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Shadow Warrior corner  "This thread has alotta Wangs! Discussions on Shadow Warrior only."

User is offline   MetHy 

#781

View PostNinjakitty, on 06 November 2020 - 04:21 AM, said:

Uzi and riot gun have a second firing mode for a reason. Double uzis are for tearing through weak-medium strength enemies (especially coolies and rippers because it pushes them away). Riotgun is for 1-hitting weaker enemies, 2-hitting medium enemies, and 2nd fire mode at close range for all tougher enemies.



Actually the akimbo uzis have some of the highest, if not the highest DPS in the entire game, even when counting the reload time. You can test it against bosses with a visible HP bar. They're highly effective against everything. the only real downside is the small ammo limit.
I don't know why so few players realize that, and Ion Fury has a similar case with its akimbo SMGs, the only thing that makes it weaker than the minigun in the long run is the reload time.
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User is offline   necroslut 

#782

View PostThe Watchtower, on 06 November 2020 - 01:17 AM, said:

Katana might be better than Duke's mighty boot (which is a badly flawed thing in Duke), but I wouldn't put it over the pistol. Pistol is an accurate weapon and a weapon of choice in some situations (ie. against long distance troopers or turrets), especially if you play with autoaim on. Katana's problem is that it doesn't work with some common enemies like coolies or rippers, and even the coloured ninjas can be problem especially if they spread through the map. SW is a much harder game anyway as even the lowest tier enemies are as bad as the enforcers with painful accuracy, Duke had many pushover foes and even midtiers like the commander are not as bad as the SW midtiers like the female ninja or the ripper (especially the brown one). I think SW's uzi and riot gun are just too soft weapons, their accuracy is weak and HP is not high. They wanted us to use a broader selection of weapons more often, but it just made the game more annoying and harder.

Duke's pistol is good, but only as long as you've got ammo for it. If you only have the pistol and have to take out pigcops, enforcers or octabrains you'll run dry very quickly. In SW you can take out most enemies with the swords or fists if you're careful (and there's not too many of them), saving shurikens for the suiciders.
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#783

View PostNinjakitty, on 06 November 2020 - 04:21 AM, said:

The katana and fists are both pretty mighty, you can easily kill rippers with them if you just dodge their scratches which isn't hard. Sometimes I even use the katana on colored ninjas. Obviously it's not meant for coolies, that's kind of the whole idea of them blowing up when they get near you; you're supposed to avoid it. But the surplus of shurikens you get throughout the game work pretty well on them.

Your high accuracy weapons are the railgun, rocket launcher, grenade launcher, and guardian head (and i guess ripper heart...?). If you want accuracy using other weapons then you have to get closer to your enemies and face them like a real ninja with no fear.

Uzi and riot gun have a second firing mode for a reason. Double uzis are for tearing through weak-medium strength enemies (especially coolies and rippers because it pushes them away). Riotgun is for 1-hitting weaker enemies, 2-hitting medium enemies, and 2nd fire mode at close range for all tougher enemies.


Maybe it's my problem, but I rarely choose melee attack in any FPS game as I never feel safe. It can work on coloured ninjas if they are alone in a corridor, but when you have 5 of them in the area (especially the orange ones), it's a suicide to use melee. Also against ripper, yes, 1 vs 1 is fine, but when you are meeting with multiple brown ones with hornet support, that's different. The secondary fire modes are my usual choice for both the riot gun and the uzi, but riot uses ammo pretty quickly (and I tend to use it even when it's not necessary) and I don't like uzi's lack of accuracy. Of course that doesn't mean the game is not playable, I beat it on WWSW (UV) multiple times, it's just much harder than Duke for me, or didn't play the game enough to learn all the needed tricks to perfect it. Btw. my favourite weapons are the railgun and the grenade launcher. In Wanton there were some levels that can be played with grenade launcher as the main weapon of choice.

This post has been edited by The Watchtower: 06 November 2020 - 07:24 AM

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User is offline   jkas789 

#784

I think you need a bit more play time watch tower. The sword is a pretty mighty weapon all things considered. If you stay low and attack fast you can pretty much clear a room of evil ninjas and hosts pretty quickly. It does involve some trial and error though. The same goes for the punches as well. They are very valid weapons that help you conserve ammo on the later half of the game were ammo is scarce at times.

Personally my favorite levels are:

-All of Enter the Wang.
-Zilla's Villa
-Raiders of the Lost Wang
-Bath House
-Auto Maul
-Floating Fortress
-Water Torture

Edit: I'm currently playing through Shadow Warrior 2013 and I have a lot of thoughts and emotions about it as an avid SW fan. I think I'll post in this threads my thoughts about it once I finish it.

This post has been edited by jkas789: 06 November 2020 - 09:46 AM

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User is offline   Jimmy 

  • 1776 World Wide

#785

View PostMetHy, on 06 November 2020 - 05:01 AM, said:

I don't know why so few players realize that, and Ion Fury has a similar case with its akimbo SMGs, the only thing that makes it weaker than the minigun in the long run is the reload time.

The problem with Ion Fury's SMG is that it feels weak. It's similar to the problem in Enemy Territory where players perceived the MP40 as being weaker than the Tommy Gun even though they were literally the same stats.
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User is online   SonicB00M 

#786

View PostJimmy, on 06 November 2020 - 04:18 PM, said:

The problem with Ion Fury's SMG is that it feels weak. It's similar to the problem in Enemy Territory where players perceived the MP40 as being weaker than the Tommy Gun even though they were literally the same stats.


My opinion to this day is, that the perceived weakness is because of the flame effects, which kind of 'drop' to the floor after hitting an enemy, creating the feeling that your bullets didn't penetrate your target. If someone can mod these out, the SMGs would feel so much more impactful.
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#787

Here is a tiles.cfg I made for Mapster32. It separates tiles into various categories like brick, doors, gore, etc. This makes finding the right textures/sprites much, much quicker.

Download
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