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Recreation of map Plug and Pray "Recreation of map Plug and Pray"
#1 Posted 01 October 2016 - 12:58 AM
There are no new enemies. I do not know how to add new enemy. If someone wants to help me with that, I'm interested.
I tried to make as close PSX Version.
There is only the map :
E5L1 NIGHTMARE ZONE
E5L2 TRACKSIDE TRAGEDY
E5L3 GATES MOTEL
E5L4 DUKE ROYALE
E5L5 ALIEN RENDEZ-VOUS
E5L6 MINSTRY OF FEAR
E5L7 FACES OF DEATH
and coop map E6L1 QUIRK OF FATE
Map Plug and Pray.rar <-- Update 12 July 2017
The GRP file:
PlugAndPray.grp
addons.grpinfo.txt
Music psx
psx_agg.def
New TILES009.ART
New TILES011.ART
This post has been edited by Aterbust: 13 July 2017 - 05:51 AM
#2 Posted 01 October 2016 - 01:22 AM
#3 Posted 01 October 2016 - 01:33 AM
#4 Posted 01 October 2016 - 01:44 AM
In my map, it is created to the nearest PSX (in pixels around).
I think it's worth the look
#5 Posted 01 October 2016 - 07:30 AM
A reason to be proud, so far this could pass as a rip.
#6 Posted 03 October 2016 - 02:46 AM
![;)](https://forums.duke4.net/public/style_emoticons/default/dukeaffirmative.gif)
![:D](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by HMNuke93: 03 October 2016 - 03:09 AM
#7 Posted 03 October 2016 - 04:24 AM
HMNuke93, on 03 October 2016 - 02:46 AM, said:
![;)](https://forums.duke4.net/public/style_emoticons/default/dukeaffirmative.gif)
![:D](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
In the French version of Duke Nukem Total Meltdown, Quirk of Fate is listed as Cake Party which I guess is a phonic pun on Quake Party.
The other levels in Plug N Pray are listed as:
Bombe Rider
Trackside Tragedie
Hotel Schrining
Pulpe Friction
Alien Rendezvous
Panique Au Dancing
Tetes De Mort
#8 Posted 03 October 2016 - 04:37 AM
Lunick, on 03 October 2016 - 04:24 AM, said:
The other levels in Plug N Pray are listed as:
Bombe Rider
Trackside Tragedie
Hotel Schrining
Pulpe Friction
Alien Rendezvous
Panique Au Dancing
Tetes De Mort
Didn't know that. Thanks for the info!
#9 Posted 03 October 2016 - 06:26 AM
Aterbust, on 01 October 2016 - 12:58 AM, said:
There are no new enemies. I do not know how to add new enemy. If someone wants to help me with that, I'm interested.
I tried to make as close PSX Version.
There is only the map :
E5L1 NIGHTMARE ZONE
E5L3 GATES MOTEL
E5L5 ALIEN RENDEZ-VOUS
E5L7 FACES OF THE DEATH
and coop map E6L1 Cake Party
Map Plug and Pray
Without a doubt, the best remakes of maps from PSX port so far. I really liked your version of Gates Motel, so much better than the older version we had before. Thank you for your work!
#10 Posted 03 October 2016 - 02:04 PM
#12 Posted 03 October 2016 - 08:14 PM
Quote
[...]
Also, releasing a partial version of our patch would mean that most people would play that version, but then when the finished version comes out, only a fraction of the original players would try out the polished patch.
EDuke32 does not have the feature set needed to make a fully functioning Total Meltdown happen. It's on me.
#14 Posted 07 October 2016 - 08:57 AM
![;)](https://forums.duke4.net/public/style_emoticons/default/cool.gif)
#15 Posted 20 October 2016 - 02:41 PM
Aterbust, on 01 October 2016 - 12:58 AM, said:
There are no new enemies. I do not know how to add new enemy. If someone wants to help me with that, I'm interested.
I tried to make as close PSX Version.
There is only the map :
E5L1 NIGHTMARE ZONE
E5L3 GATES MOTEL
E5L5 ALIEN RENDEZ-VOUS
E5L7 FACES OF THE DEATH
and coop map E6L1 Cake Party
Map Plug and Pray
Great maps, very similar to PlayStation version.
Are you working on other Plug and Pray maps?
#16 Posted 20 October 2016 - 06:07 PM
#17 Posted 21 October 2016 - 12:52 AM
#18 Posted 21 October 2016 - 07:14 AM
Btw. with no music, it becomes pretty obvious that this map is really silent with no ambient sounds which is badly needed here. Also, I'm not sure if the level is shaded 100% of the original, sometimes it's badly missing, or just the level is uglier than I remembered.
And the female pigs are definately better for this level, and so that trap area with the yellow key is a lot more thrilling, if one of the pigs attack the zone. I also hate that how many of the enemies can enter water that shouldn't suppose to be there. Pigs and Enforcers have no business underwater.
I will try Gates Motel later...
#19 Posted 22 October 2016 - 06:52 PM
Also trying to keep track of all the Plug and Pray map remakes.
Plug and Pray Remake - ozelot47
https://forums.duke4...280#entry180280
Alien Rendezvous - Mav3r1ck
https://forums.duke4...plugn-pray-map/
Quirk Of Fate
https://forums.duke4...5590#entry55590
DNTM - RazorZ
https://forums.duke4...6756#entry56756
Duke Royale Remake - Arzca
http://msdn.duke4.ne...tdukeroyale.php
This post has been edited by Dan: 22 October 2016 - 08:20 PM
#20 Posted 24 October 2016 - 12:55 AM
Darkus, on 03 October 2016 - 02:04 PM, said:
Yes of course, I'd like to see your version, especially if she are extracted from the psx
max_nukem, on 20 October 2016 - 02:41 PM, said:
Are you working on other Plug and Pray maps?
Yes I currently made map E5L2
Nancsi, on 20 October 2016 - 06:07 PM, said:
I completely agree with you, but it's been a year that many people say have ripped the maps and never she was released.
Nancsi, on 21 October 2016 - 07:14 AM, said:
This is a bug known, she disappears with the polymer mode
#21 Posted 24 October 2016 - 04:49 PM
In Alien Redenzvous, the Battlelord inside the green pillar starts out small than becomes big.
In Faces Of Death, there is a button missing next to the Battlelord door, in the tripbomb room.
This post has been edited by Dan: 27 October 2016 - 08:13 PM
#22 Posted 27 November 2016 - 10:11 PM
Dan, on 24 October 2016 - 04:49 PM, said:
It's not a forgotten but a trap. This is for the enemies to appear in the back.
Quote
This is normal, the Battlelord is larger than the size of the sprite. There is the same phenomenon on PSX.
Quote
To open this door there are 5 switches to operate. They are everywhere in level.
Edit: MAP 2 finished
It was very hard to make.
I corrected some palette in art file 19.
MAP 2 (E5L2)
I've updated the link in the 1st post and add a link for musics.
Spend a good end of year party.
This post has been edited by Aterbust: 20 December 2016 - 06:01 AM
#23 Posted 22 December 2016 - 12:08 PM
Aterbust, on 27 November 2016 - 10:11 PM, said:
Edit: MAP 2 finished
It was very hard to make.
I corrected some palette in art file 19.
MAP 2 (E5L2)
I've updated the link in the 1st post and add a link for musics.
Spend a good end of year party.
Good job! Thanks!
#24 Posted 23 December 2016 - 03:11 AM
Aterbust, on 27 November 2016 - 10:11 PM, said:
This is normal, the Battlelord is larger than the size of the sprite. There is the same phenomenon on PSX.
To open this door there are 5 switches to operate. They are everywhere in level.
Edit: MAP 2 finished
It was very hard to make.
I corrected some palette in art file 19.
MAP 2 (E5L2)
I've updated the link in the 1st post and add a link for musics.
Spend a good end of year party.
Impressive remake!
#25 Posted 16 January 2017 - 02:01 PM
Aterbust, on 27 November 2016 - 10:11 PM, said:
This is normal, the Battlelord is larger than the size of the sprite. There is the same phenomenon on PSX.
To open this door there are 5 switches to operate. They are everywhere in level.
Edit: MAP 2 finished
It was very hard to make.
I corrected some palette in art file 19.
MAP 2 (E5L2)
I've updated the link in the 1st post and add a link for musics.
Spend a good end of year party.
If I was a little sceptic about these remake-ideas earlier, I'm glad I was wrong. I played these recently (including Trackside Tragedy), and geez are these spot-on remakes.
I did come across some inconsistencies in E5L5 (Alien Rendezvous):
- The original map has only 2 secrets (a Jetpack behind a breakable vent and the secret with a Portable Medikit, RPG ammo and Pipebombs at end of the staircase). This remake had a third secret (next to that Jetpack in the vents).
- There appears to 2 more monsters than in the original level. The original map has 106 on Come Get Some.
- Those 3 Battlelords near the alien ship seem to be "stayput" (except the spawning 2) as well as the first Battlelord (on Come Get Some). Unless they are stayput to "emulate" their behaviour on PSX where they are too tall to fit those doorways, etc.
These are really accurate and well done remakes. Good work. 8)
#26 Posted 09 February 2017 - 10:04 AM
I have to say, I'm quite suprised at the quality of the level... Since this wasn't developed by the original mappers, I was afraid it wouldn't hold up. But I was wrong, the level has great shading, great gameplay, ... Not on par with the original episodes, but still great work.
Can't wait for the Total Meltdown mod !
This post has been edited by axl: 09 February 2017 - 10:04 AM
#27 Posted 24 February 2017 - 10:35 AM
Aterbust, on 01 October 2016 - 12:58 AM, said:
There is only the map :
E5L1 NIGHTMARE ZONE
E5L2 TRACKSIDE TRAGEDY
E5L3 GATES MOTEL
E5L5 ALIEN RENDEZ-VOUS
E5L7 FACES OF DEATH
and coop map E6L1 QUIRK OF FATE
Hi Aterbust. Any plans about remaining two maps?
#28 Posted 24 February 2017 - 04:49 PM
![:P](https://forums.duke4.net/public/style_emoticons/default/sad.gif)
#29 Posted 04 March 2017 - 08:02 AM
max_nukem, on 24 February 2017 - 10:35 AM, said:
Hi, for now I do not have time to do the last two maps. But when I could I will finish them.
Nancsi, on 24 February 2017 - 04:49 PM, said:
![:P](https://forums.duke4.net/public/style_emoticons/default/sad.gif)
I made a folder named "highres" and inside this folder I made another folder named "psx".
The folder "psx" has the music.
For the file psx_agg.def, I remember finding it on this site but I know more where.
But you can take it here : psx.agg.def
Of course you must not forget to modify the file "duke3d.def" by adding the line: "include psx_agg .def".
And thanks also to Arzca, I will correct the errors later.
It also seems to me that I forgot to make the end button in the map E6L1 QUIRK OF FATE
This post has been edited by Aterbust: 04 March 2017 - 08:04 AM
#30 Posted 02 May 2017 - 02:09 PM
The map E5L6 is finish.
And I fix some error in map E5L5 and E6L1.