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Quake corner.  "Everything related to the Quake franchise. Discuss here."

User is offline   jkas789 

#1111

Contract Revoked was added as a new addon to the new Quake port.
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User is offline   Phredreeke 

#1112

Damnit, when I saw a new post here I was hoping for news on the Q2 remaster (please NightDive, if you include the N64 version I'll take back everything I said won't say anything more bad about Fresh Supply... for a week)
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User is offline   Phredreeke 

#1113

Quake 2 remastered launched, and it has the N64 version. So no more badmouthing Fresh Supply... for a week
0

User is offline   Outtagum 

#1114



Full Tech Rundown on the Enhanced Quake II

Quote

The original Quake II AI had some very basic functions to feel its way through the environment. Now, the AI can set a goal to move near you and route around complex rooms with stairs or take advantage of traversal points to jump down.

Improved Decision Making
AI decision making has been improved and enemies will act with more depth compared to the original release. Enemies have a much better time determining if they can even hit you, especially those with multiple attacks.
For example, a Gunner whose chaingun arm is blocked by a wall will instead use their grenades rather than unload their munitions into the corner. Enemies will also sometimes choose to fire while closing distance instead of waiting until they reach their movement goal. These changes help prevent the AI from making poor choices without really changing how they behave or fight.

New Flying AI
Flying AI has been completely revamped to look more natural and will decelerate and glide into turns instead of making sudden stops. Swarms of Flyer drones will bump into and deflect off each other as they jockey into position.

Restored Content
Anyone who has dug around the original Quake II files has found extra animations that were never used in its initial release. We went through these, polished them up and re-added them to the game. For example, the Technician now extends its fearsome claws to announce an ambush and the Berzerker has become even fiercer with a leaping ground attack.

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User is online   NightFright 

  • The Truth is in here

#1115

Crap! How come this is already out since Aug 10 and I only realize it now?

This post has been edited by NightFright: 26 August 2023 - 10:26 PM

0

User is offline   jkas789 

#1116

Alongside Sigil 2 being added to the Doom official ports Quake also got an update:

Attached Image: Screenshot_20231212_233043.png

Here is the link to the interview.
1

User is offline   Ninety-Six 

#1117

When I saw the screenshot my first thought was YPOD and was thoroughly shocked until I looked again.
2

User is offline   jkas789 

#1118

It's not that great tbh.

Also a new Egyptian themed Quake map dropped a few days ago. It's called Starslave and it looks pretty neat.
1

User is online   NightFright 

  • The Truth is in here

#1119

I remember being blown away by YPOD when I first checked it out. Many years later, it's rather a massively underwhelming experience. Maps look bland, weapons feel clunky... all about is is just meh.
1

User is offline   jkas789 

#1120

View PostNightFright, on 30 December 2023 - 03:25 AM, said:

I remember being blown away by YPOD when I first checked it out. Many years later, it's rather a massively underwhelming experience. Maps look bland, weapons feel clunky... all about is is just meh.


It feels like an incomplete map set in more ways than one. They really should have paid the map maker to actually complete at least the first 2 episodes or something.
0

User is offline   Ninety-Six 

#1121

Did anyone ever recreate the Saturn-exclusive levels for the PC version? I know they can't be "ported" since it's a different engine, but that didn't stop zykov who did exactly that for Urea 51 for Duke.
0

User is offline   Lunick 

#1122

Enjoy https://www.celephai...ad.php?id=62026
3

User is offline   Ninety-Six 

#1123

View PostLunick, on 28 March 2024 - 05:30 AM, said:



Excellent! Danke.

Wow, 2021. That is far more new than I expected.
0

User is offline   jkas789 

#1124

So a new campaign got added to the Quake remaster AFAIK.

Attached Image: Screenshot_20240516_220924.png

Here is a interview some PR rep on Bethesda did with the mod maker.

Looks cool ngl. I love that Quake keeps getting this type of "community addon" releases.
1

User is online   NightFright 

  • The Truth is in here

#1125

Interesting. I had already played it last year, but this seems to be an updated version with improved visuals and QR tweaks. Gotta try again.
0

User is offline   jkas789 

#1126

View PostNightFright, on 17 May 2024 - 04:28 AM, said:

Interesting. I had already played it last year, but this seems to be an updated version with improved visuals and QR tweaks. Gotta try again.


I noticed the comment in the interview. Is that something unique to this version of the addon or do the other official releases contain modified visuals and bug fixes?
0

User is offline   Lunick 

#1127

Usually the Doom and Quake addons that get released have additional fixes or changes to the maps within them than what was released prior.
0

User is online   NightFright 

  • The Truth is in here

#1128

I would probably have to see a side-by-side comparison to notice any differences. Personally I only use Ironwail for everything and I doubt big changes are visible like that. They may have also added support for QR's dynamic shadows. Most ports don't show those.
0

User is offline   jkas789 

#1129

View PostNightFright, on 17 May 2024 - 10:49 PM, said:

I would probably have to see a side-by-side comparison to notice any differences... They may have also added support for QR's dynamic shadows. Most ports don't show those.

I would assume that most of the changes to the Quake curated expansions pertain to bug fixing.

Quote

Personally I only use Ironwail

Me too. Ironwail runs amazingly on my computer. Here is a little piece of advice that Shockwave on the Discord told me in regards to getting mod names to show up in Ironwail's mod menu.

Attached Image: Screenshot_20240827_235501.png

Added here because I don't trust Quake for archival.

Anyways has there been any new cool Quake mods recently?
0

User is online   NightFright 

  • The Truth is in here

#1130

Haven't had time to check it out by myself, but in January, Slave Zero X was released. A highly polished TC with futuristic visuals:
https://poppyworks.i...io/episode-enyo

Sadly only six levels so far, though.
2

User is offline   jkas789 

#1131

View PostNightFright, on 28 August 2024 - 01:24 PM, said:

Haven't had time to check it out by myself, but in January, Slave Zero X was released. A highly polished TC with futuristic visuals:
https://poppyworks.i...io/episode-enyo

Sadly only six levels so far, though.


Oh that looks cool! I will definitely be trying it out.
0

User is online   NightFright 

  • The Truth is in here

#1132

Side note: There is an Ironwail dev branch which implements PK3 support. This is a big deal because it allows you to (re)compress monster addons such as Mjolnir, which shrinks from over 3 to merely 1.1 GB. In general, file size can be reduced by at least 50-60%. Also the PAK limitation to 2.048 files disappears. You can check it out over at Github (if you have an account). Branch name is skalleAnka:pk3_support.
2

User is offline   jkas789 

#1133

View PostNightFright, on 12 September 2024 - 10:15 PM, said:

Side note: There is an Ironwail dev branch which implements PK3 support...


Nice! I hope it gets merged to the master branch someday. I will try it out later tonight.

I have been playing Alkaline recently. Very nice user episode.
Attached Image: alk_tellus_2024-09-13_17-56-35.png

The main reason that I wanted to make this post though is to document somewhere the way to get to this fucking secret in Tellus Terminus:
Attached Image: alk_tellus_2024-09-13_18-04-03.png

The way to get to the teleporter is by shooting a particularly well hidden button. So in the area where you get the chainsaw, you need enter from the front:
Attached Image: alk_tellus_2024-09-14_03-10-51.png

And then continue through the room to the little room/cell directly in front of you:
Attached Image: alk_tellus_2024-09-14_03-10-54.png

When you get to the door frame of the little room/cell look inside the damn door frame. There you will find the fucking button that you need to shoot to activate the platforms and get to the fucking teleporter.
Attached Image: alk_tellus_2024-09-14_03-10-44.png Attached Image: alk_tellus_2024-09-14_03-10-39.png

I fucking hate this secret button. There was absolutely no need to be this fucking obtuse not even the original Quake or the expansion's secrets are as fucking hidden as this. And the worst thing is that it is not even worth it why are you fucking wasting my time on fucking golden armor at the very least give me red for something this unhinged.

This post has been edited by jkas789: 14 September 2024 - 02:27 AM

1

User is offline   Ninety-Six 

#1134

That is mind-melting. How did you even figure that out?
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User is offline   Phredreeke 

#1135

I forgot to post this


For the unaware, the PSX port used its own custom engine, and Paril pretty much had to recreate all the levels by hand. The levels are mostly from the PC version, with the starting map from the N64 version tacked onto the start. roughly half the units of the game are in, those being base, jail, power plant, a mashup of big gun and hangar, and final showdown. for some reason it uses the FMVs for Ground Zero though.
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User is online   NightFright 

  • The Truth is in here

#1136

Some random impressions from "Imhotep's Legacy" (ad_heresp2), an Egypt-style map for Arcane Dimensions:

Spoiler

2

User is offline   jkas789 

#1137

View PostNinety-Six, on 14 September 2024 - 12:27 PM, said:

That is mind-melting. How did you even figure that out?

I didn't. I found the answer on a random youtube comment.

View PostNightFright, on 23 September 2024 - 01:37 AM, said:

Some random impressions from "Imhotep's Legacy" (ad_heresp2), an Egypt-style map for Arcane Dimensions...

God that map is beautiful.
0

User is online   NightFright 

  • The Truth is in here

#1138

That applies to most maps in Arcane Dimensions. An update would be overdue by now since quite a few new great maps for it have been released in the meantime.
0

User is offline   jkas789 

#1139

I hope so. The last time AD was updated was like 3 or 4 years ago AFAIK.

This post has been edited by jkas789: 25 September 2024 - 11:23 AM

0

User is offline   Phredreeke 

#1140

Q2 PSX mod is out now https://www.moddb.co...quake-ii-psx-10
1

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