Forge, on 30 March 2017 - 06:47 AM, said:
one of the few things that annoys me is that dead droidekas can't be gibbed or blown up by shooting them enough times (like pretty much all the other dead enemies).
It sucks when you kill one in a corridor or doorway then can't shoot the enemies behind it because the body is blocking all the players beam weapon shots.
Yeah I'll fix that.
Fantinaikos, on 30 March 2017 - 07:55 AM, said:
Probe droids leave blood spatter on the walls, some reminiscences of octobrain code must be remained. Sporadic event of "crispy goresplosion" instead of explosion when falls too.
I'll try to eliminate the blood splatters, too. And I'm sure you are correct about that being a remnant of the octabrain behavior.
Fantinaikos, on 30 March 2017 - 07:55 AM, said:
I've randomly encontered an AT-PT inside buildings, some wasn't even an open area at all. It has happened quite rarely though, Perhaps the latest beta updates could have fixed this.
I'm pretty sure that doesn't happen any more.
Fantinaikos, on 30 March 2017 - 07:55 AM, said:
I see no oxygen meter or percentage for the scuba to understand how much is left, it is because the airtank is infinite? I have never been in water long enough to check.
There are some bugs with the oxygen tank. It has to do with the
portable barrier self-shrinker sharing an inventory slot with it. I will fix.
Fantinaikos, on 30 March 2017 - 07:55 AM, said:
As unlocked, the classic shotgun should appear together with all selectable weapons in the red left window.
Yeah. I'm not doing separate ammo, though. I thought about it.
Fantinaikos, on 30 March 2017 - 07:55 AM, said:
Once DL-44 is acquired, there is not much strategic motive to back to the start gun despite the charged shots. That's a pity because one of the best feature of this mod is encourage to use every single weapon at the right moment (even in vanilla Duke the pistol still useful in various occasions). Akimbo bryar pistol could revive the interest of the player for this gun and justify the ludrucous amount dropped by commanders and officers instead of using them as an ammo recharge only.
Jedi are also famous (more in the prequels) for their agility so on idea for a new perk to unlock could be double/higher jumps without fall damage (or even prevent any kind of fall damage). Although I'm not very convinced to add this because like the ability in Attrition there is the risk of reach an area sooner than you should.
The charged shot on the bryar does more damage than the dl-44 shots. This is enough to make it useful. Definitely a niche weapon, though. I find it to be the easiest way to kill sith: charge up a shot, then run right up to his face and release when he starts to swing his saber. The shot knocks him back so he doesn't even hit you. Repeat a few times and he's dead.
On fall damage: Duke is not a Jedi, and he has had zero proper training. He's an amateur with some natural latent ability who uses a combination of dark and light powers.
Forge, on 30 March 2017 - 10:28 AM, said:
Killing the episode 4 boss acts 'quirky'.
I will definitely fix this.