
Shadow Warrior corner "This thread has alotta Wangs! Discussions on Shadow Warrior only."
#361 Posted 19 May 2017 - 10:48 AM
#363 Posted 19 May 2017 - 11:05 AM
https://github.com/j...3/ShadowWarrior
EDIT:
Nevermind it got moved.
This post has been edited by icecoldduke: 19 May 2017 - 11:21 AM
#364 Posted 19 May 2017 - 11:17 AM
#365 Posted 19 May 2017 - 11:21 AM
Hendricks266, on 19 May 2017 - 11:17 AM, said:
Done.
#366 Posted 20 May 2017 - 03:04 AM
termit, on 19 May 2017 - 10:16 AM, said:

This is a great week for Shadow Warrior fans, just to summarize:
- All SW games are heavily discounted during Devolver Digital publisher weekend: http://store.steampo.../sale/devolver/
- Shadow Warrior betas are available on Steam: https://twitter.com/...583004571246593
- Shadow Warrior 2 released on Xbox One and PS4, Shadow Warrior (2013) free for limited time: https://twitter.com/...543043251748865
- Shadow Warrior Classic Redux is available on Google Play Store: https://play.google....al.swredux.play
- Special Reserve announced collectors edition of Shadow Warrior: https://twitter.com/...569012410863616
Hey Termit, are the games going to be on sale on GOG?
Also, I've tried the Shadow Warrior iOS app on my iPhone 7, and it's not fully compatible. It doesn't use up the full screen.
There's still the issue of the flag not working in level 2, the vehicles being able to strafe, and no way to disable the automatic tilt on slopes that I reported a while ago. The "buy" button in the Lo Wang store also doesn't seem to be working properly, wink wink

Has there also been an update on the invisible vicinity mines in the Twin Dragon expansion that essentially made it unplayable in Classic Redux?
#367 Posted 20 May 2017 - 03:31 AM
Micky C, on 20 May 2017 - 03:04 AM, said:
A workaround for this apparently is to turn voxel rendering off

#368 Posted 20 May 2017 - 07:36 AM
#369 Posted 20 May 2017 - 08:15 AM
Micky C, on 20 May 2017 - 03:04 AM, said:
Also, I've tried the Shadow Warrior iOS app on my iPhone 7, and it's not fully compatible. It doesn't use up the full screen.
There's still the issue of the flag not working in level 2, the vehicles being able to strafe, and no way to disable the automatic tilt on slopes that I reported a while ago. The "buy" button in the Lo Wang store also doesn't seem to be working properly, wink wink

Has there also been an update on the invisible vicinity mines in the Twin Dragon expansion that essentially made it unplayable in Classic Redux?
Not sure about GOG games, I'll ask Nigel.
Sadly we had to remove SW from iOS App Store... But it may return in form of SWCR, I'll give you guys redeem codes when (if) we release it.
Yeah, invisible mines have been on our todo list for a while. I'll look at this issue one more time when we'll have another round of bug fixe patches for our older releases. Thanks for the reminder.
This post has been edited by termit: 20 May 2017 - 08:16 AM
#370 Posted 20 May 2017 - 08:27 AM
This post has been edited by MetHy: 20 May 2017 - 08:27 AM
#371 Posted 20 May 2017 - 08:31 AM
MetHy, on 20 May 2017 - 08:27 AM, said:
I'm pretty sure that's why they appear invisible, some other voxel objects also have the wrong height position. It hasn't been fixed, though.
#372 Posted 20 May 2017 - 06:18 PM
termit, on 20 May 2017 - 08:15 AM, said:
Sadly we had to remove SW from iOS App Store... But it may return in form of SWCR, I'll give you guys redeem codes when (if) we release it.
Yeah, invisible mines have been on our todo list for a while. I'll look at this issue one more time when we'll have another round of bug fixe patches for our older releases. Thanks for the reminder.
Thanks!
They're definitely not on sale at the moment, and I'd really like to get SWCR on GOG. I'd happily buy it on sale, but it's not worth full price considering the number of times I've bought it recently through steam and other packages.
#373 Posted 20 May 2017 - 06:26 PM
Hendricks266, on 19 May 2017 - 11:00 AM, said:
That library is clearly still in use as LBC keep playing this shitty commercial with a SW sound effect in it;

Number of downloads: 21
God I fucking hate commercials, they make me want to hit people.
#374 Posted 23 May 2017 - 02:26 PM
Hendricks266, on 22 May 2017 - 10:45 PM, said:
The initial data we received was painfully incomplete. A full set of unpolished maps, their names, art for the maps, spritesheets for two enemies and the player, a logo, and a main character portrait. No plot. No voice acting. No cinematics. No design documents. No credits. The individual who provided us this believed that the expansion was actually completed, and we began work under this assumption. Here, work does not mean mod-building. It means research.
For a long time our goal was to track down as many team members as possible to try to recover any or all of the missing things above. This played out gradually, as our team basically embarked on a private investigation. Unfortunately, few people remembered much, and only one had any data (which didn't fill in any of the gaps). One team member approached us after being directed by helpful community members on SWC. We also learned that another had passed away in the early 00's.
Naturally, any big spike in SW activity also brings a spike in resurgence in interest in DK. We saw this with the release of Redux, and we're seeing it again now.
Over time we began to consider that our original source misremembered, and we actually had all the data there ever was. Then began my adventures into trying to find an original design document, which unfortunately must remain confidential, but I came up empty after another long span.
At this point, within the past year, we began considering our options. On one hand, cutting is shipping. On the other, a massive effort.
#375 Posted 24 May 2017 - 12:21 PM
Hendricks266, on 23 May 2017 - 02:26 PM, said:
I dunno if you need it, but I'd possibly be down for helping out with it again inbetween my other work if things ever get moving again. I remember doing a few things for it a couple years back.
This post has been edited by Mike12: 24 May 2017 - 12:43 PM
#376 Posted 24 May 2017 - 01:30 PM
Mike12, on 24 May 2017 - 12:21 PM, said:
Cool, I'll send you a PM.
#377 Posted 25 May 2017 - 05:49 PM
#378 Posted 25 May 2017 - 06:01 PM
Those are the ways to play SW. I use SWP, Redux lacks enemy shadows and multiplayer.
This post has been edited by Robman: 25 May 2017 - 06:03 PM
#379 Posted 25 May 2017 - 08:00 PM
This post has been edited by Romulus: 25 May 2017 - 08:16 PM
#380 Posted 25 May 2017 - 08:01 PM
Romulus, on 25 May 2017 - 08:00 PM, said:
That's a legitimate feature request. VoidSW will have this.
#381 Posted 25 May 2017 - 09:41 PM
#382 Posted 25 May 2017 - 09:43 PM
Lord_Kane, on 25 May 2017 - 09:41 PM, said:
Go to Shadow Warrior Central and download TD and WD for SWP.
Put in the games folder of SWP and select either one in the launch menu.
#383 Posted 25 May 2017 - 09:50 PM
Robman, on 25 May 2017 - 09:43 PM, said:
Put in the games folder of SWP and select either one in the launch menu.
thanks but no thanks, Hendricks266 helped me out with it on discord.
#384 Posted 26 May 2017 - 04:40 AM
Hendricks266, on 25 May 2017 - 08:01 PM, said:
I'll be waiting patiently for this. I can't stand the stretched weapons, and can't stand the black bars from 4:3 either. This will be a life saver. Thank you!
#385 Posted 26 May 2017 - 05:28 AM
termit, on 20 May 2017 - 08:15 AM, said:
Sadly we had to remove SW from iOS App Store... But it may return in form of SWCR, I'll give you guys redeem codes when (if) we release it.
Yeah, invisible mines have been on our todo list for a while. I'll look at this issue one more time when we'll have another round of bug fixe patches for our older releases. Thanks for the reminder.
Can't you fix SW Redux's enemy shadows?
#386 Posted 26 May 2017 - 08:15 AM
Romulus, on 26 May 2017 - 04:40 AM, said:
The redux UI is already implemented in my branch. There are no streched UI assets in my branch.
#387 Posted 26 May 2017 - 10:16 AM
icecoldduke, on 26 May 2017 - 08:15 AM, said:
Wasn't talking about Stretched UI, but stretched weapons sprite.
#388 Posted 26 May 2017 - 12:05 PM
If they were all corners, they would form a room.
This post has been edited by HulkNukem: 26 May 2017 - 12:05 PM
#389 Posted 26 May 2017 - 12:48 PM
Romulus, on 26 May 2017 - 10:16 AM, said:
It's all part of the same system internally. The weapon sprites should not be stretched in my branch.