Redneck Rampage corner "Discussions a/b this overlooked Build powered game."
#91 Posted 10 June 2017 - 06:49 AM
#93 Posted 17 June 2017 - 01:40 PM
The following are the instances I could implement the Cuss Pack as alternate lines with 50% random chance:
- All of Leonard's gibbing remark cusses
- Leonard's alternate weapon pickup ("Hush puppy!") cuss
- Leonard's alternate Turd Minion ("Ah, crapnel!") cuss
- Old Coot's roam, pain, and death cusses
- Billy Ray's roam and pain cusses
- All of Sheriff Hobbes' cusses
- Alien Vixen's alternate "hiya!" cuss
However, the following are still unchanged:
- Old Coot's recog cuss
- Billy Ray's recog cuss
- Leonard's alternate locked door/gate cuss
- Leonard's alternate crapping cuss
- Leonard's alternate low health pickup ("Now you're makin' bacon!") cuss
With that in mind, here's the download for the current version of my Cuss Pack Mixed Edition:
RRCussPack_Mixed.zip
To install, extract everything to your Redneck Rampage directory. Route 66-compatible CONs are provided. No Rides Again version just yet. Note that these modified CONs will break demo sync, if you're concerned about that.
This post has been edited by Marphy Black: 17 June 2017 - 02:06 PM
#94 Posted 12 May 2018 - 04:42 AM
rr_000.png (128.1K)
Number of downloads: 112
Attached File(s)
-
TILES000.zip (468.24K)
Number of downloads: 3
This post has been edited by fgsfds: 12 May 2018 - 04:43 AM
#95 Posted 12 May 2018 - 07:26 PM
#96 Posted 12 May 2018 - 10:14 PM
#97 Posted 12 May 2018 - 10:42 PM
#98 Posted 13 May 2018 - 02:13 AM
In short:
-Bad/uninspired level design, especially in the main game (the expansions highly improved the level design at least)
-Bad collision detection of some enemies (especially the animals that are difficult to hit)
-Crappy humor (for the most part, especially when relies too much on burp and fart humor)
-Lackluster weapons (some of the weapons feel too weak and not interesting to use)
-Too much backtracking and difficult to see keys
Overall it plays like a shittier version of Duke Nukem 3D. The expansions improved the game significantly but you know how they say: a polished turd is still a turd.
This post has been edited by RunningDuke: 13 May 2018 - 02:14 AM
#99 Posted 13 May 2018 - 02:51 AM
RunningDuke, on 13 May 2018 - 02:13 AM, said:
There is only one expansion. Rides Again is a sequel.
I think RA is the most underrated Build game. It has some amazing stuff, Refinery is probably my favourite map from any Build game ever, it's everything a Build map should be.
#100 Posted 13 May 2018 - 02:53 AM
#101 Posted 13 May 2018 - 07:31 AM
rr_001.png (84.3K)
Number of downloads: 71
TILES000.zip (474.74K)
Number of downloads: 12
This post has been edited by fgsfds: 13 May 2018 - 07:31 AM
#102 Posted 13 May 2018 - 07:55 AM
MetHy, on 13 May 2018 - 02:51 AM, said:
Yes. Rides Again has a much better and varied level design compared to the first game. A very entertaining game.
#103 Posted 13 May 2018 - 11:13 AM
but what can I say about this specific key - oh boy, that (semi)hidden key!
Looks like I shall really continue with 66 and (especially?) RA at some point. Only had a sneak peek into 66's first map after completing RR.
#104 Posted 13 May 2018 - 09:40 PM
Even Gggman, who thoroughly trashed RR, said Suckin' Grits and Rides Again were significantly better. I'm waiting for the eventual GDX port before trying this again.
This post has been edited by Bruno Mattei: 13 May 2018 - 09:45 PM
#105 Posted 13 May 2018 - 10:37 PM
#106 Posted 14 May 2018 - 12:10 AM
Daedolon, on 13 May 2018 - 10:37 PM, said:
I feel you're wrong.
#107 Posted 14 May 2018 - 02:25 PM
Anyway Route 66 level design seems to be rushed (lack of proper foliage - just simple green walls etc). The levels were cool, but probably it was the worst of all Sunstorm addons.
I don't quite get why people find the original RR levels to be boring or keys to be too well hidden. I love exploration in real lfe. I just go and wander around to see what's behind that hill. I get the same experience in Redneck levels: wandering with nature. Of course for that I need to turn the music off.
Going for a trip in Redneck is sometimes better than in real life, because in Redneck I don't get tired
#109 Posted 18 May 2018 - 04:39 AM
LAW, on 14 May 2018 - 02:25 PM, said:
Anyway Route 66 level design seems to be rushed (lack of proper foliage - just simple green walls etc). The levels were cool, but probably it was the worst of all Sunstorm addons.
Duke Xtreme is actually the worst Sunstorm addons, along with W!Zone for Warcraft II. Route 66 is a good expansion with excellent gameplay. At least it's not as maze-like as the original game.
#110 Posted 18 May 2018 - 05:22 AM
One time I increased the max gibs so much I crashed the game when I walked into a fountain of alien parts flying all over the place after shooting one with an RPG.
#111 Posted 18 May 2018 - 06:06 AM
#112 Posted 20 May 2018 - 02:33 AM
#113 Posted 20 May 2018 - 07:18 PM
LAW, on 14 May 2018 - 02:25 PM, said:
How do you feel a smell you dumb fuck?
I don't like getting into pissing contests with randoms but if you say that RR's levels are not confusing and are not badly laid out then you're either (A) lying ( B ) you looked up a guide or ( C ) you're contrarian. You want to be different from everyone else and just want everyone to know how unique you are. That or you just don't know what you're talking about.
I played through most of RR. It's shit. It has the absolute worst sewer level I have ever fucking seen in any FPS game I've played. A lot of people like to shit on Witchaven but the level design in that game was nowhere near the terrible-ness of RR. I rarely got lost in WH. As opposed to getting lost all the time in RR. That's the main issue that holds back RR aside from the aiming being a little off, the limited animations on enemies, and some bad balance with certain enemy types. But the level design is the big culprit.
This post has been edited by Bruno Mattei: 20 May 2018 - 07:23 PM
#114 Posted 20 May 2018 - 08:55 PM
Bruno Mattei, on 20 May 2018 - 07:18 PM, said:
I don't like getting into pissing contests with randoms but if you say that RR's levels are not confusing and are not badly laid out then you're either (A) lying ( B ) you looked up a guide or ( C ) you're contrarian. You want to be different from everyone else and just want everyone to know how unique you are. That or you just don't know what you're talking about.
I played through most of RR. It's shit. It has the absolute worst sewer level I have ever fucking seen in any FPS game I've played. A lot of people like to shit on Witchaven but the level design in that game was nowhere near the terrible-ness of RR. I rarely got lost in WH. As opposed to getting lost all the time in RR. That's the main issue that holds back RR aside from the aiming being a little off, the limited animations on enemies, and some bad balance with certain enemy types. But the level design is the big culprit.
Umm, this may come as a shock to you but I never found RR's level design that confusing, in fact the level design was one of the few things I liked about the game. The "confusion" was what made the levels interesting to me because every single one of them felt like a puzzle you have to solve. I wouldn't call it good FPS level design because it doesn't really fit the pacing of an old school FPS but I think that if you like point-n-click games or you generally enjoy hunting for secrets in FPS you'll like RR's level design.
#115 Posted 21 May 2018 - 01:35 AM
That and some switches in really stupid and obscure places were what made RR frustrating for me.
#116 Posted 21 May 2018 - 04:12 AM
Drive-In
House of Ill Repute (Route 66)
Gamblin' Boat (Rides Again)
The Nut House
Disgraceland (Rides Again) with secret exit to Moto Madness
Bigfoot Convention (Route 66)
Refinery (Rides Again) with secret exit to Uranium Mines
Beaudry Mansion + boss fight
Moto Madness (Rides Again) as secret level
Uranium Mines as second secret level
#117 Posted 21 May 2018 - 09:21 AM
#118 Posted 31 May 2018 - 12:06 PM
Quote
I don't like getting into pissing contests with randoms but if you say that RR's levels are not confusing and are not badly laid out then you're either (A) lying ( B ) you looked up a guide or ( C ) you're contrarian. You want to be different from everyone else and just want everyone to know how unique you are. That or you just don't know what you're talking about.
I appologize for my mistake. Here, in Poland we also use the word which could be translated as feel, when we describe our experiences with smells. I didn't know that it doesn't work that way in the english language.
I tell the truth, I haven't had too many problems during my first Redneck playthrough. Who knows, some dumb fucks like me just have luck and I just miraculously finished RR. I am also extremely lucky that I met you, because you remind me of a pigeon. And talking to you is like playing the chess with a pigeon: it will knock over the pawns, shit on the chessboard and it will finally fly away thinking that it won.
This post has been edited by LAW: 31 May 2018 - 12:08 PM
#119 Posted 20 July 2018 - 12:53 PM
I made some for the alien arm gun. https://files.fm/f/7feaq83w
I've put together all (I think?) first person graphics of weapons in the game in this archive in case anyone want to do any of the others https://files.fm/f/pf25mgqf
#120 Posted 08 September 2018 - 05:15 PM
Route 66 levels suck grit, it makes my eyes hurt.
I tried erampage, while it looks a lot nicer I can't handle the bugs.
Xatrix did some sweet things with build.
This post has been edited by Hang-lip: 08 September 2018 - 05:19 PM