Fantinaikos, on 18 March 2017 - 12:02 PM, said:
This is more a fact of aesthetic coherence but I think that when Duke use a force ability when it grips a weapon with the left hand like the blaster rifle it would be logical that he uses the right hand, even the weapon lowering, especially with the weapons that require both hands, should be slightly speeded up. Or make appear the hand a few seconds after the lowering is complete.
When I say that it would be too much work, I want you to understand that it's not just me being lazy. Consider how the weapon loadout could be changed in the future, and how I would have to remember to go back and make the individual adjustments for the different weapons. Right now I have a system that works universally and does not require individual updating. There is a lot of value in that. It reduces the potential for bugs and helps me stay motivated.
Fantinaikos, on 18 March 2017 - 12:02 PM, said:
We might consider to include the Phase 2 darktrooper now,
I'm not very interested in adding the phase 2 trooper. I feel that visually, it is too similar to the phase 3 to be worth adding. While this mod does have a lot of Dark Forces content, I am trying to stick mostly to characters that are recognizeable in the main Star Wars canon, especially episodes 4-6. I had deep reservations about adding the phase 1 trooper for that reason. I mean, the phase 1 just looks like a terminator rip-off. But I added that one because at least visually and in terms of gameplay it was quite different from anything already in the mod. I'm not saying that I will definitely never add the phase 2 trooper, but right now I have no plans to do so.
Fantinaikos, on 18 March 2017 - 12:02 PM, said:
Tried some compatible mappack and episode addons, but anytime I start the SW text wall appear and then the game start at the second map. They must be united by a common factor that cause this.
Duke Forces is designed to work with individual vanilla user maps for Duke 3D. But adding an entire episode requires changing the episode script, and unless you do so correctly, it will not work correctly.