Blood corner "For Blood 1 & 2 related talk."
#391 Posted 13 October 2017 - 12:29 AM
I can get the game + expansion running with/without a wrapper, dgvodoo for example... i can get it to work with widescreen fixes and higher resolutions with another fix.
i have read all the guides there are for Blood 2 when it comes to new operating systems.
Only thing i cant solve is the damn hud weapons shake each time i stop after moving.
The fix people use is to cap the fps too 30 in the console but that sucks to play the game in such a low framerate.
Ive been messing around with different vsync settings and framerate caps, resolutions and settings but nothing will solve this damn weapon glitch.
Will there ever be a fixed .exe to run this game on new hardware?
To bad not enough people like Blood 2 so it cab get a proper source recreation or something.. anything to make it run great.
Anyone have the same issue as me with calebs weapons glitch/shake ?
Damn what wouldnt i do to get this solved...
Best regards.
#392 Posted 16 October 2017 - 05:32 PM
https://i.imgur.com/AS5vRnP.jpg
#393 Posted 20 October 2017 - 10:14 AM
Phredreeke, on 16 October 2017 - 05:32 PM, said:
https://i.imgur.com/AS5vRnP.jpg
I find the crytpic passage maps quite shoddy in some regards, still an ok addon.
#395 Posted 31 October 2017 - 04:01 PM
Tekedon, on 20 October 2017 - 10:14 AM, said:
I like most of the maps, yet they feel kinda unfinished, for example corpses that can't be gibbed in Lost Monastery and bullet proof mirrors and vases in the Old Opera House.
#396 Posted 09 November 2017 - 01:10 PM
Phredreeke, on 31 October 2017 - 04:01 PM, said:
I have to agree to a certain extent. Cryptic Passage has great level design and good atmosphere, but still doesn't really feel like Blood. You can immediately tell it was made by different people. The same can be said for the sunstorm add-ons for the other build games. Great stuff, but a different approach from the main games: less arcady, less entertaining.
#397 Posted 09 November 2017 - 03:10 PM
#398 Posted 09 November 2017 - 10:30 PM
Phredreeke, on 09 November 2017 - 03:10 PM, said:
Yeah, I forgot that. They give you way too much ammo.
#399 Posted 15 November 2017 - 03:29 AM
#400 Posted 16 November 2017 - 05:25 AM
Phredreeke, on 15 November 2017 - 03:29 AM, said:
Golden spiders? Man, it's good some stuff they planned were left out.
#401 Posted 16 November 2017 - 08:40 AM
But then I don't get to show off the palette swap!
#402 Posted 16 November 2017 - 09:36 AM
Zaxx, on 16 November 2017 - 05:25 AM, said:
Yeah... the same thing with "beast mode"... glad they cancelled that...
#403 Posted 16 November 2017 - 10:34 AM
#404 Posted 17 November 2017 - 09:10 PM
https://duke64nukem....inside-sectors/
#405 Posted 18 November 2017 - 05:33 PM
One has to wonder why DOSBox captures invariably look shit. Either way, both methods are valid, yours has the advantage of keeping the outer textures whereas mine sometimes loses them as you're inheriting the properties of the formerly white wall, so it's faster if you only want to keep the inner geometry. Also, after filling in the first quadrilateral shaped red area on the left, you could just draw over the inverted-C-shaped piece in one go or even Alt-S it to save time and walls, might be useful if you're close to the limit and don't have enough left to create the other walls temporarily.
This post has been edited by High Treason: 18 November 2017 - 05:42 PM
#406 Posted 19 November 2017 - 05:35 PM
1. Overlooked Hotel
2. The Haunting
3. Dark Carnival (these three are really close and could really end up in any order depending on my mood at the time)
4. Wrong Side of the Tracks
5. Sick Ward
6. Phantom Express
7. The Siege
8. Steamboat
9. Lost Monastery
10. They Are Here
My least favorite are probably Raw sewage, Thin Ice and Breeding Grounds, and if we count expansion levels Aqueducts and The Dungeon.
#407 Posted 19 November 2017 - 08:39 PM
Also, was it ever confirmed that the Beast sprite from Plasma Pak is the same one as the one that's originally going to be in Blood?
#408 Posted 20 November 2017 - 07:44 AM
#409 Posted 20 November 2017 - 09:00 AM
Phredreeke, on 20 November 2017 - 07:44 AM, said:
Six for Doom. There are three keycards and three skull keys.
#410 Posted 20 November 2017 - 09:02 AM
#411 Posted 20 November 2017 - 09:05 AM
Phredreeke, on 20 November 2017 - 09:02 AM, said:
Sure. Functionally there are just three.
#412 Posted 20 November 2017 - 11:03 AM
Phredreeke, on 19 November 2017 - 05:35 PM, said:
1. Overlooked Hotel
2. The Haunting
3. Dark Carnival (these three are really close and could really end up in any order depending on my mood at the time)
4. Wrong Side of the Tracks
5. Sick Ward
6. Phantom Express
7. The Siege
8. Steamboat
9. Lost Monastery
10. They Are Here
My least favorite are probably Raw sewage, Thin Ice and Breeding Grounds, and if we count expansion levels Aqueducts and The Dungeon.
So many great levels in Blood. I almost entirely agree with your list ! I also love Forbidden Rituals.
My least favorite episode is probably Dead Reckoning... the levels are not really connected. And I always thought Crystal Lake to be a bit of a disappointment...
#414 Posted 20 November 2017 - 04:57 PM
1. The Haunting
Seems to be an old map that stood the test of time to reach the final game, also seems a popular choice from people I've spoken to and that's well deserved, this map is awesome.
2. Mall of the Dead
That fucking music is awesome.
3. The Sick Ward
A game like Blood needed a hospital level and this one didn't disappoint... except my PC seems to invariably break around this point in the game, I'm sure you've all seen the videos by now.
4. The Ganglion Depths
This level really tells you that you've reached the end of the game now, you're on the final stretch. It looked good and it had some nice combat and booby traps.
5. The Overlooked Hotel
I almost put Crystal Lake on my list in this spot, but then remembered that some areas are a bit ugly, especially compared to forests in the alpha version of the game, and there's that one room where you get absolutely pepper-potted as soon as the door opens in a cramped space, that same room has problems with elevators at the other end so the designer probably fell asleep for a while, all-in all it does feel unrefined. By comparison, The Overlooked Hotel felt well designed and thought out, except those weird tunnels and the bad use of a mirror murdering the frame rate, but then I don't think there's a single map in Blood which doesn't have some idiotic decisions made on it, therefore I'll simply take the good, of which there is ample amounts here, and try to overlook the bad.
6. Bowels of the Earth
Gloomy underground map, I like mines anyway so this worked for me. Always liked to laugh at how the devs never used the path effects for the cart and instead made the whole map curve, setting it up as a rotating sector instead, strange decision.
7. Spare Parts
A nice industrial level, may be a little disjoint in places or else it could have gotten higher on the list.
8. Dark Carnival
One of Blood's defining levels for sure, yeah it had its shortcomings but it was an overall fun and memorable experience, plus some of the attractions could be interacted with.
9. Cradle to Grave
Yeah, I know, the first level and shit, but what a first level. The top of the tomb slides open and Caleb utters the line "I live again." telling you everything you need to know about the adventure you're embarking on.
10. Click!
Really fun DM map, probably hasn't aged well, but it worked out if you operated as teams. I almost wanted to say The Tower because I have fond memories of it, but objectively it isn't all that well designed and has far less novelty value than Click! does.
Should I write my least favorite? I might do that later.
#416 Posted 24 November 2017 - 03:25 AM
High Treason, on 20 November 2017 - 04:57 PM, said:
1. The Haunting
Seems to be an old map that stood the test of time to reach the final game, also seems a popular choice from people I've spoken to and that's well deserved, this map is awesome.
2. Mall of the Dead
That fucking music is awesome.
3. The Sick Ward
A game like Blood needed a hospital level and this one didn't disappoint... except my PC seems to invariably break around this point in the game, I'm sure you've all seen the videos by now.
4. The Ganglion Depths
This level really tells you that you've reached the end of the game now, you're on the final stretch. It looked good and it had some nice combat and booby traps.
5. The Overlooked Hotel
I almost put Crystal Lake on my list in this spot, but then remembered that some areas are a bit ugly, especially compared to forests in the alpha version of the game, and there's that one room where you get absolutely pepper-potted as soon as the door opens in a cramped space, that same room has problems with elevators at the other end so the designer probably fell asleep for a while, all-in all it does feel unrefined. By comparison, The Overlooked Hotel felt well designed and thought out, except those weird tunnels and the bad use of a mirror murdering the frame rate, but then I don't think there's a single map in Blood which doesn't have some idiotic decisions made on it, therefore I'll simply take the good, of which there is ample amounts here, and try to overlook the bad.
6. Bowels of the Earth
Gloomy underground map, I like mines anyway so this worked for me. Always liked to laugh at how the devs never used the path effects for the cart and instead made the whole map curve, setting it up as a rotating sector instead, strange decision.
7. Spare Parts
A nice industrial level, may be a little disjoint in places or else it could have gotten higher on the list.
8. Dark Carnival
One of Blood's defining levels for sure, yeah it had its shortcomings but it was an overall fun and memorable experience, plus some of the attractions could be interacted with.
9. Cradle to Grave
Yeah, I know, the first level and shit, but what a first level. The top of the tomb slides open and Caleb utters the line "I live again." telling you everything you need to know about the adventure you're embarking on.
10. Click!
Really fun DM map, probably hasn't aged well, but it worked out if you operated as teams. I almost wanted to say The Tower because I have fond memories of it, but objectively it isn't all that well designed and has far less novelty value than Click! does.
Should I write my least favorite? I might do that later.
Was wondering, have you tried BloodGDX and what do you think of it? Or are you not installning Java?
#417 Posted 28 November 2017 - 05:52 PM
#418 Posted 29 November 2017 - 08:54 AM
Phredreeke, on 28 November 2017 - 05:52 PM, said:
I once started doing that.. But I abandoned it, like many other maps. Should still have the files back in Finland on one of the old pc' though.