian head. Taken that into consideration, I don't think having a few spells alongside the normal weapons would really have made the game that different. If anything, I think it could have made it stand out a little less, as Shadow Warrior was at the time and for years after remembered for it's odd and creative weapons.
I don't think Blood stole any thunder from Shadow Warrior - anyone who could stomach Blood's tech would also play and enjoy Shadow Warrior, at least in my experience. What really killed it was the Quakes and other "true 3D" games for PC and consoles.
This post has been edited by necroslut: 19 July 2017 - 10:35 PM
#384 Posted 19 July 2017 - 11:28 PM
necroslut, on 19 July 2017 - 10:33 PM, said:
Yep. In my opinion you can pinpoint several causes:
1. as mentioned before the release of "true" 3D games like Quake and Quake 2;
2. these games had far better multiplayer / deathmatch capabilities which became insanely popular;
3. both Blood, Shadow Warrior and Redneck Rampage were seen, at the time, by several game critics as "Duke gone horror", "Duke in Asia" and "Duke Redneck".
#385 Posted 20 July 2017 - 10:47 AM
I wonder if the scythe from Feb 95 got more polished before it was removed as well. They toyed around with so many ideas and the geek within me needs to know all there is to know.
This post has been edited by Svanis: 20 July 2017 - 10:56 AM
#386 Posted 20 July 2017 - 08:14 PM
I'm putting my money on 1983's 'Revenge of the Ninja' because the ninjas there uses a mini scythe to fight in a few scenes, and I don't think I've seen that in other ninja films.
This post has been edited by PikaCommando: 20 July 2017 - 08:16 PM
#387 Posted 20 July 2017 - 08:36 PM
PikaCommando, on 20 July 2017 - 08:14 PM, said:
I'm putting my money on 1983's 'Revenge of the Ninja' because the ninjas there uses a mini scythe to fight in a few scenes, and I don't think I've seen that in other ninja films.
It's not just "ninja movies", but Hong Kong action movies - kung fu and bullet ballet -, anime and so on various "asian" (in one way or another) pop culture. The early 90's was a time where a lot of great, wildly over-the-top action movies came out, both from Japan and Hong Kong. But this isn't very specific.
The "mini-scythe" (I forgot what it's called) is/was a pretty common "ninja weapon", hardly only featured in the Revenge of the Ninja. Although I'm sure they watched that movie a few times.
Edit: nevermind this whole post is useless, I misread your post.
There are specific references to Jackie Chan, Teenage Mutant Ninja Turtles, John Woo and Slayers anime (and Monthy Python's Holy Grail), but you all know this already.
This post has been edited by necroslut: 20 July 2017 - 08:38 PM
#388 Posted 22 July 2017 - 05:04 PM
necroslut, on 20 July 2017 - 08:36 PM, said:
The "mini-scythe" (I forgot what it's called) is/was a pretty common "ninja weapon", hardly only featured in the Revenge of the Ninja. Although I'm sure they watched that movie a few times.
Edit: nevermind this whole post is useless, I misread your post.
There are specific references to Jackie Chan, Teenage Mutant Ninja Turtles, John Woo and Slayers anime (and Monthy Python's Holy Grail), but you all know this already.
The chick from the anime "Pretty Guardian Sailor Moon / Sailor Moon" is also a secret in one of the later levels. I forget which one.
I've been telling people for years that if a 3rd episode of Shadow Warrior is made, that it needs to be solely dedicated to parodying anime. There's plenty of material out there...
This post has been edited by Master O: 22 July 2017 - 05:07 PM