In Mapster I was in area X which is isolated from the rest of the map and accessible by a teleporter. I noticed that when I pressed ' and X to enable Polymer lighting my framerate dropped from 240 down to 32. In area X to try and isolate the slowdown I first removed all Polymer spot and point lights. No real change. Next I removed the ton of models. No change. I removed the simple TROR section. No change. I removed all sector tags and effectors. No change. I deleted all but a single sector of area X and still no real change in framerate. As a last resort I dragged area X even further away from the rest of the map to area Y in case it was a matter of being physically close to other Polymer lighting in the rest of the map. I remember that being an issue that Plagman fixed but gave it a try anyway. Still no difference.
So what this boils down to is that I thought being isolated away from the rest of the map that these separate areas would keep a high framerate. But it seems the rest of the map, even though not rendered, is still a huge drag on FPS. That sucks because myself and others have created large maps with low framerates and one solution always suggested is to break up and isolate parts of the map from each other. Well that doesn't seem it would help much now.
EDIT: This massive slowdown does not happen in Polymost and I'm using almost the newest eduke version 5805
