Paul B, on 07 July 2017 - 04:31 PM, said:
Randy hit the nail on the head. He's looking for something new, innovative not re-hashing old stuff. I guess the next big thing would be bringing Duke Nukem to virtual reality (Vive). Is the technology really there yet for Duke and would virtual reality mesh well with multi-player.... Let's turn the player into Duke and is this even possible at this stage?
It depends on the interpretation of the term "VR". In the worst case, it means "create an environment with extremely limited interactivity like cell phone games, make it natively support stereoscopy and motion tracking, and make sure that's the whole reason anyone would buy the game". That's what I call "VR as an end", and it's the lamest implementation there can be. It obviously makes the game immersive, but the allowed actions remain boring, and nobody wants to get immersed into something boring.
Then there's what I call "VR as a means". Take a game that would already be fun on its own, and add stereoscopy and motion tracking support. Then you get a solid game that VR makes more immersive, and subsequently even more fun.
I've been a VR enthusiast for over a decade, and the best games I played with an HMD have never been games that were advertised as "VR" (llike that's the only reason to buy them in the first place). They've always been normal, good games, with VR support added by the end user through various drivers. Case in point: these days, the game I had more fun to play in VR was Arkane's Prey. "But it doesn't have VR support!" True, it's not a native feature and it's not what was hyped for, but install ReShade and set the SuperDepth3D.fx shader correctly for your HMD, and BAM! Instant VR.