Duke Nukem 3D: 20th Anniversary World Tour
#3151 Posted 02 February 2019 - 01:31 PM
Just joking. Thats what makes it so good. So many other remakes sounded like dropin replacements for the original song in game. This does a good job as a stand alone song. I was going to give it a 9 out of 10 until I heard the missing "fast flashy guitar break" at the 4 minute mark. That made it a 10. I wish there was a little more but heck, its a winner now.
#3152 Posted 02 February 2019 - 04:24 PM
#3153 Posted 02 February 2019 - 10:55 PM
My favorite version is this one though simply because it's very creative and the heavier parts get the blood flowing + the intro is super badass:
Properly modernized, awesome stuff and also: Stemage! The funny thing: apart from this amazing track the rest of the NUKEM album is utter shit.
This post has been edited by Zaxx: 02 February 2019 - 10:59 PM
#3154 Posted 03 February 2019 - 07:17 AM
This post has been edited by MusicallyInspired: 03 February 2019 - 07:21 AM
#3155 Posted 03 February 2019 - 08:34 AM
This post has been edited by Zaxx: 03 February 2019 - 08:35 AM
#3156 Posted 03 February 2019 - 11:18 AM
Right, I knew that about the spelling. My bad.
This post has been edited by MusicallyInspired: 03 February 2019 - 11:26 AM
#3157 Posted 03 February 2019 - 07:04 PM
MusicallyInspired, on 03 February 2019 - 11:18 AM, said:
Yes, that's what I meant + it has a fair share of original ideas. And even where it's based on the Megadeth arrangement I think it's faster and the drum section is busier so it has this added "virtuosity" I enjoy greatly. Feels more like classic hard rock than just metal.
This post has been edited by Zaxx: 03 February 2019 - 07:04 PM
#3158 Posted 03 February 2019 - 09:33 PM
#3159 Posted 03 February 2019 - 09:36 PM
#3160 Posted 03 February 2019 - 11:03 PM
MusicallyInspired, on 03 February 2019 - 09:33 PM, said:
Yes, that's true, guess I misunderstood what you meant by saying that it's a Megadeth remake.
#3161 Posted 04 February 2019 - 07:10 AM
https://steamcommuni...13643850490956/
#3162 Posted 06 February 2019 - 05:40 PM
Zaxx, on 02 February 2019 - 10:55 PM, said:
My favorite version is this one though simply because it's very creative and the heavier parts get the blood flowing + the intro is super badass:
Properly modernized, awesome stuff and also: Stemage! The funny thing: apart from this amazing track the rest of the NUKEM album is utter shit.
Let me tell ya something, it's all shit, mate. This cover is awful.
#3163 Posted 06 February 2019 - 11:04 PM
#3164 Posted 07 February 2019 - 04:20 AM
Zaxx, on 02 February 2019 - 10:55 PM, said:
My favorite version is this one though simply because it's very creative and the heavier parts get the blood flowing + the intro is super badass:
Properly modernized, awesome stuff and also: Stemage! The funny thing: apart from this amazing track the rest of the NUKEM album is utter shit.
I think it would be better without the 1 minute intro. Overall I'm not saying its great or crap. It just didn't appeal to me as much as other versions.
#3165 Posted 07 February 2019 - 04:58 AM
This post has been edited by Zaxx: 07 February 2019 - 05:05 AM
#3166 Posted 12 February 2019 - 05:02 AM
Jimmy 100MPH, on 06 February 2019 - 05:40 PM, said:
Totally disagree, love this one. IMHO this intro is a perfect ambient for a new Duke Nukem game.
This post has been edited by brullov: 12 February 2019 - 05:03 AM
#3167 Posted 14 February 2019 - 03:04 AM
But I think everyone has their own taste and I'm fine with their opinions. And I don't have time to care.
This post has been edited by Player Lin: 14 February 2019 - 03:05 AM
#3168 Posted 14 February 2019 - 01:33 PM
This post has been edited by Nancsi: 14 February 2019 - 01:33 PM
#3169 Posted 14 February 2019 - 01:51 PM
Nancsi, on 14 February 2019 - 01:33 PM, said:
I always found Lee Jackon's songs in Duke to be much better than Bobby Prince's. Which is a surprise considering how good Doom music is. I guess that's what happens when you can't rip-off 80s bands anymore.
#3170 Posted 14 February 2019 - 02:09 PM
Radar, on 14 February 2019 - 01:51 PM, said:
Prince had his moments as well. City Streets, Water World, Alienz for example are good. But Duke definitely didn't have the quality of Into Sandy's City for example from Prince's side.
#3172 Posted 14 February 2019 - 02:22 PM
Other weird titles are Subway and Gotham. There are no subways in LA Rumble, however Gotham City is always known from it's large buildings, and Duke moves on the top like Batman. Subway... well, it's an obvious one for Rabid Transit. If this was the case, I see no reasons for change.
This post has been edited by Nancsi: 14 February 2019 - 02:24 PM
#3173 Posted 14 February 2019 - 02:57 PM
Nancsi, on 14 February 2019 - 02:09 PM, said:
IMO I always considered Duke to be one of the best scored shooters of the 90s. Every track in the game is unique, and they are all very well written without any obvious mistakes. Great variety of instruments, great dynamics, great use of MIDI technology of the time (with volume and panning properly applied). I recently played Strife for the first time, which came out the same year as Duke as you know. The music is pretty terrible from the get-go.
This post has been edited by Radar: 14 February 2019 - 02:59 PM
#3174 Posted 14 February 2019 - 07:25 PM
Nancsi, on 14 February 2019 - 01:33 PM, said:
I don't know if I'd call Grabbag overrated, but how it's the only song that gets attention is admittedly annoying. Gotham's legit my favorite song in the game, and probably the perfect encapsulation of the soundtrack's majority tone.
I did always wonder about that, though. Once you got past the main menu all the music was a lot moodier. Even the most upbeat songs on the soundtrack are still fairly...well, downbeat. I have no complaints about this musical direction, but I have always wondered why. Why this game about a super machismo action man going around blowing up half his levels and spouting one-liners had such a dark, sometimes even creepy soundtrack. I love this soundtrack to death and wouldn't change it for the world but I am very curious about what prompted that direction. I think Lee said at one point that the soundtrack's tone was set by someone on high, and he and Bobby just followed through. I always wanted to know who and why.
Nancsi, on 14 February 2019 - 02:09 PM, said:
I dunno. Personally speaking, I'd take Alienz over Sandy any day.
#3175 Posted 14 February 2019 - 11:57 PM
Ninety-Six, on 14 February 2019 - 07:25 PM, said:
Songs like Grabbag would be terribly annoying for a long 10-12 minute playthrough in a level. Especially in a game which was built for atmosphere and exploration, not just for random blowouts. In a level like Stadium it would be OK, but that's all.
Just see at Doom's Gate (Hangar song). In that very short level, it has a punch, and it's frequently listed as people's favourite. But when you hear it in Plutonia level Odyssey of Noises for example, which plays like for 20 minutes, it's a terrible, distracting experience. At least for me. Songs like the Healer Stalks or Message to the Archvile, or in the case of Duke, songs like Plasma or Gotham or Whomp or even modern songs like Dukelinka or Bridge Out are much better experiences throughout a level.
This post has been edited by Nancsi: 15 February 2019 - 12:01 AM
#3176 Posted 15 February 2019 - 12:05 AM
Lunick, on 14 February 2019 - 02:20 PM, said:
Well after the cold reception Hyperduck's version of Grabbag got I'm afraid to put this here but their cover of In Hiding is amazing too so fuck the haters:
This post has been edited by Zaxx: 15 February 2019 - 12:05 AM
#3177 Posted 15 February 2019 - 12:17 AM
Ninety-Six, on 14 February 2019 - 07:25 PM, said:
Yeah, overall I'm in the same boat too: Grabbag is great as a theme song but in-game I prefer the other stuff. Even a new Duke game could benefit a lot more from a modern electronic soundtrack with a strong atmosphere and synth vibes than just rock, a kinda laid back version of Carpenter Brut would be ideal for example.
This post has been edited by Zaxx: 15 February 2019 - 12:19 AM
#3178 Posted 15 February 2019 - 12:38 AM
Nancsi, on 14 February 2019 - 11:57 PM, said:
Just see at Doom's Gate (Hangar song). In that very short level, it has a punch, and it's frequently listed as people's favourite. But when you hear it in Plutonia level Odyssey of Noises for example, which plays like for 20 minutes, it's a terrible, distracting experience. At least for me. Songs like the Healer Stalks or Message to the Archvile, or in the case of Duke, songs like Plasma or Gotham or Whomp or even modern songs like Dukelinka or Bridge Out are much better experiences throughout a level.
Even with that being as it is, I don't think it explains everything. Like that would still apply if all the songs were like Water World or Stalker. But those are honestly in the minority. Most of the songs are really dark, somber, and even creepy. Like that's the part I want to know about. Why songs like Gotham are the majority as opposed to Stalker.
Again, it's not a complaint, because like I said, I love Gotham. I love Plasma. And Space Storm. And Sneaky Snake, In Tents, RoboCreeping, Urban Jungle... I adore this soundtrack. I just wish I knew the thinking and what was going through that person's head when this decision was made. Because it seems like such an odd fit to me. Sort of like how I think Doom would make more sense with a more horror-y soundtrack (or indeed, Duke's soundtrack) as opposed to metal-inspired, but at least that was explained. I don't think Duke's ever was, and that makes me sad.
This post has been edited by Ninety-Six: 15 February 2019 - 12:39 AM