icecoldduke, on 17 December 2015 - 10:07 AM, said:
TGA saves raw pixel data, which is why the format hasn't been deprecated yet. PNG compressors often trash the pixel data pretty badly, especially for normal maps.
Trooper Dan, on 17 December 2015 - 02:21 PM, said:
I get that tga is better,
It isn't:
Hendricks266, on 17 December 2015 - 08:00 AM, said:
Or PNG, as long as your PNG optimizer doesn't mangle the alpha channel of your maps.
The TGA > PNG argument here is essentially "Don't drive a car, you could get in a crash!". PNG is lossless in and of itself, but optimizing programs like to remove invisible information from the alpha channel in the name of saving space. If PNGOUT doesn't already have an option to not do that, I'm sure Ken could be convinced to add one.
Steveeeie, on 17 December 2015 - 03:08 PM, said:
Couldn't you create an action with Photoshop to do that?
I don't see why the engine couldn't support all the file types we do now, even the shitty ones like GIF and JPEG.