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Quake corner.  "Everything related to the Quake franchise. Discuss here."

User is offline   NightFright 

  • The Truth is in here

#1051

One week ago, Block Quake was released. It's basically a full monster/weapon/item replacement (no new levels) with Lego style assets. It's quite fun and well executed.



This post has been edited by NightFright: 01 May 2022 - 11:56 PM

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User is offline   NightFright 

  • The Truth is in here

#1052

Ironwail 0.6.0 has been released:
https://github.com/a...ases/tag/v0.6.0

My personal highlights:
Quake Rerelease v3 support, mdds menu, new HUD styles, increased particle limit.
1

User is offline   Ninety-Six 

#1053

Alright, this question has been bugging me for too long, and I just gotta know if I'm crazy or not. Anyone here that understands the Quake engine (Q1), I have a burning question.

I swear to god that I'm missing more of my shots with hitscan than I am with projectiles. Once I noticed it the first time I wasn't able to stop, and now it's really bugging me. I refuse to believe that I just somehow "aim" better with an attack that has travel time vs. instantaneous (especially since my hitscans go behind the enemy when they miss so I'm certain I'm not leading my shots when I'm not supposed to).

So my question is simple: Am I actually losing my mind here, or is there a technical explanation for this? Do enemies have different hitboxes depending on if it's hitscan or projectile? Or is it something like Doom's frustrating blockmap bug? Or some other reason?
0

User is offline   jkas789 

#1054

Punishment Due has been added as the next free addon to nu Quake. AFAIK this hasn't been posted here yet.

Twitter post about the release from @func_sheep, one of the creators of the mod.

This post has been edited by jkas789: 31 May 2022 - 05:40 PM

1

User is offline   Lunick 

#1055

Oh, I was expecting Beyond Belief to be next
0

User is offline   jkas789 

#1056

Apparently an addon named Terror was also added? Does anyone know if the nuQuake versions of the addons are compatible with quakespasm, vkQuake and the like?
0

User is online   DNSkill 

  • Honored Donor

#1057

Sascha D of Sonic Mayhem mentioned this on his Twitter:
https://twitter.com/...ujeKpiLZGxAv2Ew

Very likely an announcement related to this will happen during this years QuakeCon. My guess is it’s going to be a Quake II remaster, a Quake II OST remaster/limited release, or both.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1058

 jkas789, on 31 May 2022 - 08:25 PM, said:

Apparently an addon named Terror was also added? Does anyone know if the nuQuake versions of the addons are compatible with quakespasm, vkQuake and the like?


As I've understood it they should work fine. Even Dimension of the Machine works, just without all the custom dynamic lights.

 DNSKILL, on 01 July 2022 - 04:18 PM, said:

Sascha D of Sonic Mayhem mentioned this on his Twitter:
https://twitter.com/...ujeKpiLZGxAv2Ew

Very likely an announcement related to this will happen during this years QuakeCon. My guess is it’s going to be a Quake II remaster, a Quake II OST remaster/limited release, or both.


Perhaps a vinyl release as well? Exciting!

EDIT: Someone asked if there would be a vinyl release and he responded "Could be ;)".

This post has been edited by MusicallyInspired: 04 July 2022 - 07:42 PM

1

User is offline   NightFright 

  • The Truth is in here

#1059

I almost missed it, but Quake Re-Release received its fourth update yesterday with 3-Wave CTF. Also, Rubicon 2 has been added as an "authorized" community addon.

Quake Re-Release Update #4 release notes
Interview with Rubicon 2 authors

This post has been edited by NightFright: 19 August 2022 - 12:18 AM

1

User is offline   Aristotle Gumball 

  • banned!

#1060

This Quake rerelease is a masterclass in how to do a proper remaster. LOVE how they're giving attention to the modding community with these updates.
0

User is offline   Mark 

#1061

I played a lot of Quake many years ago. I would still like to but unfortunately 26 different versions and mods ( made up number ) pushed me away from the whole community.
0

User is offline   OpenMaw 

  • Judge Mental

#1062

https://www.ebay.com/itm/185552665515

If anyone is interested i'm selling a boxed copy of the Quake 1 Conversion Malice. I'm also selling what is left of my Duke Nukem collection. Need the money for bills and legal fees.
0

User is offline   Aristotle Gumball 

  • banned!

#1063

Who you suin' brah
0

User is offline   jkas789 

#1064

 Thrice Cursed, on 19 August 2022 - 12:51 PM, said:

This Quake rerelease is a masterclass in how to do a proper remaster. LOVE how they're giving attention to the modding community with these updates.


Id Software and Bethesda have really put Gearbox to shame on that front.

EDIT: BTW I have been playing Rubicon 2 both on my PC and on my Switch and damn it is pretty fine.

This post has been edited by jkas789: 28 August 2022 - 07:39 PM

1

User is offline   Aristotle Gumball 

  • banned!

#1065

Quake map packs are basically the extent of my retro fps experience these days. Dgaf about anything else that's coming out.
0

User is offline   jkas789 

#1066

I don't know mate, I think a lot of good stuff is coming out from the Duke Nukem community, the Doom community and others. For all that we bitch about Duke Nukem we really have a quality vs quantity situation over here.


I just wish Gearbox cared as much as we do.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1067

I finally got all the achievements for Quake Remastered. The last one was beating Dimension of the Machine on Nightmare. Now I can uninstall this for a little while.
0

User is offline   NightFright 

  • The Truth is in here

#1068

"Beyond Belief" has been added as an official addon for the Quake Remaster.

Announcement
Interview with "Beyond Belief" creator Matthias Worch
1

User is offline   Aristotle Gumball 

  • banned!

#1069



Good'un

DL: https://www.slipseer...list-jam.126%2F
0

User is offline   jkas789 

#1070

Out of curiosity: What sourceport of Quake are y'all using this days? Quakespasm? vQuake? The Nightdive port?

Personally, I'm still sticking to vQuake.
0

User is offline   Ninety-Six 

#1071

I'm still using spasm.
0

User is offline   NightFright 

  • The Truth is in here

#1072

Ironwail (QS variant, but on steroids).

This post has been edited by NightFright: 04 October 2022 - 09:31 PM

0

User is offline   Mark 

#1073

I couldn't watch much of that video. I find it annoying to watch the jerky movements of someone playing with a game controller or keyboard instead of good old mouse look.
0

User is offline   jkas789 

#1074

 NightFright, on 04 October 2022 - 09:26 PM, said:

Ironwail (QS variant, but on steroids).


Not gonna lie that looks interesting.

Quote

I'm still using spasm.


I still like Quakespasm but vkQuake runs better on my machine.
0

User is offline   Aristotle Gumball 

  • banned!

#1075

 Mark, on 05 October 2022 - 04:49 AM, said:

I couldn't watch much of that video.


I didn't watch much of it either. The point was to give an idea of whether you'd be interested in playing the maps. Didn't even notice any peculiarities of the aiming.
0

User is offline   Ninety-Six 

#1076

 jkas789, on 05 October 2022 - 11:08 AM, said:

I still like Quakespasm but vkQuake runs better on my machine.


I'm still running a dinosaur.

I'll probably move to Spiked before too long, whenever I get around to doing AD's newer addition(s), or otherwise come across any other mod that needs it. Until then, Quakespasm is a simple but effective port, runs good for me, still looks and feels classic (even if it isn't), and altogether does exactly what I want a Quake source port to do.
2

User is online   DNSkill 

  • Honored Donor

#1077

I've had good success with both Quakespasm and vkQuake, but tend to use Quakespasm-spiked the most. I'm glad it works with the latest re-release. I can't confirm if it's for sure or just placebo, but it feels that this remaster runs better on my system using QSS than it does when I run it through Steam with the default EXE.

Also, QSS can be fine tuned in a way that makes it pretty faithful to the original game as far as graphics and whatnot are concerned. You may have to type a few things in the command line to get it perfect though. A lot of the commands I use, I also used when I played through DOS and WinQuake such as the +mlook command, the crosshair command, and the command that turns off autoaim.

This post has been edited by DNSKILL: 12 October 2022 - 04:42 PM

0

User is offline   jkas789 

#1078

 DNSKILL, on 12 October 2022 - 04:42 PM, said:

I've had good success with both Quakespasm and vkQuake, but tend to use Quakespasm-spiked the most. I'm glad it works with the latest re-release. I can't confirm if it's for sure or just placebo, but it feels that this remaster runs better on my system using QSS than it does when I run it through Steam with the default EXE.



You are not the only one actually. I also feel as if the game runs more smoothly on vkQuake than on the official port.
2

User is offline   NightFright 

  • The Truth is in here

#1079

From Func_Msgboard:
The "Mjolnir" project (massive 90+ maps collection, mixing old but overhauled releases with new ones, combined with a sophisticated weapons mod) seems to be approaching release. "Dwell" might also see updates in the not-too-distant future (updated ep.1 and new ep.2).
2

User is offline   Ninety-Six 

#1080

I'm curious. What's the general consensus on what is considered the hardest official expansion? Dissolution of Eternity, or Dimension Of The Machine (or is it a wild curveball I'd never imagine taking that spot like Scourge)?

This post has been edited by Ninety-Six: 11 January 2023 - 09:40 AM

0

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