World Tour EDuke32 Compatibility Stopgap "My package arrives."
#91 Posted 01 November 2016 - 11:27 AM
#92 Posted 01 November 2016 - 12:51 PM
NightFright, on 01 November 2016 - 12:16 AM, said:
That is the problem, i want the Firefly and Incinerator, but unfortunately i don't know how to implement them.
#93 Posted 01 November 2016 - 03:39 PM
#94 Posted 02 November 2016 - 03:38 AM
#95 Posted 02 November 2016 - 05:12 AM
*EDIT*
I guess you mean the upcoming WT patch. Well, it seems the update isn't rolled out yet, so we will have to wait.
This post has been edited by NightFright: 02 November 2016 - 07:11 AM
#96 Posted 02 November 2016 - 10:56 PM
The GRP was updated to fix grabbag.mid, so at the very least the .grpinfo file in my package will not work any more. In the coming days I will add the new GRP checksum to EDuke32 itself to allow for Atomic Edition play out of the box. I will then make a new point release of the stopgap, knocking out some of the smaller items from the list.
Question: Does anyone care significantly about using the classic mini-HUD with the Armor box in EDuke32 over TX's way better modern mini-HUD?
#97 Posted 02 November 2016 - 11:25 PM
Hendricks266, on 02 November 2016 - 10:56 PM, said:
I absolutely do not.
#98 Posted 03 November 2016 - 12:24 AM
November 2, 2016
General
Restored original sound FX quality
Added option to disable auto-aim
Updated Duke3D.GRP file to work with source ports, and included original DUKE.RTS file
“Use” button now traces to the crosshair, removing the need to crouch to use low buttons
Widescreen aspect ratios now increase viewport width (rather than clipping height)
Fixed Prima Arena (E5L8) so players can get 100% kills
Improved sound ducking when listening to dev commentary
Fixed “Clear” and “Reset” buttons in the keyboard config menu having their functionality swapped
Pushing up on the right analog stick no longer toggles the run state
#99 Posted 03 November 2016 - 12:33 AM
WT EDuke32 Compatibility Stopgap v0.41
> Works with WT v2016-11-02
> Includes latest EDuke32 binaries (r5925)
WT patch for Atomic Edition v0.42
> Works with WT v2016-11-02
> Includes latest EDuke32 binaries (r5925)
Until Hendricks releases new files with improved compatibility, these will serve as placeholders to keep everything working.
Note: If you had executed the Atomic Edition patch script before Nov 2, it is recommended you delete the "worldtour" folder in your EDuke32 dir, download the new script and repeat the whole process to have latest files.
This post has been edited by NightFright: 03 November 2016 - 12:34 AM
#100 Posted 03 November 2016 - 12:43 AM
Hendricks266, on 02 November 2016 - 10:56 PM, said:
I do, I don't like EDuke32's new mini HUD and armor would be a nice addition, although it isn't a big deal.
#101 Posted 03 November 2016 - 02:20 AM
Hendricks266, on 02 November 2016 - 10:56 PM, said:
Or it doesn't have anything to do with that bad-ass cancelled port HUD?
Re-reading the post, I think I might have misunderstood.
This post has been edited by LkMax: 03 November 2016 - 05:54 AM
#102 Posted 03 November 2016 - 05:44 AM
This post has been edited by NightFright: 03 November 2016 - 05:45 AM
#103 Posted 15 November 2016 - 09:57 AM
#104 Posted 15 November 2016 - 10:36 AM
#105 Posted 15 November 2016 - 09:46 PM
#106 Posted 15 November 2016 - 10:43 PM
#107 Posted 15 November 2016 - 11:36 PM
Hendricks266, on 15 November 2016 - 10:43 PM, said:
As for myself, yes. I'm satisfied at playing the new ep. in the given version, at least it has the new weapon/sprites/cutscenes. TM is long long overdue.
#109 Posted 25 December 2016 - 06:24 PM
Changelog:
Updated the .grpinfo to reflect the first World Tour update on 20161102.
Added normal map definitions for tiles 402, 4228, and 4229, originally missed because they are in TGA format rather than BMP.
No further changes.
#110 Posted 11 January 2017 - 01:38 PM
WT EDuke32 Compatibility Stopgap v0.41
WT patch for Atomic Edition v0.42
Given the version numbers, is the second just an update to the previous, or are these different?
I was thinking of picking up WT, but if one/two of the new weapons aren't implemented (nor the ending) should I hold off and wait until this is more mature?
Thanks!
#111 Posted 11 January 2017 - 02:22 PM
The choice is up to you. Opinion on the Incinerator varies, and I believe many people have enjoyed the episode with my stopgap in spite of it lacking what it does. If you choose to wait, you might be waiting a long time...
#112 Posted 11 January 2017 - 04:27 PM
Hendricks266, on 11 January 2017 - 02:22 PM, said:
The choice is up to you. Opinion on the Incinerator varies, and I believe many people have enjoyed the episode with my stopgap in spite of it lacking what it does. If you choose to wait, you might be waiting a long time...
The descriptions are from the download page here where both are for download. Scroll to the very bottom.
http://hrp.duke4.net/download.php
This post has been edited by enderandrew: 11 January 2017 - 04:28 PM
#113 Posted 11 January 2017 - 05:22 PM
It's one thing to rehost the file, but it's another to rewrite the readme, attach an arbitary version number, make changes to the CON files without telling me, throw in binaries of EDuke32 that will immediately become outdated, add an improper license file, and tack on support for a completely unnecessary patch to restore the red crosses. This isn't the add-on compilation, this is something that is still in active development.
I've taken the liberty of editing the HRP site to remove his repacks and provide a direct link to this thread instead.
#114 Posted 11 January 2017 - 05:42 PM
Changelog:
Add two text quotes introduced in the the 20161102 patch.
No further changes.
#115 Posted 17 January 2017 - 01:26 PM
#116 Posted 17 January 2017 - 02:56 PM
#117 Posted 18 January 2017 - 06:12 AM
The only problem I have is that the episode names, level names and quotes don't appear correctly. I will attach a screenshot of this problem, as well as a zip file that contains grpfiles.cache and the log file.
#118 Posted 18 January 2017 - 10:07 AM
RunningDuke, on 18 January 2017 - 06:12 AM, said:
This means that my package is not working at all.
RunningDuke, on 18 January 2017 - 06:12 AM, said:
Thank you. You still have the pre-patch GRP file. Take the .grpinfo file from the original version of my package, and it will detect it.
#119 Posted 18 January 2017 - 11:40 AM
Hendricks266, on 18 January 2017 - 10:07 AM, said:
No problem. And thanks for helping me, I just took the grpinfo from the original package like you said and now it works fine, the game gets detected and text displays properly.