Duke4.net Forums: Graphic problems - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Graphic problems

User is online   Mark 

  • Honored Donor
  • 2,719

#31

And what makes that bug even goofier is that if I delete the 2 sectors that make the seats and remake them in Mapster the problem goes away. :blink:
0

#32

Still no updates on what's causing the bad alpha? It still shows up in the latest build.
0

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,155

  #33

Are you referring to the disappearing triangle problem?
0

#34

View PostHendricks266, on 12 February 2017 - 11:26 AM, said:

Are you referring to the disappearing triangle problem?

Exactly.
0

#35

Fixed in the latest build.
0

User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,268

#36

View Postfilipetolhuizen, on 27 August 2017 - 06:54 AM, said:

Fixed in the latest build.


Cool. I'll bet it was this revision:

r6434 | terminx | 2017-08-27 03:20:35 -0700 (Sun, 27 Aug 2017) | 1 line

Tweak Polymost z-fighting avoidance code
0

User is offline   Ezepov 

  • 48

#37

New Polymost z-fighting work fine but i have some bugs

win32_debug_6443 and win32_6443
Posted Image

win32_6443 only
Posted Image

Windows XP Service Pack 3 build 5.1.2600
Celeron D 3.20Ghz
GeForce 8400GS/PCIe/SSE2 3.3.0

This post has been edited by Ezepov: 20 September 2017 - 05:20 AM

0

#38

View PostTrooper Dan, on 22 October 2016 - 01:41 PM, said:

Since this is a "blinking" bug, do you notice any difference when you change your vsync setting? I would be interested to know if it looks any different as you cycle vsync between off, on, and adaptive.

The disappearing triangle is fixed but this bug is still present.
0

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,155

  #39

As of 6490, we may have a fix for the disappearing triangle problem, thanks to Fox. Please test, and also look out for any side effects that may have been introduced.
3

User is online   Fox 

  • Fraka kaka kaka kaka-kow!
  • 4,925

#40

The error was due to bad coordinates being used for the vertices of sloped sectors. Back then the flickering happened all the time, but I suppose some optimization of getzsofslope limited the glitch to sloped sectors.
2

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,155

  #41

We're reverting it, but we're still looking.
0

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 6,155

  #42

As of r6495 we're trying again.
0

User is online   Mark 

  • Honored Donor
  • 2,719

#43

this

Attached thumbnail(s)

  • Attached Image: Master-Yoda-Try-Not-MotleyHealth-e1403002433567.png

0

#44

The disappearing triangle is fixed with the new Polymost z-fighting avoidance but I see the same problems as Ezepov.
0

User is offline   axl 

  • 140

#45

Didn't exactly know where to put this, so I posted it under "graphic problems".

Using the latest build : 20171229-6576. Using the polymer renderer. Nvidia Geforce 1060-6gb ram.

Playing the level "LUNAR REACTOR". At first I didn't encounter any problems. Saved the game and upon restarting, I got the graphical issues as seen in the screenshot:

Attached thumbnail(s)

  • Attached Image: duke0000.jpg
  • Attached Image: duke0001.jpg

0

User is online   Phredreeke 

  • 222

#46

It's caused by invalid geometry, to my understanding due to part of a sector crossing into another sector. When it happens it uses the last valid state but this is not retained when reloading a saved game.
1

Share this topic:


  • 2 Pages +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options