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Graphic problems

User is offline   Mark 

#31

And what makes that bug even goofier is that if I delete the 2 sectors that make the seats and remake them in Mapster the problem goes away. ;)
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#32

Still no updates on what's causing the bad alpha? It still shows up in the latest build.
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User is offline   Hendricks266 

  • Weaponized Autism

  #33

Are you referring to the disappearing triangle problem?
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#34

View PostHendricks266, on 12 February 2017 - 11:26 AM, said:

Are you referring to the disappearing triangle problem?

Exactly.
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#35

Fixed in the latest build.
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User is offline   Danukem 

  • Duke Plus Developer

#36

View Postfilipetolhuizen, on 27 August 2017 - 06:54 AM, said:

Fixed in the latest build.


Cool. I'll bet it was this revision:

r6434 | terminx | 2017-08-27 03:20:35 -0700 (Sun, 27 Aug 2017) | 1 line

Tweak Polymost z-fighting avoidance code
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User is offline   Ezepov 

#37

New Polymost z-fighting work fine but i have some bugs

win32_debug_6443 and win32_6443
Posted Image

win32_6443 only
Posted Image

Windows XP Service Pack 3 build 5.1.2600
Celeron D 3.20Ghz
GeForce 8400GS/PCIe/SSE2 3.3.0

This post has been edited by Ezepov: 20 September 2017 - 05:20 AM

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#38

View PostTrooper Dan, on 22 October 2016 - 01:41 PM, said:

Since this is a "blinking" bug, do you notice any difference when you change your vsync setting? I would be interested to know if it looks any different as you cycle vsync between off, on, and adaptive.

The disappearing triangle is fixed but this bug is still present.
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User is offline   Hendricks266 

  • Weaponized Autism

  #39

As of 6490, we may have a fix for the disappearing triangle problem, thanks to Fox. Please test, and also look out for any side effects that may have been introduced.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#40

The error was due to bad coordinates being used for the vertices of sloped sectors. Back then the flickering happened all the time, but I suppose some optimization of getzsofslope limited the glitch to sloped sectors.
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User is offline   Hendricks266 

  • Weaponized Autism

  #41

We're reverting it, but we're still looking.
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User is offline   Hendricks266 

  • Weaponized Autism

  #42

As of r6495 we're trying again.
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User is offline   Mark 

#43

this

Attached thumbnail(s)

  • Attached Image: Master-Yoda-Try-Not-MotleyHealth-e1403002433567.png

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#44

The disappearing triangle is fixed with the new Polymost z-fighting avoidance but I see the same problems as Ezepov.
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User is offline   axl 

#45

Didn't exactly know where to put this, so I posted it under "graphic problems".

Using the latest build : 20171229-6576. Using the polymer renderer. Nvidia Geforce 1060-6gb ram.

Playing the level "LUNAR REACTOR". At first I didn't encounter any problems. Saved the game and upon restarting, I got the graphical issues as seen in the screenshot:

Attached thumbnail(s)

  • Attached Image: duke0000.jpg
  • Attached Image: duke0001.jpg

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User is online   Phredreeke 

#46

It's caused by invalid geometry, to my understanding due to part of a sector crossing into another sector. When it happens it uses the last valid state but this is not retained when reloading a saved game.
1

User is offline   Mr. Death 

#47

Any word on if the "blinking" textures/objects bug will ever be fixed?

I still have them all over on my 32-bit machine :)
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User is offline   axl 

#48

Another "issue" I've encountered using the latest build (7299)... Texture mode : "filtered" doesn't work anymore. All textures remain classic pixelated.
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