PolymerNG - Xbox One and Windows 10
#1171 Posted 08 August 2016 - 04:06 PM
#1172 Posted 24 August 2016 - 12:51 PM
Micky C, on 08 August 2016 - 04:06 PM, said:
#1174 Posted 25 August 2016 - 01:10 PM
#1175 Posted 25 August 2016 - 05:44 PM
#1176 Posted 25 August 2016 - 06:34 PM
#1177 Posted 25 August 2016 - 06:57 PM
#1179 Posted 26 August 2016 - 04:11 AM
#1180 Posted 26 August 2016 - 04:15 AM
PM me for more you spunky little number
#1181 Posted 28 November 2016 - 05:41 PM
#1184 Posted 02 December 2016 - 04:19 AM
#1186 Posted 12 January 2017 - 01:12 AM
Micky C, on 02 December 2016 - 04:19 AM, said:
I fixed that for you.
This post has been edited by Tea Monster: 12 January 2017 - 01:12 AM
#1187 Posted 12 January 2017 - 07:17 AM
enderandrew, on 11 January 2017 - 11:45 PM, said:
As I've said in another thread, I do plan on doing more graphical work in Polymer/PolymerNG this year. Specifically I'm working on some tech in another engine, that I plan on back porting to eduke32.
This post has been edited by icecoldduke: 12 January 2017 - 07:18 AM
#1188 Posted 12 January 2017 - 08:09 AM
#1189 Posted 12 January 2017 - 10:12 AM
icecoldduke, on 12 January 2017 - 07:17 AM, said:
I'm extremely skeptical of the merit of this. Take off the rose-tinted glasses for whatever new shiny you're working on now, and evaluate what place it has in a source port.
This post has been edited by Hendricks266: 12 January 2017 - 10:48 AM
#1191 Posted 12 January 2017 - 10:42 AM
This post has been edited by Tea Monster: 12 January 2017 - 11:31 AM
#1192 Posted 12 January 2017 - 11:17 AM
icecoldduke, on 25 April 2016 - 06:59 PM, said:
I should clarify, even though I am using the Direct3D 11 API, on the XB1 were limited to the Direct3D 10 feature set. So a min spec for PolymerNG will be Windows 7 with a card that supports the Direct3D 10 feature set.
I assume the first priority is getting the primary PolymerNG Renderer feature complete, but are there any potential compromises in limiting yourself to the D3D 10 feature set that could be alleviated by the addition of a a Vulkan or D3D 12 RHI layer later?
#1193 Posted 12 January 2017 - 02:31 PM
#1195 Posted 26 May 2017 - 06:04 AM
#1196 Posted 26 May 2017 - 07:56 AM
#1197 Posted 26 May 2017 - 08:25 AM
This post has been edited by icecoldduke: 26 May 2017 - 08:26 AM
#1198 Posted 26 May 2017 - 08:49 AM
#1199 Posted 26 May 2017 - 09:41 AM
I'm tired to complain or blame or blah blah.
This post has been edited by Player Lin: 26 May 2017 - 09:43 AM