thricecursed, on 12 December 2018 - 07:35 PM, said:
I guess you missed this post?
"You can find a thread in the BloodGDX section that has a simple guide and download for a portable Java package, so you don't have to install anything on your system. You just have a folder and drop the Java redistributables in there, the latest BloodGDX version and the needed Blood files."
No, I guess you missed mine, I don't install
anything on the workstation that I don't need. The Pentium II is at the same desk, or the one opposite depending on what's going on at the time, so I could just start that up and run the game on there instead without having to faff around with ports I don't need. The other advantage here is that I can still play the game when the workstation is busy, I can also record or stream the game this way when it isn't, should I choose to. The Pentium II also gives me access to a decent wavetable instead of the stupid Microsoft Synthesizer or some ugly SoundFont nonsense.
Otherwise, if I want to use ports, the next newest system after the workstation is a Presler, but that's hooked up to a crappy LCD screen as it only really does music now and I don't game on crappy LCD screens, especially ones that have no idea how to display 4:3/5:4 images properly, and given the Java requirement it probably won't go much faster than the Pentium II anyway. It would be way less comfortable to play though, given the keyboard and mouse are wedged up against the front of the sampler due to space constraints which aren't friendly to playing games on it, plus I'd again have no way to record it without moving the whole system and that isn't something I like doing, it's heavy. Everything outside of that can run the game on bare metal and can run v1.0, which is what I'm used to.
Edit: It might be worth my time to point out that the Blood 2 thing, which is how this started, was done using the K6 and not a modern system. Can't speak for the other guy running it, he has some weird Linux setup that I can't fathom and I can assure you, would have no interest in running anything in Java. Therefore the port isn't for me, I have this hardware here, I may as well use it. Similarly I can't remember the last time I used EDuke32 to actually play Duke Nukem 3D, the last outing was probably dragging a K5 through v1.3D or getting the K6 to do Nuclear Winter. My interest would lie more in an improved Mapedit, of which there have been attempts.