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Brutal Duke Mod (Alpha Release) (Work in Progress)  "In game brutalization"

User is offline   RPD Guy 

#61

View PostSergeant_Mark_IV, on 03 March 2020 - 02:33 AM, said:

Hey, are you still working on this?
This looks pretty great. I always wanted to make a Brutal mod for Duke, but never had the patience to learn how to mod in Eduke32 (it's not as easy to find tutorials as GZDoom), and all other attempts at adding everlasting gibs I have seen caused the game to lag pretty badly. But seems like the engine is better optimized these days.

I can't help you with code, but I can surely help you with death animations, gibs, and such things.


Hey there,

Yes, I'm still working, but a bit slowly.
Damn, I've never imagined that you will offer help. These things you've mentioned really take some time to get done.

I'm Surely accepting your help, let's make this happen!
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#62

View PostSergeant_Mark_IV, on 03 March 2020 - 02:33 AM, said:

and all other attempts at adding everlasting gibs I have seen caused the game to lag pretty badly.

It's possible they were not coded properly, so they are not deleted, but the movement/clipping code is continuously running.
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User is offline   RPD Guy 

#63

View PostFox, on 08 March 2020 - 03:23 PM, said:

It's possible they were not coded properly, so they are not deleted, but the movement/clipping code is continuously running.


Indeed,
To improove the speed I've used an very simple solution. When the player get away, jibs start to fade away and blood decals are inserted into the decal deletion queue (via insertspriteq)
Obviously this is not the best solution but works fine.

I'm looking foward to improove this.
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#64

Is there somewhere to get the latest beta? Like a github? I'd really love to follow along with the progress of this mod.
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User is online   jkas789 

#65

Ditto, I would also like to know if this is still in developement, as it looks like a cool fun mod to play.
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User is offline   Nfsfan83 

#66

I'm big fan of Brutal Doom. And I admire Your job, but I wanna ask: is it possible to make shoot effect like in Brutal Doom that if shotgun shoot enemy arms that it will be will fall off? this same with head, legs etcH

How it run? I have HRP pack?

This post has been edited by Nfsfan83: 26 November 2020 - 09:56 AM

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User is offline   RPD Guy 

#67

View PostNfsfan83, on 26 November 2020 - 09:23 AM, said:

is it possible to make shoot effect like in Brutal Doom that if shotgun shoot enemy arms that it will be will fall off? this same with head, legs etcH


Sky is the limit, soon we will have more dismembering and new animations.

View PostNfsfan83, on 26 November 2020 - 09:23 AM, said:

How it run? I have HRP pack?


I don't encourage you to do that.
It should work, but you will need to disable 3D models.
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User is offline   Nfsfan83 

#68

RPD Guy maybe I wrote wrong, I mean I love high res textures from HRP but also love your brutal duke mod ;) So I want both
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User is online   Dzierzan 

#69

Hi, Borion asked me if I was interested in this project. Let's say I am, what kind of stuff do you require? I've been doing work extra deaths for Blood enemies which can be found here under Blood enemies spoiler https://forum.zdoom....p?f=37&t=60457. Plus I can do minor modifications to HUD weapon sprites. I am not that good with creating anything from scratch though.

This post has been edited by Dzierzan: 09 December 2020 - 03:01 AM

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User is offline   Piroks 

#70

Hey, Is this mod still in development? I really like what you done so far and I hope that all your effort won't go to waste.
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