#95
Posted 28 July 2020 - 06:40 PM
Well, almost fool-proof. Polymost can do some things with TROR that polymer cannot, and vice-versa. For example, Polymost can do non-euclidean geometry with TROR where two areas occupy the same space, where Polymer cannot.
Anyway, personally, I think some form of simple point lighting could be done in Polymost, as in, no shadows or bump mapping. Would be tricky, but doable. IMHO, it should be done to support World Tour's colored lights.
Now that Polymost uses OpenGL 2.0 like Polymer, highpal should be pretty damn easy to support. I've been investigating this myself, the shader itself seems pretty straightforward, it's just some of the other details in the engine I'm still trying to figure out. If anyone is willing to help me in this matter, please do. If anyone can make a test PK3/GRP with a simple test map and some highpal textures, that'd be a start.
This post has been edited by Striker: 28 July 2020 - 06:45 PM
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