Paul B, on 08 July 2017 - 10:20 AM, said:
So i'm going to summarize how I thought this interview went down. Initially it started off really well, structured, concise and goal orientated. However, the further into the video the more off course and diluted the conversations became.. I was disappointed that there was much silence coming from the guys who represent Duke4. I felt there should have been more substance to their questions as well as answers and suggestions on how to move forward. Also, there were more complaints about World Tour that could have been brought to the table in a nice way since the topic did come up, but felt they just went by unmentioned.
Personally, I would have liked to see a closer merger between the two products Eduke32 and World tour. Had these two products come together to offer the best of both worlds I think this title could have been more beneficial to all parties & that was their mistake. I do realize that would have involved more up front costs. In any case, we can't change the past and now we just end up with yet another fork in the Duke franchise which is the last thing Duke needs.
I guess the conversation to me felt a bit one sided. Randy was here to listen to the community but what we didn't hear is what the community is willing to do for Duke? What are things we as a community would like to see in an upcoming game title? I felt like these questions went by unanswered and I'm not sure by having this video conference with the Eduke community really answered the questions Randy was wanting to hear. ( I could tell Fredrick was sitting on the edge of his seat and probably has some great ideas but possibly wants to save them for private discussion but that's too bad because sometimes having outside influences can be beneficial).
I believe Randy is on the right track and has the right vision for a new title but he would need to be more involved with the decision making process and not totally leave it up to a third party. Which means Randy will need to seriously devote a lot of his time making sure the game remains on track. There are a few key ingredients that could help bring Duke to the forefront and for some of those things Duke has to return to its roots. This includes:
1) Same Weapon & Health system that Duke 3D originally had in Duke3d.
2) Bring Back (Deathmatches\Remote Ridicule), Co-op Campaign Multi-player, Dynamic GamePlay.
3) A completely new Duke theme \ missions in a modernized world but not over the top.
4) Having the right balance between City \ Alien Space missions. Like 75/25 split.
5) All levels need to be built with co-op and multiplayer in mind.
6) Giving online players the ability to play as Aliens during online campaign mode.
7) Mod tools for the game so players can make their own content. (This is very import and the only real reason Duke is still alive today). This alone will add a lot of replay value to have easy to use mod tools and this needs to be taken into consideration before the game is started.
If anyone else has suggestions about the future of Duke and what features would enhance the experience we should be voicing them. Lets not make the same old mistakes over again. We also have to stop beating a dead horse. We need to move forward with the times and create a product that will live on in the future just as long as Duke Nukem 3D did for the sake of our children.
I say, give him MORE weapons. Something along the lines of this:
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Slot 1 (Melee/temporary weapons)
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Mighty Foot w/karate kicks & combos
Punching w/combos
Combat Knife
Chainsaw (from Zombie Crisis)
Ripsaw (from WG Realms 2)
Machete (from Vixens)
Katana (from The AMC TC)
Beam Sabre (from The AMC TC)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Liztrooper Pistol (from Attrition)
PYP Gun (from The AMC TC)
Crossbow (from The AMC TC)
Dart Gun (from The AMC TC)
Nail Gun (from The AMC TC)
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Slot 2 (Pistols)
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DN3D Glock 17 w/akimbo & laser sight
DN64 M1911A w/akimbo & laser sight
EDF Nuclear Pistol (from CA_H Tiles)
Uzi 9mm w/akimbo
Colt Peacemaker Revolver
Desert Eagle (from Nuclear Showdown)
Golden Gun
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Slot 3 (Shotguns)
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DN3D Winchester 1300 Defender
DN64 Franchi SPAS-12
Four-Barrel Riot Gun
Hunting Rifle (from WG Realms 2)
Sawed-Off Shotgun (from WG Realms 2)
Combat Shotgun (from CA_H Tiles)
Lead Cannon (from Nuclear Showdown)
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Slot 4 (Automatics)
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DN3D Ripper
DN64 Dual MP5s
DNF 2013 M-16
M-60 (from Nuclear Showdown)
Tommy Gun (from The AMC TC)
AK-47
Battlelord Minigun (from Attrition)
Enforcer Chaingun (from The AMC TC)
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Slot 5 (RPGs)
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DN3D RPG
DN64 Grenade Launcher
DNF 2013 RPG
Heavy Missile Launcher (from LameDuke)
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Slot 6 (Throwable Explosives)
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DN3D Pipebombs
Timed Pipebombs
Proximity TNT (from Nuclear Showdown)
Grenades
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Slot 7 (Crystal-based weapons)
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DN3D Shrinker
DN3D Expander
DN64 Alien Artifact
DNF 2013 Shrink Ray
Death Ray [purple] (from CA_H Tiles)
Paralyzer [yellow] (from CA_H Tiles)
Psi-Blaster [blue] (from CA_H Tiles)
EP5 Experimental Blaster
========================================
Slot 8 (Heavy Weapons)
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DN3D Devastator
DNF Devastator
Annihilator (from Duke Xtreme)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
DN64 Missile Launcher
Shock Rifle (from WG Realms 2)
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Slot 9 (Demolitions)
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DN3D Trip Mines
Satchel Charges
Semtex (from Ultimate Weapons Pack)
Wall Mines (from Infestation in Time)
========================================
Slot 10 (Experimental Weapons)
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DN3D Freezethrower
DN64 Plasma Launcher
DN:WT Incinerator
Sonic Resonator
EMP Rifle (from CA_H Tiles)
Ceramic Disk Thrower (from The Gate)
GDF Plasma Gun (from The AMC TC)
Gravity Gun (from the Nuclear Pack)
Neutron Cannon (from CA_H Tiles)
ForceWall Gun (from God of War TC)
========================================
Just a list I threw together in my spare time, of what I'd want Duke's arsenal to be in the "ultimate" total conversion/mod......basically, if he's going to be billed as a one-man army, then give him the weapons to match (as a bonus, NECA could release weapon packs for the new and improved Duke Nukem figure whenever they decide to make one WITH PROPER SWIVEL BICEPS).