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Redneck Rampage corner  "Discussions a/b this overlooked Build powered game."

User is offline   Phredreeke 

  • 198

#121

OINK!

Personally I like the Route 66 levels, Though they may have somewhat abundant item placemen making them a bit too easy (something it shares with Sunstorm's Blood add-on Cryptic Passage)
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User is offline   MetHy 

  • 1,497

#122

View PostHang-lip, on 08 September 2018 - 05:15 PM, said:

Route 66 levels suck grit, it makes my eyes hurt.


I know what you mean, for some reasons most of everything in that add-on is very bright. Maybe try lowering brightness?

I REALLY can't stand House of Ill Repute with its lazy flat layout, uninspired theme, and dozens of Vixens placed in "fuck you" manners, but otherwise I think all other maps range from good to great.

You can really feel the Sunstorm spirit in some maps, and Travis' influence. A good example of that would be Jakes Gator Farm And Carnival Of Terror, the first map, and the way it handles secrets.

Brewery, Slaughter House and Hoover Dam are definitely the high points. I find Hoover Dam and its tricks fascinating, especially considering that, someone correct me if I'm wrong, Broussard already wanted a Hoover Dam level for DNF by that time.

View PostPhredreeke, on 09 September 2018 - 06:04 AM, said:

OINK!

Personally I like the Route 66 levels, Though they may have somewhat abundant item placemen making them a bit too easy (something it shares with Sunstorm's Blood add-on Cryptic Passage)


Try pistol start on skill4/5. The maps play fine that way. Cryptic Passage is even more guilty of that, even on pitchfork start there is way too much of everything.


This post has been edited by MetHy: 09 September 2018 - 06:43 AM

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User is offline   Hang-lip 

  • 0

#123

Ok I was quick to judge route 66 maps there ok.

The texture work isn't the best, like floor textures used as wall textures, textures not aligned. These things glare at me.
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User is offline   Phredreeke 

  • 198

#124

I've done some editing of the posters in Redneck Rampage. While normally, I'm working with a low res source being upscaled, this time my task was quite different.

Posted Image

I've first resized the images to approximately the same size (in this case, I actually resized the original poster UP), I then overlaid an upscale of the in-game poster (not seen in this picture)

Then, I used mesh warp to distort the original similar to the in-game poster. Then I took copies of both, and subtracted the distorted original from the in-game poster, the resulting image was then heavily smoothed and blurred then added back onto the original.


This post has been edited by Phredreeke: 30 September 2018 - 01:33 PM

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