Duke Nukem 3D: 20th Anniversary World Tour
#1831 Posted 14 October 2016 - 01:01 PM
I wonder how the console releases are fairing?
#1832 Posted 14 October 2016 - 01:14 PM
Mr. Tibbs, on 14 October 2016 - 01:01 PM, said:
I wonder how the console releases are fairing?
Unfortunately, people are seeing it as being too expensive for a 20 year old game. They've most likely already owned Megaton and can't really justify spending another $20 just for 8 new maps. Knocking the price down by half might convince more people.
#1833 Posted 14 October 2016 - 01:35 PM
It does seem to be a niche thing re-selling Duke 3D just a few years after Megaton, but I'm very glad they did it. And judging from comment sections it seems there are PS4 owners etc who missed out on the 360/PS3 version who are happy to be revisiting Duke. And since things like Resident Evil 4 get ported again and again to every system, it's only right that this happens with Duke 3D too. RE4 is also $19.99 on steam at the moment, and while 2005 is newer than 96, it's still pretty vintage at this point, and doesn't have a new episode.
Hopefully they patch some of the quirks (workshop stuff etc), add more options, and this could be a slow and steady seller for them.
Speaking of the world theme and how they did with it, I thought they did well with it myself. I actually didn't even know London had a giant ferris wheel! To be fair, it was built in 1999, that Ferris Wheel is more recent than Duke 3D.
This post has been edited by PsychoGoatee: 14 October 2016 - 01:37 PM
#1834 Posted 14 October 2016 - 02:17 PM
PsychoGoatee, on 14 October 2016 - 01:35 PM, said:
In a perfect world, both options would not be right, especially on PC where you can play any game you ever bought, 20 years before or 20 days ago. Consoles are a much different problem (and even there, I don't understand why people need to buy once again a game they already paid when it was released if the result is untouched ((I know it's not exactly the case here) ).
It's not because something sells well every time it gets re-released than others developers should do the same with their old glorys, I honestly see this as a really big problem that exploded when consoles became widely connected (PS3 / Wii / X360). While it is damn cool to be able to buy a game never released in your area before or much cheaper than what it worth today on ebay, there's clearly no valid reason for people to buy two-times the very same product, most people will tell that it's easier to have every game on one system, which is true, but on PC, this argument is absolutely irrelevant. I honestly don't understand people buying "remastered" games on Steam like Darksiders II or Skyrim, goddamnit, especially for this one, what's the point ? Elder Scrolls game always have been widely mods-oriented, modders will always improve everything for these games so what's the point buying a visual upgrade ?
While Duke Nukem (both Megaton or 20th anniversary) runs much better than the original Dos versions on modern systems, paying such a price for a re-release is beyond me. Because clearly, people who will buy this are most certainly people who already played the original longtime ago, this is not meant to gain a lot of new players to experience the game.
I know it will not change anything to point this out, but it's just the way you said it that doesn't feel right to me, even if I know you were not saying that RE4 re-releases are all justified.
This post has been edited by Evilman: 14 October 2016 - 02:19 PM
#1835 Posted 14 October 2016 - 02:23 PM
I do think these games could have a more appealing price to sell better, but I'm sure we'll see sales and price drops later on.
#1836 Posted 14 October 2016 - 02:32 PM
#1837 Posted 14 October 2016 - 04:16 PM
Hendricks266, on 13 October 2016 - 01:11 PM, said:
Hendricks266, on 13 October 2016 - 08:18 PM, said:
Hendricks266, on 14 October 2016 - 01:30 AM, said:
Ok... so I don't know much about moding or whatever all this is about, so basically all I read was "blah, blah, package, blah, blah blah, package..."
Without context, this is SO FUNNY to me.
Anyway... we are traitors and did pre-order the physical copy from GameStop for the PS4. I watched some videos of it... I am not an expert on Duke Nukem like most here, so from the perspective of a casual Duke Nukem 3D Player, I am pretty sure I will enjoy it enough.
CatNapDreams
#1838 Posted 14 October 2016 - 04:23 PM
Don't get too excited yet since I don't have a timeline! Just a heads up.
#1839 Posted 14 October 2016 - 04:40 PM
Mblackwell, on 14 October 2016 - 04:23 PM, said:
Too late.
#1840 Posted 14 October 2016 - 05:20 PM
#1842 Posted 14 October 2016 - 05:38 PM
#1843 Posted 14 October 2016 - 05:48 PM
#1844 Posted 14 October 2016 - 08:13 PM
Look on the left the normal burned sprite on a flat surface and on the right, the burned body with a slight part shown off the ledge.
This post has been edited by Sem: 14 October 2016 - 08:14 PM
#1845 Posted 14 October 2016 - 08:23 PM
Demon Duke, on 14 October 2016 - 05:48 PM, said:
While I'd like to see the spin-off titles re-released too... the new episode, despite its issues, is really a far better thing than a re-release of old console spin-off games that weren't that great to begin with.
#1846 Posted 14 October 2016 - 08:26 PM
Sem, on 14 October 2016 - 08:13 PM, said:
Look on the left the normal burned sprite on a flat surface and on the right, the burned body with a slight part shown off the ledge.
Nice find. There's a lot of oddities with the game/con code... The flamethrower, the end boss, lack of new effects, etc. The guy(s) who did the con coding were obviously the weak link of the team.
This post has been edited by necroslut: 14 October 2016 - 08:26 PM
#1847 Posted 14 October 2016 - 08:32 PM
#1848 Posted 14 October 2016 - 08:36 PM
To be clear I don't blame Richard(who I can bet worked his fucking ass off to get this mess to even function), but seriously I'm disappointed . I put in for a refund, sorry Richard .
This post has been edited by icecoldduke: 14 October 2016 - 08:37 PM
#1849 Posted 14 October 2016 - 08:40 PM
Mblackwell, on 14 October 2016 - 08:32 PM, said:
Hmmm, do you mean when you kill a lizard troop and you get that sprite? I made another test to confirm that, now I killed an octabrain and an enforcer on the same situation with the edges of the picture above.
It's still partially cut!
#1850 Posted 14 October 2016 - 08:44 PM
#1851 Posted 14 October 2016 - 08:45 PM
Sem, on 14 October 2016 - 08:40 PM, said:
It's still partially cut!
They probably re-aligned it to be sunken into the ground when they realized a rounded bottom made it look like it was floating.
#1852 Posted 14 October 2016 - 08:51 PM
Mblackwell, on 14 October 2016 - 08:45 PM, said:
Hmmm, touche. They do seem to have a round bottom there. To be honest I am a bit curious why they didn't make a soft bottom instead of a rounded one anyway.
If someone has found that sprite, I bet that on the very hidden bottom of that sprite there is a little "fuk u" written there.
#1853 Posted 14 October 2016 - 08:51 PM
#1854 Posted 14 October 2016 - 08:56 PM
Mblackwell, on 14 October 2016 - 08:44 PM, said:
The technical reason is completely irrelevant. Gearbox let this game out of the door with shitty audio, shitty graphics, shitty gameplay. No FOV slider either(really?) Fucking so annoyed...some one give me $33,000(4 months salary) and I'll finish up PolymerNG. The game industry is good at spending money; might as well spend it on making a product people will actually enjoy when it ships.
TerminX, on 14 October 2016 - 08:51 PM, said:
Even so I do feel bad for bashing something you worked on. .
This post has been edited by icecoldduke: 14 October 2016 - 09:00 PM
#1855 Posted 14 October 2016 - 09:00 PM
Mblackwell, on 14 October 2016 - 08:44 PM, said:
I use a pistol.voc sound in World Tour (a Duke 64 one, from one of Sixy Four's map releases), renamed it to pistol.ogg and World Tour reads it fine. Not to excuse Gearbox here, but a package to fix all the sounds could be applied to World Tour pretty easily it seems, since the audio files are all loose in a folder. So at least it's fixable/moddable by fans, if somebody puts that together. (I tried, grpX doesn't work for me on Win10).
Just beat L.A. Meltdown again, good times. Been a few years, I had to look at Joe's walkthrough for one of the Abyss puzzles, I didn't notice the uppermost hand symbol in the shrinker puzzle room. In case anybody was wondering, the secret exit to Faces of Death is
Faces of Death was also pretty fun to play single player, hadn't done that before. Good thing I had plenty of rockets.
#1856 Posted 14 October 2016 - 09:00 PM
#1857 Posted 14 October 2016 - 09:01 PM
TerminX, on 14 October 2016 - 08:51 PM, said:
I'd be quick to disassociate my name from this game too considering the way people are picking it apart.
#1858 Posted 14 October 2016 - 09:08 PM
That said, sure, there are things to fix. But for me it plays great, looks great, I can do whatever to the sound files, new episode is a triumph (admittedly other than the final boss), other than Doom and Overwatch this is the best thing this year for me. And in some ways it's my favorite thing in gaming overall of the year. Those seven awesome maps may be just a few hours of gameplay, but hey a few hours won Lord of the Rings some Oscars one time.
I internet translated a couple of the French jokes on posters in Tour De Nukem, they say "Large Wig Beer!" and "Lacking brassiere"!
This post has been edited by PsychoGoatee: 14 October 2016 - 09:23 PM
#1859 Posted 14 October 2016 - 09:23 PM
PsychoGoatee, on 14 October 2016 - 01:35 PM, said:
"I didn't know London doesn't have any street lights at all" was my first thought entering that map ...
EDIT:
And instead of a teleporter in the green policebox they should have done this portal-thing* in a blue police box. You know, it's bigger on the inside.
*) don't know the correct build engine-term for that
This post has been edited by fuegerstef: 14 October 2016 - 09:26 PM
#1860 Posted 14 October 2016 - 09:24 PM
PsychoGoatee, on 14 October 2016 - 09:00 PM, said:
My point is, you as the consumer should not be required to fix fucks up, that should have been fixed by the developers. Releasing a game with even decent quality sound is the sole responsibility of the fucking developer....period.
This post has been edited by icecoldduke: 14 October 2016 - 09:27 PM