Duke 3d Enemy and Character Sprite Variants "Sprite variants I drew for fun"
#121 Posted 26 January 2018 - 05:02 PM
Just so I get my facts straight, she was supposed to be Duke's sidekick but never made it into any games?
#122 Posted 26 January 2018 - 05:22 PM
BTW there was this Bombshell sheet around, maybe you can get something out of it.
#123 Posted 26 January 2018 - 05:55 PM
sebabdukeboss20, on 26 January 2018 - 05:02 PM, said:
She was originally in Duke Nukem Forever both as an NPC and as a playable character but was later cut before the final release.
#124 Posted 27 January 2018 - 06:32 AM
Loke, on 26 January 2018 - 05:55 PM, said:
And then 3D Realms retained the license to Bombshell to give her a game of her own (a reskin of the aborted Duke Nukem: Mass Destruction game, at that), but that one didn't exactly set the world on fire, so....yeah.
#125 Posted 28 January 2018 - 08:15 AM
Duke Forever style Battlelord:
And and quick one eyed Octabrain:
#126 Posted 28 January 2018 - 08:33 AM
sebabdukeboss20, on 28 January 2018 - 08:15 AM, said:
bombshell0000.jpg
Duke Forever style Battlelord:
battlelord3.png
And and quick one eyed Octabrain:
octabrain3.png
Impressive as always---and the Bombshell preview sprite looks positively stunning! Every post of yours keeps me in suspense and waiting for the next one....keep up the awesome work!
#128 Posted 28 January 2018 - 09:15 AM
#129 Posted 28 January 2018 - 10:05 AM
This post has been edited by Fantinaikos: 28 January 2018 - 10:07 AM
#130 Posted 28 January 2018 - 10:38 AM
jet_nick, on 28 January 2018 - 09:15 AM, said:
I already said I was.
Quote
#131 Posted 28 January 2018 - 11:02 AM
#132 Posted 28 January 2018 - 11:10 AM
darkcaleb, on 28 January 2018 - 11:02 AM, said:
So a flying cycloid? Looks cool.
#134 Posted 28 January 2018 - 03:40 PM
#135 Posted 28 January 2018 - 08:53 PM
https://forums.duke4...uke32-projects/
This post has been edited by sebabdukeboss20: 28 January 2018 - 08:59 PM
#138 Posted 30 January 2018 - 06:32 PM
What I would like to see for once is a liztroop edit where he has armor covering his arms and legs, as well as a new gun (one of the existing new guns such as the one in the edit above would be fine). Also a melee attack would be cool. With those additions it would feel like a truly elite version and I would have inspiration to give him some new personality instead of just slapping on a new projectile.
#139 Posted 30 January 2018 - 07:18 PM
I never imagined I would have made something like unique enemies and bosses, but I'm really glad I did. I got a few more unique enemies coming up, mostly inspired by Duke 3d and Forever concept art. If only I knew how to code and make mods would I try things like this, but I don't. I'm happy just drawing them up and give resources for someone to use in the future.
#140 Posted 30 January 2018 - 11:59 PM
For the miniboss version, I would probably want to limit the number of mines that an enforcer could lay to about 3, and have him do it only when the player is far away --but still in line of sight-- or is non-aggro for some reason.
For the big boss version, I'm wondering if he could lay a big metallic egg instead, and a regular enforcer could hatch from it. Alternatively, he could lay an enforcer directly, similar to how the queen lays protector drones. I know this is kind of silly, but there is precedent for it and it would be a cool way to put adds into the boss fight. The main problem I can see is that enforcers are a hitscan enemy, which makes them super dangerous if a lot of them are around. At least protector drones can be dodged. Thoughts?
#141 Posted 31 January 2018 - 02:49 AM
Quote
I think that's a bit too goofy, even for Duke - maybe just have the big boss lay the mines? Either that or have it crap out sentry drones (weak mini variants possibly)
#142 Posted 31 January 2018 - 03:48 AM
Jblade, on 31 January 2018 - 02:49 AM, said:
I think that's a bit too goofy, even for Duke - maybe just have the big boss lay the mines? Either that or have it crap out sentry drones (weak mini variants possibly)
those variant of Pig cop (with exposed torso, maybe with duke shotgun), and the lizard captain armored, it would be great to see them.
#143 Posted 31 January 2018 - 05:31 AM
Trooper Dan, on 30 January 2018 - 11:59 PM, said:
For the miniboss version, I would probably want to limit the number of mines that an enforcer could lay to about 3, and have him do it only when the player is far away --but still in line of sight-- or is non-aggro for some reason.
For the big boss version, I'm wondering if he could lay a big metallic egg instead, and a regular enforcer could hatch from it. Alternatively, he could lay an enforcer directly, similar to how the queen lays protector drones. I know this is kind of silly, but there is precedent for it and it would be a cool way to put adds into the boss fight. The main problem I can see is that enforcers are a hitscan enemy, which makes them super dangerous if a lot of them are around. At least protector drones can be dodged. Thoughts?
I see how mines can be problematic. One simple solution is the pooping animation isn't used. I like the idea of if maybe pooping an egg with a minion, but I'd rather it not be a mini cyber enforcer but something original like a 4 legged robot sentry. Picturing a smaller scaled cyber enforcer with a big cyber enforcer undermines the boss IMO. I'll try to think of something.
#144 Posted 31 January 2018 - 06:36 AM
sebabdukeboss20, on 30 January 2018 - 07:18 PM, said:
I never imagined I would have made something like unique enemies and bosses, but I'm really glad I did. I got a few more unique enemies coming up, mostly inspired by Duke 3d and Forever concept art. If only I knew how to code and make mods would I try things like this, but I don't. I'm happy just drawing them up and give resources for someone to use in the future.
I take the middle road in this---using every single variant enemy would be a hassle and a half, but it's a great thing to have if you want to throw in a new enemy that isn't just a palette swap with a new firing effect (not that there's anything wrong with that....).
My dream project would be to put together a "bible" of Duke3D variant enemies, with flavor text and descriptions of how they attack (or how they would attack if they were implemented), all in one big PDF file (granted, this idea is partially inspired by the descriptions of enemies in the Bestiary over at Realm667, but still).
Great work with the crotch turret Overlord and the Elite Trooper.....it's amazing to see how concept art and unused versions of enemies can be realized in sprite form.
#145 Posted 31 January 2018 - 07:24 AM
http://duke4ever.alt...fzd_duke_53.jpg
I'm also thinking about making a beefier pig cop enemy with riot/power armor. I might use a terran marine as a base model. What kind of weapon should it wield?
http://duke4ever.alt...hot_2007_07.jpg
#146 Posted 31 January 2018 - 08:11 AM
sebabdukeboss20, on 31 January 2018 - 07:24 AM, said:
http://duke4ever.alt...fzd_duke_53.jpg
I'm also thinking about making a beefier pig cop enemy with riot/power armor. I might use a terran marine as a base model. What kind of weapon should it wield?
http://duke4ever.alt...hot_2007_07.jpg
The pig cop would suit a riot gun from shadow warrior maybe or a new kind of a shotgun... o yeah there could be 2 variables like one would attack with a weapon and the other would try to gut you open like in DNF!
#147 Posted 31 January 2018 - 09:00 AM
sebabdukeboss20, on 31 January 2018 - 07:24 AM, said:
http://duke4ever.alt...fzd_duke_53.jpg
I'm also thinking about making a beefier pig cop enemy with riot/power armor. I might use a terran marine as a base model. What kind of weapon should it wield?
http://duke4ever.alt...hot_2007_07.jpg
you can try to add this shotgun on pig cop
http://dukenukem.wik...ki/Shotgun_(DNF)
#149 Posted 31 January 2018 - 09:25 AM
sebabdukeboss20, on 31 January 2018 - 09:16 AM, said:
https://vignette.wik...=20120520022614
#150 Posted 31 January 2018 - 08:26 PM
This post has been edited by sebabdukeboss20: 31 January 2018 - 08:27 PM