Need some help on sprite editing
#1 Posted 12 May 2009 - 01:03 PM
#2 Posted 12 May 2009 - 02:20 PM
#4 Posted 13 May 2009 - 01:03 AM
This post has been edited by SwissCm: 13 May 2009 - 01:04 AM
#6 Posted 13 May 2009 - 11:33 AM
Also. i tried uploading the duke palette into wally and it said the picture was malformed and wouldn't read it. anything i import via bastART or Dukeres comes in with the pink backround a dark blue or with lines going through it.
i have done all of the research i can about this and can't get any positive results so any help would greatly be appreciated.
PS: i decided to post in here since a thread was already made and there wouldn't be much sense in making a new thread.
#8 Posted 13 May 2009 - 11:50 AM
Alan, on May 13 2009, 03:35 PM, said:
not yet. i did consider it but dos box is kind of a pain to keep starting up and im pretty much lost when i have started up EditArt. i would be willing to give it a try but as for making graphics in edit art itself? no i would rather not do that its very crowded and i need a lot of room to work.
on a similar note has anyone thought of updating edit art so its more compatible with windows systems and has an interface and such? just a question though i imagine BastART and Dukeres was somewhat of an attempt at that.
#9 Posted 13 May 2009 - 11:53 AM
#10 Posted 13 May 2009 - 12:24 PM
staffcarguy, on May 13 2009, 03:50 PM, said:
There's documentation on how to use it in buildhlp.txt on your game disc. And yeah, it's not really something for editing, but it's much more reliable for imports than the other tools listed are.
#11 Posted 13 May 2009 - 12:37 PM
Captain Awesome, on May 13 2009, 03:53 PM, said:
ill have to find my game cd and get it off.
Alan, on May 13 2009, 04:24 PM, said:
well importing that could work but i hate dealing with dos programs. its hard to keep track of what your doing when your switching between like ms paint and dos
+ edit art usually doesn't always work for me unless its in some kind of modification. if its normal duke it refuses to work. but ill give that a try before i count it out i was just hoping there was a way to get around edit art without having to deal with it since it annoys me a lot and seems pretty much impossible to use since i have always known the convenience of always using non dos programs for anything else i have ever done.
#12 Posted 13 May 2009 - 03:43 PM
#13 Posted 13 May 2009 - 04:16 PM
Alan, on May 13 2009, 07:43 PM, said:
i have kind of noticed that really. i just figured i was doing something wrong i probably was though still. thanks ill start messing around with edit art i wish someone would fix that up kinda like what they did for build it sure would make it easyr for new people. ill mess around with edit art now and get the hang of it. i looked through build help though like someone suggested (i think that's what they said ill have to double check) and i couldn't find anything about edit art keys and such in itself. ill look again though and double check on that.
This post has been edited by staffcarguy: 13 May 2009 - 04:17 PM
#15 Posted 13 May 2009 - 05:51 PM
Captain Awesome, on May 13 2009, 08:58 PM, said:
thank you that helps. but i am posed with a new problem. i can import now using edit art but the most problem is that the picture comes in skewed and all scrambled like it can't read it properly ill get some screen shots if its nessecary as to know what the problem might be.
#16 Posted 13 May 2009 - 06:48 PM
This post has been edited by Captain Awesome: 13 May 2009 - 06:48 PM
#17 Posted 13 May 2009 - 08:01 PM
Captain Awesome, on May 13 2009, 10:48 PM, said:
awesome thanks i got it to work! though at first it wouldn't save so i have to use dos box to get it to work properly in some aspects other then that it works awesome thanks all! ill cerainly be fooling around with duke nukem art from now on.. though saving it as gif seems to make it lose a lot of color value is there any way to save it without such color loss? thanks.
#19 Posted 14 May 2009 - 01:21 PM
Captain Awesome, on May 14 2009, 04:56 PM, said:
well i am using ms paint to save the gif and here's what happens to the color and such automaticly using a hand from duke nukem itself as an example.
BMP save
Gif save
you can see the difference without even having to zoom in or anything. if that's how gif compresses then that's new to me. i tried a different program for gif saving but that doesn't work period.
#21 Posted 14 May 2009 - 02:17 PM
Alan, on May 14 2009, 05:53 PM, said:
okay i tried using gimp to do that like you said. it exports perfectly except if the back ground is white it wont automaticly turn it to the transparent color and even using dos box now it still crashes apparently and takes a few tries to get it to work properly.