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eDuke32 APT repository is down

User is offline   rea987 

#1

Hi,

eDuke32 APT repository is currently down. I presume it is because of site change in 2016 at duke4.net. Therefore, instructions at http://wiki.eduke32..../APT_repository are obsolete. Will the repo revived? Thanks.

Regards.
0

User is offline   TerminX 

  • el fundador

  #2

We're currently in need of a package maintainer. Last guy quit with no notice, so I took the repo down as the packages were obsolete.
0

User is offline   rea987 

#3

View PostTerminX, on 13 May 2016 - 04:58 PM, said:

We're currently in need of a package maintainer. Last guy quit with no notice, so I took the repo down as the packages were obsolete.


Is it possible that you upload the lastest 32 bit and 64 bit deb files? Cause I have compiled the source for Linux Mint; could not make it work... Thanks. :-)
0

User is offline   TerminX 

  • el fundador

  #4

No, but I can probably help you with your problem compiling it. What's your issue?
0

User is offline   rea987 

#5

View PostTerminX, on 24 May 2016 - 12:57 PM, said:

No, but I can probably help you with your problem compiling it. What's your issue?


Well...

I got the source code via subversion repo. After installing the required distro packages I compiled the game with simple "make" command in the dir of the source; it succesfully compiled source, gave me eduke32 and mapster32 executables. I moved DUKE3D.GRP and DUKE.RTS files that I extracted from Steam to the dir of eduke32 executable. When I launch eduke32, it recognizes DUKE3D.GRP but fails to launch the game itself and crashes. Here is the message.

$ ./eduke32
EDuke32 2.0.0devel r(?) (64-bit) C++ build
Compiled May 25 2016 01:22:25
Using /home/rifat/duke/eduke32/eduke32/ for game data
Using /home/rifat/.eduke32/ for game data
Initializing SDL 2.0.2
Using "x11" video driver
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
ERROR: NULL weapon!  WTF?!
Wrote eduke32.cfg
Wrote settings.cfg
./eduke32[0x42353d]
/lib/x86_64-linux-gnu/libc.so.6(+0x36d40)[0x7faa6e75ad40]
./eduke32[0x4d7236]
./eduke32[0x4d7814]
./eduke32[0x4d79eb]
./eduke32[0x4c6dc2]
./eduke32[0x4cb70e]
./eduke32[0x4a5262]
./eduke32[0x4a70e8]
./eduke32[0x4a7318]
./eduke32[0x53438d]
./eduke32[0x40a459]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0x7faa6e745ec5]
./eduke32[0x40b7cf]
Segmentation fault


I tried to move DUKE3D.GRP and DUKE.RTS files to ~/.eduke32 dir that eduke32 created; no change at all. So, what would be the problem?
0

User is offline   LeoD 

  • Duke4.net topic/3513

#6

View Postrea987, on 24 May 2016 - 02:44 PM, said:

When I launch eduke32, it recognizes DUKE3D.GRP but fails to launch the game itself and crashes.
You could try these:
- Uncheck the Polymer button on startup.
- Build a debug version:> make veryclean && make RELEASE=0 (Since your build exited 'gracefully' already, this probably won't help much.)
- Try:> make SDL_TARGET=1 This has helped elsewhere on Linux.
- Use a more reliable source revision:> svn revert -R . && svn update -r 5267 && make
0

User is offline   Hendricks266 

  • Weaponized Autism

  #7

Try svn revert -R . && svn update && make -B RELEASE=0 first.
0

User is offline   rea987 

#8

Hey again,

My problem is solved after more than half a year. The problem was actually the localization; just like some other examples, compiled version of EDuke32 fails to launch the game with unsupported localizations (ie Turkish) on GNU/Linux. Interestingly enough, .deb version of EDuke32 does not have such issue. The workaround is to launch the game with LC_ALL=C pre-argument.

LC_ALL=C ./eduke32


Not just Duke Nukem 3D, now I could launch even launch BloodCM mod on Linux!

Regards.

Localization problems of variety of games on Linux:

https://www.reddit.c...ch_failures_on/
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