Half-Life corner
#151 Posted 21 July 2017 - 11:32 AM
#153 Posted 21 July 2017 - 12:28 PM
#154 Posted 21 July 2017 - 04:21 PM
MusicallyInspired, on 21 July 2017 - 12:28 PM, said:
The sad things is that the fans can create an valve worthy ep3, imagine Minvera's map design, Transmission 120's gameplay, and 1187's custom enemies and weapons all coming together.
#157 Posted 21 July 2017 - 08:29 PM
#159 Posted 21 July 2017 - 09:47 PM
MusicallyInspired, on 21 July 2017 - 09:11 PM, said:
Depends on what you mean, and what you expect from a Half-Life title. It wasn't a bad expansion, and it was a definite step up from Episode 1, but it hardly blew us away like HL1 and HL2 did at release.
Which, I suppose, you can't really expect from an expansion.... but it was an expansion released three years after the original game. I for one don't find it strange at all that they abandoned doing the episodes.
#160 Posted 21 July 2017 - 09:53 PM
This post has been edited by Player Lin: 21 July 2017 - 09:54 PM
#161 Posted 22 July 2017 - 05:27 AM
This post has been edited by gemeaux333: 22 July 2017 - 05:30 AM
#162 Posted 22 July 2017 - 06:36 AM
This post has been edited by MusicallyInspired: 22 July 2017 - 06:15 PM
#163 Posted 22 July 2017 - 09:25 AM
This post has been edited by gemeaux333: 22 July 2017 - 09:36 AM
#164 Posted 22 July 2017 - 03:44 PM
MusicallyInspired, on 22 July 2017 - 06:36 AM, said:
I really doubt that it would tie up a lot of things. Half-Life always relied a lot on the mystery.
#165 Posted 22 July 2017 - 03:57 PM
#166 Posted 22 July 2017 - 05:21 PM
MusicallyInspired, on 22 July 2017 - 03:57 PM, said:
Yeah, all Half-Life entries have ended on a cliffhanger of sorts. I still don't think there's ground for believing a lot of answers would be given. It's like X-Files, you know - each door just leads to another three.
This post has been edited by necroslut: 22 July 2017 - 05:22 PM
#167 Posted 22 July 2017 - 06:15 PM
#168 Posted 22 July 2017 - 08:35 PM
Also I just don't get why Valve want to make the game to something else(RTS/OpenWorldShooter/whatevergenreis), yeah... make something different would be good but it also may cause fans just don't like the game since it's not what they want/get used to...
(Just looks at those spin-offs for Fallout universe at Interplay era, the BGS era just "lucky" when FPS/TES style did worked in FO3 but still many old fans just against that style of Fallout)
This post has been edited by Player Lin: 22 July 2017 - 08:36 PM
#169 Posted 22 July 2017 - 08:52 PM
Player Lin, on 22 July 2017 - 08:35 PM, said:
Whoa whoa whoa. Hold on now. What?
#170 Posted 22 July 2017 - 09:04 PM
MusicallyInspired, on 22 July 2017 - 08:52 PM, said:
Well, maybe just rumors from 4-5 years ago since nothing happens after that...
This post has been edited by Player Lin: 22 July 2017 - 09:06 PM
#171 Posted 23 July 2017 - 07:24 AM
Yeah, it's one thing to end on "let's work toghether in the future" and "Congratulations, you destroyed the big mean tower probably freeing the city" and another thing to end on "important character was captured and your fate is unknown".
At this point though I just gave up, it's not the first interesting story to get canned in a clifhanger (e.g. I liked the Sarah Connor Chronicles :/ , there's also this Firefly thing that people talk a lot about), and after a decade of not even confirming it's in development and a lot of people leaving Valve, it's better to expect nothing anymore and be happy if it actually ever happens.
#172 Posted 24 July 2017 - 05:16 AM
#173 Posted 24 July 2017 - 06:04 AM
#174 Posted 24 July 2017 - 07:08 AM
MusicallyInspired, on 24 July 2017 - 06:04 AM, said:
A shame, they don't pursue HL anymore at all.
#175 Posted 24 July 2017 - 07:32 AM
This post has been edited by MusicallyInspired: 24 July 2017 - 07:33 AM
#176 Posted 24 July 2017 - 07:46 AM
MusicallyInspired, on 24 July 2017 - 07:32 AM, said:
Yes, I agree that this is currently their biggest "problem".
Or they don't have any good talent there anymore that is capable of motivating people there with a great concept and a great vision to assemble a team and work on a new game. And all that in a company that gets a lot of money when for example id releases a new DooM (and of course all the hundreds of other titles (big and small) released everyday. With Steam Valve is basically the only large studio* that can pursue a great vision without strict time- and money-constraints from a publishers which also would dictate the direction of the gameplay and story ... but they do nothing in that department/direction.
*) Maybe also EPIC to some smaller degree.
This post has been edited by fuegerstef: 24 July 2017 - 07:51 AM
#177 Posted 24 July 2017 - 10:03 AM
#178 Posted 24 July 2017 - 11:09 AM
I would also even help for free with the writing of Gordon's lines.
This post has been edited by fuegerstef: 24 July 2017 - 11:10 AM

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