 
						
                                                 
						 
						
                                                 Micky C, on 08 August 2016 - 04:06 PM, said:
Micky C, on 08 August 2016 - 04:06 PM, said:

 
						
                                                 
  
  
						
                                                 
						
                                                 Micky C, on 02 December 2016 - 04:19 AM, said:
Micky C, on 02 December 2016 - 04:19 AM, said:
This post has been edited by Tea Monster: 12 January 2017 - 01:12 AM
 enderandrew, on 11 January 2017 - 11:45 PM, said:
enderandrew, on 11 January 2017 - 11:45 PM, said:
This post has been edited by icecoldduke: 12 January 2017 - 07:18 AM
 icecoldduke, on 12 January 2017 - 07:17 AM, said:
icecoldduke, on 12 January 2017 - 07:17 AM, said:
This post has been edited by Hendricks266: 12 January 2017 - 10:48 AM
This post has been edited by Tea Monster: 12 January 2017 - 11:31 AM
 icecoldduke, on 25 April 2016 - 06:59 PM, said:
icecoldduke, on 25 April 2016 - 06:59 PM, said:
 
						
                                                 . I do miss working on PolymerNG. Real work has to come before random free work I do on the side, and I can't do graphics work without potentially violating my non compete. Keep this topic open(and hopefully clean), eventually I plan on moving towards freelance consulting work, then hopefully those non competes will be less of a issue(and I can move back to PolymerNG). I'd also like to finish up my neural net compression tech, but I can never seem to tear myself aware from old 3drealms games. It's like a nagging itch I can never quite scratch, which is why doing a Shadow Warrior mod is a great compromise to scratch my itch and not have it compete with my work.
. I do miss working on PolymerNG. Real work has to come before random free work I do on the side, and I can't do graphics work without potentially violating my non compete. Keep this topic open(and hopefully clean), eventually I plan on moving towards freelance consulting work, then hopefully those non competes will be less of a issue(and I can move back to PolymerNG). I'd also like to finish up my neural net compression tech, but I can never seem to tear myself aware from old 3drealms games. It's like a nagging itch I can never quite scratch, which is why doing a Shadow Warrior mod is a great compromise to scratch my itch and not have it compete with my work.
						
                                                This post has been edited by icecoldduke: 26 May 2017 - 08:26 AM
 That's just me I'm not implying anything about you in saying that.
 That's just me I'm not implying anything about you in saying that.
						
                                                
 
						
                                                This post has been edited by Player Lin: 26 May 2017 - 09:43 AM