Robman, on 19 April 2016 - 12:45 PM, said:
Yes I've seen this but it's not the same at all. Want to know a shade value? You have to point at the wall and press a key combination which brings up a sub menu showing the shade value and letting you change it by typing the number... In Mapster32 you just point at things around with the mouse and you get plenty useful info directly in the corner of the screen. It's much faster.
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No I mean, in M32 in 3D mode you can lock at anything with right-click, so for instance let's say you want to change that sprite or sky's height, you can lock on it and keep editing it even if your mouse cursor doesn't point at it anymore. Very useful, especially when you edit things out of sight, when there are many things close to each other, when you want to see from a different angle how the things look while editing it, etc AFAIK this isn't possible in the original Build.
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The larger and more complicated your map becomes, I've found it to become problematic.
Yeah but maps which are around the wall/sector limit in DN3D have been common for the longest time and I don't believe this is an issue. Granted most of them were built in M32, and not in the original Build or JFBuild, but still.
Also at first I did want to maked a medium sized classic style map, but I got carried away until I've pretty much reach the sector limit
Hendricks266, on 19 April 2016 - 01:42 PM, said:
Is this the case? As in, load a stock SW map in Mapster32, save it back out, and it will be broken when you try playing it?
Well I guess I'll just try to stick to SWPBuild for finishing up the map, as for the other question, I could give it a try, but for me it never happened immediately, I just get random shit after a while; and then again it may have nothing to do with Mapster32.
Edit : Back to my map, now that I knew the issue came from the boat I was able to figure out in which backup save the issue triggered; and so I found that the glitch triggered after I changed the placement of the boat and turned it around, I just didn't notice it sooner because the issue didn't immediately trigger in SWP, even though it would in DOSbox and Redux, it took other factors as well in SWP (and I do most of my quick tests in SWP before doing more thorough testing in DOS).
Somehow when turning the whole structure around after selecting it with alt, it breaks it for some reason.... so I deleted all the effect sprites and tags, re-did them all and now it works. Thanks for the help!