Duke Nukem 3D: 20th Anniversary World Tour
#1771 Posted 13 October 2016 - 05:24 PM
It seems as though the sky will appear normal even if set to a palette in true 3D render.
Also...
It seems as though Fireflies can duck, but it was a rare occurrence though. I'm not sure but I think I saw them firing the normal lasers while ducking like lizard troopers though instead of a flamethrower (It did looked like it though, but it was hard to tell since the lizard troopers were around).
#1772 Posted 13 October 2016 - 05:38 PM
http://steamcommunit...s/?id=780353330
This post has been edited by DavoX: 13 October 2016 - 06:09 PM
#1773 Posted 13 October 2016 - 05:57 PM
Shadow Jolteon, on 13 October 2016 - 05:24 PM, said:
The cubemaps are true color textures, and they don't have any tinting code.
Fullbrights are also unsupported.
#1774 Posted 13 October 2016 - 06:03 PM
Hendricks266, on 13 October 2016 - 05:57 PM, said:
Fullbrights are also unsupported.
I don't like to see you sad Hendricks makes me sad
#1775 Posted 13 October 2016 - 06:14 PM
DavoX, on 13 October 2016 - 05:38 PM, said:
My framerate would say "no thanks".
This post has been edited by LkMax: 13 October 2016 - 06:14 PM
#1776 Posted 13 October 2016 - 06:56 PM
LkMax, on 13 October 2016 - 06:14 PM, said:
Funny because its faster in this version than in polymer actually...
#1777 Posted 13 October 2016 - 07:10 PM
#1779 Posted 13 October 2016 - 08:18 PM
duke a number1, on 13 October 2016 - 06:03 PM, said:
Don't worry, I'm having plenty of fun working on my package.
// Configuration gamevars var voice 0 0 // 0 - 2016 voice, 1 - 1996 voice except during Episode 5, 2 - 1996 voice except new lines only var commentary 0 0 // 0 - off, 1 - on, 2 - show but don't allow playback
EDIT: Nailed the Ogg bug.
This post has been edited by Hendricks266: 13 October 2016 - 08:56 PM
#1780 Posted 13 October 2016 - 08:27 PM
AdrenalinDragon, on 13 October 2016 - 04:28 AM, said:
GameSpot gave Duke Nukem 3D: World Tour a 5/10, not an 8.8/10. Get your facts right, Gearbox!
I couldn't really care less how badly they bash the game or anything, but gosh that is some terrible writing! 'The famous "Come get some!" line from Duke Nukem 3D served as a call to battle. This was a crewcut-sporting action hero who also wanted people to hail him as the king, so he wasn't exactly big on introspective moments. But now we've moved on to the 20th Anniversary World Tour edition of this revolutionary 1996 shooter, and I have to ask myself if I still want some of what the Duke is offering.' This is some really strange phrasing...
#1781 Posted 13 October 2016 - 09:08 PM
#1782 Posted 13 October 2016 - 09:08 PM
MetHy, on 13 October 2016 - 11:22 AM, said:
They also contribute, or contributed, to open source stuff, and that's one of their licenses. Presumably Nerve used some piece of code or another under that license, requiring them to include that text file with their project.
This isn't an uncommon thing. If you have a smartphone, there's likely a "Licenses" page somewhere in the settings app that lists all the software licenses for code they utilise in their OSes.
#1783 Posted 13 October 2016 - 09:15 PM
ashura252, on 13 October 2016 - 09:08 PM, said:
Only these levels have commentary
#1784 Posted 13 October 2016 - 09:23 PM
This post has been edited by Drek: 13 October 2016 - 09:25 PM
#1785 Posted 13 October 2016 - 09:27 PM
These days, the GPL has massively fallen out of favor with businesses. It is much more common to release code under permissive licenses like BSD or MIT which place essentially no requirements on anyone who uses the code besides giving credit. It is possible that a source code release was considered at some point or by someone in the chain, and this license is what it would use if it ever happens.
#1786 Posted 13 October 2016 - 09:28 PM
Also how do you get secret levels on the main level select screen? I've beaten Prima Arena (ep5) for example and I'm on Launch Facility (ep1), they're not on the select screen.
One more question, anybody have directions to the new secret exit to Faces of Death in The Abyss?
#1787 Posted 13 October 2016 - 09:29 PM
Lunick, on 13 October 2016 - 09:15 PM, said:
Hmm, okay. Would have been nicer to have a few more in there, but I guess they did the whole new episode, so that's cool..
#1788 Posted 13 October 2016 - 09:31 PM
ashura252, on 13 October 2016 - 09:29 PM, said:
Except Bloody Hell
#1790 Posted 14 October 2016 - 12:09 AM
This post has been edited by NightFright: 14 October 2016 - 12:09 AM
#1791 Posted 14 October 2016 - 12:15 AM
Shaq Fu, on 13 October 2016 - 11:37 PM, said:
I'm more concerned about why they fucked up the texture beneath. If they changed the mastercard and visa texture to a new one in the art, there is a new reason to edit anything near it in the map.
It's been reported ITT they also changed some ceiling textures in the same map so something must have gone wrong in the process.
At least we can assume that this is the kind of changes that happened when Levelord and Allen Blum edited the old maps to add new lights; so it's their changes.
This post has been edited by MetHy: 14 October 2016 - 12:16 AM
#1792 Posted 14 October 2016 - 12:21 AM
Hendricks266, on 13 October 2016 - 09:27 PM, said:
These days, the GPL has massively fallen out of favor with businesses. It is much more common to release code under permissive licenses like BSD or MIT which place essentially no requirements on anyone who uses the code besides giving credit. It is possible that a source code release was considered at some point or by someone in the chain, and this license is what it would use if it ever happens.
I highly doubt that there will be a source code release for World Tour, partially because of the publisher involved, and partially because they'd have to strip out all the console and Steam stuff, which might take time and money that could be better put towards Ultimate Borderlands vs. Battleborn: Chaos.
#1793 Posted 14 October 2016 - 12:29 AM
Last update: November 3, 2016
In folder sound\DevCommentary
> E5L02 folder holds commentaries for both E5L02 and E5L03 (as stated here)
> E5L03 commentaries are named Commentary_E5L02_* instead of Commentary_E5L03_* (see above)
In folder textures\tiles000
> 0051_n.bmp: Additional/redundant second file 0051_n.tga exists
> 151_n.bmp: Should be named 0151_n.bmp
In files fireflytrooper.con, flamethrower.con and game.con
> Various cases where there is { nullop } else instead of just { } else (this is a cosmetic thing, causes 24 needless warnings in EDuke32)
fireflytrooper.con: lines 96, 582, 596, 607
flamethrower.con: lines 7, 84, 96, 128, 149
game.con: lines 1646, 3384, 4606, 4628, 5291, 5311, 5862, 6355, 6377, 7566, 7615, 7635, 7638, 8798, 8820
In file game.con
> All minibosses with strength of full bosses if not spritepal 0, 21 or 22 (see details)
> After freezing an Octobrain on fire and letting it return to normal, it'll be back with red palette (but without burning)
> Alien Queen bleeding red instead of green (see details)
In file user.con
> Definition for a ninth level: definelevelname 4 8 maps/E5L9.map 01:23 01:23 #E5L9
> Typo in the sound file path ("\\" instead of "\"): definesound FLAMETHROWER_INTRO sound\\Wep_Flamethrower_OneShot.ogg 0 0 255 0 0
Unused files:
> music: E5L7_PluckYouPartTwo.ogg
> sound: Wep_Flamethrower_Start.ogg, VO_E5L2_Duke_BeHere - ALT.ogg
Useless files:
> name.h (leftover from Mapster32)
Other:
> Exiting E1L7 within episode doesn't return you to E1L5, but E1L6 (probably hardcoded secret nukebutton behavior, see here)
This post has been edited by NightFright: 03 November 2016 - 01:25 AM
#1794 Posted 14 October 2016 - 12:49 AM
Also, how would E5L7 Part 2 be used? I don't remember any music-switching tricks in the original game.
Has anyone reported the Flamethrower start sound to Gearbox?
#1795 Posted 14 October 2016 - 12:53 AM
PikaCommando, on 14 October 2016 - 12:49 AM, said:
Boss fight maybe?
Quote
That's probably why it's not in.
#1797 Posted 14 October 2016 - 01:06 AM
PikaCommando, on 14 October 2016 - 12:49 AM, said:
#1799 Posted 14 October 2016 - 01:43 AM
This post has been edited by NightFright: 14 October 2016 - 01:53 AM