Blood corner "For Blood 1 & 2 related talk."
#451 Posted 15 March 2018 - 03:35 AM
However I have absolutely no idea of who, how and when decided to release the source of Duke3D, Rise of the Triad or Shadow Warrior for example. I suppose that there must be some kind of motivation for the owner to do so. Perhaps the current Blood IP owners think that since the game is playable in DOSBox there is no need for a source port? (More likely, no one in charge cares at all, but that's another story.)
I guess that from the community standpoint, it probably doesn't matter who owns the IP as long as the source code is made available. Perhaps it could work to approach someone in WB who could possibly care and attempt to negotiate a source code release, as opposed to buying out the IP itself?
#452 Posted 15 March 2018 - 03:56 AM
These days though, those reasons are less of a priority for companies. Games will run on future operating systems for quite a while, and companies would rather you forget old games and buy new games instead.
In Blood’s case, it may be that they don’t want to go through the effort of drawing up a licence? It’s not a lot of effort I imagine, but considering they’ll get very little if anything out of it, the effort becomes significant.
This post has been edited by Micky C: 15 March 2018 - 03:58 AM
#453 Posted 15 March 2018 - 04:48 AM
I guess they simply does not see any advantage for themself in releasing the code.
I was under the impression that over the last 10+ years various attempts where made getting the source released. So i would think this wouldn‘t change at next try.
This post has been edited by cybdmn: 15 March 2018 - 04:50 AM
#454 Posted 15 March 2018 - 07:17 AM
How about a rogue-like RPG in either first- or third-person set in Blood's universe. Just imagine a game like Strife but with enemies from Blood.
#455 Posted 02 April 2018 - 07:37 PM
Part 2 & Part 3.
#456 Posted 03 April 2018 - 04:31 AM
Blood 2 belongs into the poison cabinet of game development and should only brought to daylight to demonstrate how you should NOT make a computer game.
This post has been edited by NightFright: 03 April 2018 - 04:37 AM
#457 Posted 03 April 2018 - 07:59 AM
NightFright, on 03 April 2018 - 04:31 AM, said:
Exactly. I'm a die hard Blood fan but I could never get myself to finish Blood 2 because the game is so bad that I always lose interest after a few hours. I can handle frustrating games (and oh boy is Blood 2 a frustrating mess) but not the massive boredom that comes from the fact that no element of the game is even remotely enjoyable. It's just jarring that shooting cultists to pieces with dual machine guns can be so boring.
This post has been edited by Zaxx: 03 April 2018 - 08:00 AM
#458 Posted 03 April 2018 - 09:21 AM
NightFright, on 03 April 2018 - 04:31 AM, said:
You neiled it pretty well down. At least the add on is better.
#459 Posted 03 April 2018 - 09:47 AM
Now, I know everyone wants a Blood remake or a reboot, but honestly i'd love to see someone do a remake of Blood 2 and do it the way fans were asking for it to be done.
#460 Posted 03 April 2018 - 11:24 AM
If you just compare the train levels in both games, you cannot help but think how amazing this level is in Blood 1 (phantom express) and how linear and completely bland the level design is in Blood 2.
This post has been edited by axl: 03 April 2018 - 11:24 AM
#461 Posted 03 April 2018 - 11:33 AM
I have just recently played the first Blood with the help of BloodGDX again after many years. What an awesome experience it was/is, especially compared to the successor.
This post has been edited by NightFright: 03 April 2018 - 11:44 AM
#462 Posted 03 April 2018 - 11:39 AM
Commando Nukem, on 03 April 2018 - 09:47 AM, said:
Now, I know everyone wants a Blood remake or a reboot, but honestly i'd love to see someone do a remake of Blood 2 and do it the way fans were asking for it to be done.
I dunno, I don't think we need another FPS with a sci-fi setting.
#463 Posted 03 April 2018 - 11:43 AM
Zaxx, on 03 April 2018 - 11:39 AM, said:
Blood 2 doesn't really have a sci-fi setting... Not beyond the broad definition of "sci-fi" It's definitely got it's foot in the action-horror camp with a near-apocalyptic urban brawl for most of it's run.
#464 Posted 03 April 2018 - 11:57 AM
Commando Nukem, on 03 April 2018 - 09:47 AM, said:
Indeed. Maybe Monolith put too much focus on Shogo which was released around the same time ? Shogo was definitely the better game.
#465 Posted 03 April 2018 - 01:36 PM
Commando Nukem, on 03 April 2018 - 11:43 AM, said:
Yeah, it's this futuristic horror schlock really, the Dracula 2000 of video games. The thing is that futuristic is enough for me as a downer because most classic FPS franchises have either a futuristic / sci-fi setting:
- Duke Nukem: futuristic / sci-fi
- Wolfenstein: sci-fi with robot nazis because the occult is not cool anymore for some weird reason.
- Doom: sci-fi
- Shadow Warrior: not purely sci-fi but still lots of sci-fi stuff, one of SW2's settings is basically cyberpunk
- Serious Sam: sci-fi
- Quake: guess id thought the medieval / Lovecraftian setting was too unique so it's all sci-fi shit for Quake 2 and Quake 4!
- Ion Maiden: sci-fi / cyberpunk
All of these games have their on flavors of course but still, it's always some kind of sci-fi stuff while Blood was very distinct with its 1928 setting and its classic horror vibe. Blood has a bit of sci-fi but it's this Jules Verne stuff with its Tesla gun and machinery that reminded you of the classic Universal Frankenstein movies. I love that stuff so that's what I'd like to see in a potential sequel... and really whipping out two tommy guns will always have more style than some futuristic SMGs.
If Blood wants more sci-fi I think a steampunk vibe would be more ideal with some Lovecraftian horror. More Clive Barker's Undying and BioShock, less Doom and Quake.
#466 Posted 03 April 2018 - 02:11 PM
#467 Posted 03 April 2018 - 02:18 PM
Khallos, on 03 April 2018 - 02:11 PM, said:
Really? Which trailer was this?
#468 Posted 03 April 2018 - 02:51 PM
HulkNukem, on 03 April 2018 - 02:18 PM, said:
Horrible quality I know, but its at around 0:47
#469 Posted 03 April 2018 - 03:28 PM
Based on the old development updates from the old website, Monolith was moving into new offices, finishing off Blood and the shareware, working on Shogo, and now apparently starting preliminary work on Blood 2.
That's a lot of work for a brand new company.
This post has been edited by HulkNukem: 03 April 2018 - 03:28 PM
#470 Posted 03 April 2018 - 10:05 PM
#471 Posted 04 April 2018 - 12:15 AM
Man, I love this song and I'm one of the few people who know it only because of Blood (never even heard of the band before the game which is weird since as I've read up on them they were quite big back in the day).
This post has been edited by Zaxx: 04 April 2018 - 12:19 AM
#472 Posted 04 April 2018 - 01:12 AM
http://www.moddb.com...pons-mod/videos
#473 Posted 04 April 2018 - 01:39 AM
Zaxx, on 04 April 2018 - 12:15 AM, said:
Man, I love this song and I'm one of the few people who know it only because of Blood (never even heard of the band before the game which is weird since as I've read up on them they were quite big back in the day).
I meant to mark you up.
I always thought if someone did a Blood movie, and they made the dark, twisted love between Ophelia and Caleb a central part of the story, that song would be great for the ending credits.
#474 Posted 04 April 2018 - 01:51 AM
Commando Nukem, on 04 April 2018 - 01:39 AM, said:
Haha, no biggie.
Anyway yep, it would be great as a title song for a movie like that. Some people say that it didn't fit the game though because Ophelia and Caleb's love for her weren't huge parts of the game's storyline and while I think they are right in that the song is still dark and gothic enough that its atmosphere fits nicely.
#475 Posted 04 April 2018 - 05:07 AM
This post has been edited by MusicallyInspired: 04 April 2018 - 05:08 AM
#476 Posted 04 April 2018 - 06:32 AM
Mr. Tibbs, on 02 April 2018 - 07:37 PM, said:
Part 2 & Part 3.
Almost finished watching part 2 and this has been very amusing and also quite interesting to see how under-cooked the whole thing really is, even though I'd always heard that it was like that. I've had the game for ages and have been meaning to play through it at some point and check it out for myself, but after seeing how bastard hard and unfair it is on the normal difficulty, on top of the state it is in, I'm not sure I really want to. Now to watch part 3 and see how much worse it can get!
P.s. After hearing more of Ishmael's voice, I thought to myself 'hey, that sounds like the G Man', and it turns out that it is the same guy!
#477 Posted 04 April 2018 - 06:58 AM
#478 Posted 04 April 2018 - 08:34 AM
Commando Nukem, on 03 April 2018 - 09:47 AM, said:
Now, I know everyone wants a Blood remake or a reboot, but honestly i'd love to see someone do a remake of Blood 2 and do it the way fans were asking for it to be done.
If not a reboot/remake of Blood 2, at least a port that make I can properly playing it with my usual playstyle (normal WASD or default arrow key style) because of that stupid Blood2.exe CTD bullshit, I just can't get used to play it without CTRL, SHIFT, ALT, ... keys etc.
Screw the guy who made the input part of Blood 2 engine(or other ones), and broken that in DBCS version of Windows after patches.
This post has been edited by Player Lin: 04 April 2018 - 08:37 AM
#479 Posted 27 April 2018 - 09:53 AM
After Bloodlines reboot is done, I'd like to do a 1.5 Blood, that basically brings some of the Blood 2 setting to Blood, some graphics, some new enemy graphics... Like a modern cultist vibe (and maybe dehacked style editing to change behaviors of some monsters?) But really angle it towards a modern Gothic... a broken, depressed world, like the one described in the aborted Phantasm Ravager script, the plague zone stuff...
Ok basically just make my dream Phantasm vs Caleb game ... Wouldn't be too complicated... Crumbling sky scrapers and buildings, impossibly tall Gothic churches, Masoleums, modern hospitals, etc. Streets filled with debris, cars lining streets...
Either Eduke or Blood... One would be easier than other
So one idea for a map would be a Willy Wonka factory just fritzed out, broken down, maybe horrors are using it to produce something sinister..
This post has been edited by daMann: 27 April 2018 - 10:02 AM
#480 Posted 27 April 2018 - 10:52 AM
On the other hand, some very enjoyable moody maps have been made with only original game assets. Not fancy enough for me because I love lots of details ( eye candy ) in a map but I recognize they can still be enjoyable to play.
This post has been edited by Mark.: 27 April 2018 - 10:58 AM