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BloodTC for eDuke32

User is offline   fgsfds 

#181

They don't attack me and don't die, but only flies close to me. Is it normal?

Also, new hrp with "shadow" font and some textures from Roma Loom and Root 9 picture.
http://rghost.ru/3574040
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User is offline   Jimmy 

  • Let's go Brandon!

#182

Marked, the shape of your tombstone is completely wrong, it's not like the sprite at all.

Instead of using Root 9's somewhat inaccurate remake of that tile, why not just scan it off of a Blood big box? (European versions have this logo instead of the handprint)
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User is offline   Root 9 

#183

View PostMr.Deviance, on Dec 11 2010, 10:47 PM, said:

Other than the font + background nothing seems to be new. The gargoyle is just the old one and scaled with a filter.
I would be more impressed if somebody actually went and remade the gargoyle from scratch too.
Also the font is too dark compared with the original one but that's just me.
Anyway, kudos for the time that you've put into it.


yeah I know man, I was drawing it first from scratch too, but then I gave that up for some reason...
That's why I think it needs some improvement.. The text can be easily brightened.

Thanks guys for the comments!!!
I'll try and make the gargoyle from scratch, but I have exams coming up so I don't know when it will be ready :rolleyes:
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User is offline   Root 9 

#184

View PostCaptain Awesome, on Dec 12 2010, 01:26 AM, said:

Marked, the shape of your tombstone is completely wrong, it's not like the sprite at all.

Instead of using Root 9's somewhat inaccurate remake of that tile, why not just scan it off of a Blood big box? (European versions have this logo instead of the handprint)


What's inaccurate about it? I think it resembles the original tile quite good..
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#185

it does root 9. and i think many people here agree with that
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User is offline   Jimmy 

  • Let's go Brandon!

#186

View PostRoot 9, on Dec 11 2010, 09:02 PM, said:

What's inaccurate about it? I think it resembles the original tile quite good..

For starters, the B and D are on the edge of the plaque, wherein the original it has some space between the letters and the edges. Some of the letters are too closely spaced together, such as the O's. Some of the marble formations are incorrect, and the dark marble is much too dark and doesn't have enough formation to it. The embossment as a whole feels wrong, as well. It's not bad, it's just not accurate.

You can get a 100% accurate scan of the original logo in it's original quality level from the European big box.
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User is offline   m210® 

#187

View Postempyrock, on Dec 12 2010, 03:29 AM, said:

They don't attack me and don't die, but only flies close to me. Is it normal?

Yes, gargoyle isn't complete yet) I made a navigation of it only :rolleyes:
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User is offline   Root 9 

#188

View PostCaptain Awesome, on Dec 12 2010, 03:33 AM, said:

For starters, the B and D are on the edge of the plaque, wherein the original it has some space between the letters and the edges. Some of the letters are too closely spaced together, such as the O's. Some of the marble formations are incorrect, and the dark marble is much too dark and doesn't have enough formation to it. The embossment as a whole feels wrong, as well. It's not bad, it's just not accurate.

You can get a 100% accurate scan of the original logo in it's original quality level from the European big box.


An update :rolleyes:
Posted Image
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User is offline   Tea Monster 

  • Polymancer

#189

I think the splash screen looks great. I think people need to realize that reconstructions are not going to look EXACTLY like the sprites. To be honest, there would be no point in doing them if they were. On other projects, with the HRP and the Doom Modelling Project, if people make stuff that DOES ape the sprite 100%, then they get bitched at for making stuff that looks cartoony.

Be happy that after all these years, quality stuff is finally being made for Blood.
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User is offline   Root 9 

#190

View PostTea Monster, on Dec 12 2010, 12:42 PM, said:

I think the splash screen looks great. I think people need to realize that reconstructions are not going to look EXACTLY like the sprites. To be honest, there would be no point in doing them if they were. On other projects, with the HRP and the Doom Modelling Project, if people make stuff that DOES ape the sprite 100%, then they get bitched at for making stuff that looks cartoony.

Be happy that after all these years, quality stuff is finally being made for Blood.


Thank you Tea Monster! :rolleyes:
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User is offline   Jimmy 

  • Let's go Brandon!

#191

View PostTea Monster, on Dec 12 2010, 06:42 AM, said:

I think the splash screen looks great. I think people need to realize that reconstructions are not going to look EXACTLY like the sprites. To be honest, there would be no point in doing them if they were. On other projects, with the HRP and the Doom Modelling Project, if people make stuff that DOES ape the sprite 100%, then they get bitched at for making stuff that looks cartoony.

Be happy that after all these years, quality stuff is finally being made for Blood.

My point is that you don't have to reconstruct it. Just like somebody scanned the Duke3D big box or mouse-pad (I can't remember which) for the Duke3D HRP.
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User is offline   m210® 

#192

I'm almost complete my Gargoyle code,
http://m210.duke4.ne..._12.12.2010.rar

Look at this. For play, start Gorgoyle-test map at blmaps/test folder

Root 9, I'm added you splash screen into my BloodTC, thanks for this screen :rolleyes:

This post has been edited by M210: 12 December 2010 - 12:56 PM

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#193

I think Root 9's image is awesome, but I can scan my big-box if you would like, though I might have to run a couple of filters over it, my scanner is a tad old.
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User is offline   m210® 

#194

Yes, I want to see that. Scan it please :rolleyes:
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User is offline   fgsfds 

#195

M210, where did you get new textures? Why are they so flat?
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User is offline   m210® 

#196

It was given me by DerickVonD, and it's a flat because it have a mask-textures, but i know how to include it to game. I think is need to connect mask layer with general texture in photoshop

This post has been edited by M210: 12 December 2010 - 02:07 PM

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User is offline   Timbre 

#197

There is a box shot over on Gamefaqs.
http://www.gamefaqs....ages/box-125380
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User is offline   fgsfds 

#198

Too dark and small resolution. But if we get hi-res scan it would be great.
http://screenshotcom...omparison/11247
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User is offline   Root 9 

#199

View Postempyrock, on Dec 12 2010, 11:21 PM, said:

Too dark and small resolution. But if we get hi-res scan it would be great.
http://screenshotcom...omparison/11247


haha I win :rolleyes: I actually want to see a high res scan 2,
but if someone did the gargoyle from scratch it would be nicer.. ..and more authentic..
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#200

Just so you know, I haven't forgotten, I just need to find my box and every time I have a chance to rummage through the stuff in my living room my friend falls asleep on my sofa so I can't do anything, I'm fed up of people coming to my house to either argue or sleep, so I might just look for it anyway and make as much noise as possible, if they want to go to sleep there is a spare room.
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User is offline   Micky C 

  • Honored Donor

#201

I'd just like to thank everyone working on this project.
I only became interested in blood recently and when the only way to play it is through dosbox with low resolution and dodgy controls it hampers the motivation.

Keep up the gooh work :rolleyes:
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#202

This is the best I can do right now, if you can think of ways of improving it I can try them.
Posted Image

Edit: Oops... Rename borked it.

This post has been edited by High Treason: 13 December 2010 - 09:31 AM

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User is offline   Root 9 

#203

I think we need to have a higher resolution than 1024x768..
My texture is 1280x800..
Also the colors seem really weird

Anyways thanks for your effort :rolleyes:
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User is offline   Root 9 

#204

http://sc55.duke4.net/blood.php

Do we have music yet? :rolleyes: :lol:
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User is offline   m210® 

#205

View PostRoot 9, on Dec 14 2010, 12:39 AM, said:

http://sc55.duke4.net/blood.php

Do we have music yet? :lol: ;)

Thanks for this link, i'm will download it :rolleyes:
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User is offline   fgsfds 

#206

I think it's not a big difference between original mids and this. But I made soundtrack with CD audio tracks.
http://rghost.ru/3600242
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#207

View Postempyrock, on Dec 12 2010, 02:21 PM, said:

Too dark and small resolution. But if we get hi-res scan it would be great.
http://screenshotcom...omparison/11247

Hey, the gargoyle from the box art looks slightly better than the scaled one.
Maybe root 9 can add the box gargoyle over his version and just keep the Blood logo with it's background.

The problem with finding a properly scanned box for Blood is the name of the game itself.
Searching for the word Blood followed by anything, makes it very hard to spot such an old game that wasn't extremely popular like, half life or duke nukem for ex.
And with all the violence in the world, the word blood is found in almost every context and every forum and site ever...

This post has been edited by Mr.Deviance: 13 December 2010 - 09:16 PM

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User is offline   m210® 

#208

View Postempyrock, on Dec 14 2010, 03:29 AM, said:

I think it's not a big difference between original mids and this. But I made soundtrack with CD audio tracks.
http://rghost.ru/3600242

It's music from CD version of Blood? Seems it isn't so similar to the original :rolleyes:
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User is offline   fgsfds 

#209

View PostMr.Deviance, on Dec 14 2010, 10:11 AM, said:

Hey, the gargoyle from the box art looks slightly better than the scaled one.

I think not. Because it's too dark, it lost too much detail, plus scan artifacts, so even the upscaled version looks much better.
http://screenshotcom...omparison/11574
I think it's not worth it.

View PostM210, on Dec 14 2010, 11:38 AM, said:

It's music from CD version of Blood? Seems it isn't so similar to the original :rolleyes:

I was surprised too.
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User is offline   LeoD 

  • Duke4.net topic/3513

#210

View PostM210, on Dec 14 2010, 07:38 AM, said:

It's music from CD version of Blood? Seems it isn't so similar to the original :rolleyes:

Consider the CD tracks 'real' recordings with instruments and voices whereas the ingame music is their MIDI representation.
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