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Brutal Duke Mod (Alpha Release) (Work in Progress)  "In game brutalization"

User is offline   RPD Guy 

  • 33

#31

Working...

"Hey, I'm not going anywhere. I'm the only cop left alive in this building community!"
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User is offline   Striker 

  • Auramancer
  • 912

#32

Is it just me or do the blood splats float in mid-air?
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User is offline   spacekebab 

  • 16

#33

so far so good! looking forward to more of it

This post has been edited by spacekebab: 06 August 2017 - 01:47 AM

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User is offline   RPD Guy 

  • 33

#34

OMG, where is the "edit" buttom in this forum? I need to update de main post...
Anyway, BRUTAL.RAR have been update with some new gameplay adjustments.

Fixes:

> Sounds
> General gameplay
> Decals

Included:

> Voxel pack!!! Thanks to the community!!! (Credit given)

========================
Duke Nukem 3D Voxel Pack
========================

Version: 1.1
Date: Dec 24, 2014
Author: ReaperMan

CREDITS

Main Development

> Voxel creation (except for instances listed below) & autoload file 
  ReaperMan

> All voxels are based on work by 
  3D Realms

Contributions by 

> mxrtxn
     - Security Camera 
     - Running water sink

> DotK3D 
     - Power switch (on/off)
     - Bar stool
     - Clock  
     - Traffic Cone 
     - Roadblock
     - Sushi plate eye 
     - Pole
     - Cocktail Glass 


Special thanks to

> Hendricks266
> Scott_AW
> Wolfe 
> NightFright (maphacks adjustments)
> The whole Duke4.net community 

and

> 3D Realms
  For that portable medkit :)


"Hey, I'm not going anywhere. I'm the only cop left alive in this building community!"
1

User is offline   Player Lin 

  • 245

#35

View PostRPD Guy, on 11 October 2017 - 03:55 AM, said:

OMG, where is the "edit" buttom in this forum? I need to update de main post...


Check this thread for the edit problem, don't know when the forum software will be done and re-enable editing post without one hour limitation...

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(

This post has been edited by Player Lin: 12 October 2017 - 04:21 AM

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User is offline   SonicB00M 

  • 16

#36

Great, thanks for the update :) Unfortunately the pig cop gibs are still bugged (in a funny way at least:D). Or maybe I am using the wrong eduke32 version?
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User is offline   RPD Guy 

  • 33

#37

View PostSonicB00M, on 12 October 2017 - 03:14 PM, said:

Great, thanks for the update :) Unfortunately the pig cop gibs are still bugged (in a funny way at least:D). Or maybe I am using the wrong eduke32 version?


Well, I've just tested here, but I don't saw any problem with the pig gibs... Perhaps your eduke's version is outdated like you said.

"Hey, I'm not going anywhere. I'm the only cop left alive in this building community!"
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User is offline   RPD Guy 

  • 33

#38

Attached Image: it works.png

"Hey, I'm not going anywhere. I'm the only cop left alive in this building community!"
0

User is offline   SonicB00M 

  • 16

#39

Too bad, I tried the latest eduke version and the pig legs still glitch out. They turn into spinning torsos :D Which version are you using?
1

User is offline   RPD Guy 

  • 33

#40

View PostSonicB00M, on 13 October 2017 - 11:53 AM, said:

Too bad, I tried the latest eduke version and the pig legs still glitch out. They turn into spinning torsos :D Which version are you using?


EDuke32 r6437


That's really strange & fun :dukegoof: Yeah, sometimes pig cops can "shoot" spinning torsos... But that wouldn't affect the legs behaviour...

"Hey, I'm not going anywhere. I'm the only cop left alive in this building community!"
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User is offline   SonicB00M 

  • 16

#41

I figured it out! I used your mod in the installation folder where my anniversary edition is stored. I tried it now with my GOG-version and everything seems fine :)
1

User is offline   spacekebab 

  • 16

#42

having too much fun with this. Works pretty well with voxels enemies too, minus some z-fighting issues

Attached thumbnail(s)

  • Attached Image: Screenshot from 2017-10-17 00-03-59.png
  • Attached Image: Screenshot from 2017-10-17 00-07-02.png
  • Attached Image: Screenshot from 2017-10-17 00-02-04.png

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User is offline   RPD Guy 

  • 33

#43

View Postspacekebab, on 16 October 2017 - 11:13 PM, said:

having too much fun with this. Works pretty well with voxels enemies too, minus some z-fighting issues


Damn! This looks pretty good dude! Dat voxels :wub:

"Hey, I'm not going anywhere. I'm the only cop left alive in this building community!"
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User is offline   Zaxx 

  • 284

#44

Just came across this video, don't know if it's your mod or not:

Strippers bleed green... why? :D
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User is offline   banetintin 

  • 0

#45

Any updates? Discord would be cool, like zoonyarts made to show brutal half life progress
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User is offline   deever 

  • 0

#46

View Postspacekebab, on 16 October 2017 - 11:13 PM, said:

having too much fun with this. Works pretty well with voxels enemies too, minus some z-fighting issues
Oh, man. Sweet mother of God!
This look so cool. Are these holes in the bodies made by your shots? Precedural dismemberment??
Can you tell me, what voxel models did you use? I absolutely need this thing!

This post has been edited by deever: 27 May 2018 - 10:25 AM

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User is offline   MrFlibble 

  • 551

#47

Throwing my two cents here, I've always assumed that Duke3D doesn't need to be more "brutal" than it already is. What the video posted above shows doesn't seem to be adding anything essential to the game's aesthetic IMO, and more often than not the increased violence doesn't really look pretty (but that's my personal opinion). The amount of extra cranberry juice made me think of TimeSlaughter (mind that I don't think that one's a bad game, it makes sense as an over-the-top parody of violent fighting game titles along the lines of Mortal Kombat).

The voxel pickups are nice though.
2

User is online   Mark 

  • Honored Donor
  • 2,642

#48

I think it looks cool except the amount of blood should be lowered a bit.
1

User is online   NightFright 

  • The Truth is in here
  • 811

#49

View PostMrFlibble, on 29 May 2018 - 02:19 AM, said:

[...]
The voxel pickups are nice though.

You can have those also without the gore pack, it's called the Voxel Pack ™. :P

In general, I think this gore stuff doesn't look bad, but the way it's shown in the video it's pretty excessive and would surely be a resource hog. Hopefully it will be possible to scale this. Also, besides the green blood of the strippers, I kinda disagree with having liquid gore for frozen enemies. I'd prefer if they just fell apart of something. Guess that can still be implemented since this is just an early preview.


This post has been edited by NightFright: 29 May 2018 - 03:30 AM

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User is offline   SrDowagger 

  • 0

#50

Hey RPD I have the original steam duke nukem 3d edition can i use this mod on the steam version of duke nukem?
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User is online   MusicallyInspired 

  • 2,995

#51

I can't even open the RAR file. 7zip says it's not an archive.

View PostSrDowagger, on 08 July 2018 - 10:55 AM, said:

Hey RPD I have the original steam duke nukem 3d edition can i use this mod on the steam version of duke nukem?


All you need is the DUKE3D.GRP file from your Steam version. I think. I haven't been able to try it yet because I can't open the archive.

Roland SC-55 Music Packs
It's Green (Duke3D BETA Track!) in FLAC, OGG, & MP3 with metadata loop tags
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley

This post has been edited by MusicallyInspired: 08 July 2018 - 12:02 PM

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