System Shock 3
#1 Posted 07 December 2015 - 11:41 PM
What does it mean?
Countdown until official unveil? http://www.otherside....com/b645gt.php
#2 Posted 07 December 2015 - 11:56 PM
I bet we'll be seeing another Otherside Kickstarter campaign soon!
This post has been edited by Mr. Tibbs: 08 December 2015 - 12:12 AM
#5 Posted 09 December 2015 - 02:16 PM
Also this is on the page now, eh?
<meta name="description" content="Join the original team behind Ultima Underworld on a quest to rekindle this legendary fantasy RPG series.">
#6 Posted 09 December 2015 - 03:48 PM
This post has been edited by HulkNukem: 09 December 2015 - 03:49 PM
#7 Posted 09 December 2015 - 03:59 PM
HulkNukem, on 09 December 2015 - 03:48 PM, said:
Yeah it feels like countdowns went from release dates to trailer releases to game announcements and now they've sunk to "we're planning this game and need your money to do"
I like the idea of a SS3 and I'd like to be wrong though.
#10 Posted 09 December 2015 - 07:26 PM
MusicallyInspired, on 09 December 2015 - 04:34 PM, said:
To specifically turn me off from buying the game.
A good number of projects have done this tactic
#11 Posted 09 December 2015 - 07:37 PM
This post has been edited by MusicallyInspired: 09 December 2015 - 07:38 PM
#12 Posted 13 December 2015 - 09:32 PM
#13 Posted 14 December 2015 - 02:21 AM
Lunick, on 13 December 2015 - 09:32 PM, said:
I think they got the original voice actor back to voice SHODAN.
#14 Posted 17 February 2016 - 10:30 PM
System Shock 3 development will be led by original producer Warren Spector
#17 Posted 18 February 2016 - 09:45 AM
I also heard he said that Lolipop Chainsaw shouldn't exist (maybe it's garbage, but I can bet my money it's not the reason why he hate it so bad that it shouldn't exist in his opinion). Or how this guy hate violence in video games, it's poetry. Hopefully he's not one of these people who love to force their agenda in games.
And of course, let's don't forget that sometimes people who worked on good projects in past can't guarantee a good quality today, people tend to change a lot. I think I don't even have to provide examples.
However, I'm glad they have a lot of people who worked on original games, especially on the first one, so there is a hope for the game to be good. And the best thing is that they don't have Levine. I'd like to see Doug Church on board though (he directed the first game), he's with Valve for now.
#18 Posted 18 February 2016 - 10:08 AM
Indeed I don't think there's any memorable game of his since 2000 (Deus Ex 1). Maybe he lost his touch, or maybe Deus Ex success was less because of him and more because of everyone else involved.
#19 Posted 18 February 2016 - 10:21 AM
This post has been edited by Takehiko: 18 February 2016 - 10:24 AM
#20 Posted 18 February 2016 - 10:40 AM
#21 Posted 18 February 2016 - 10:44 AM
#23 Posted 19 February 2016 - 03:32 PM
Spector's involvement in SS3 is definitely a wait and see proposition, but I would way rather see both Underworld and System Shock in hands of some of the developers who created the originals than teams who just name-drop LGS as influences. We've seen way too many times what happens when people have the name and the rights but not the soul.
Chris Siegel, former LGS staffer and producer on SS3 and Underworld, stood up for Spector over on SystemShock.org.
Quote
I do love this storyline about how old game designers lose their mojo. Seems to me the ones still doing interesting stuff is not old or young, but smart and talented. Ken Rolston did Oblivion in his 50's for example. Did he lose a step? No, that is arguably his best work ever. The beauty about having a very veteran core is gasp--we have all done it before. So many mistakes learned over years. The what if's and what could have beens are still fresh in our heads. We do remember feature 332 that we didn't get to do in Thief. Or the missteps made in the Shock games. Those are not armchair experiences for us, that is personal history. That is just as much a memory for us as our kids being born or our wedding. I haven't talked to Warren about Shock yet, but I bet he has a laundry list of stuff he disliked about any number of his games, and ideas on how to address them.
As for Epic Mickey--it's flawed, but if there is a console game out there that has the DNA of Looking Glass--it's that game. All the tenets of player agency and whatnot are in there. Why did he do that project? My guess is he loves cartoons--his first game was Toon after all. Love it or hate it, if Disney walks up with a big check, let you do the game your way, hell they redesigned Mickey for it, you take the chance. It's not like it was a failure, it just wasn't 'hardcore'.
Polygon Feature: Here's what Warren Spector's doing about System Shock 3 - Maker of 1994 original is getting to work on newest iteration
Quote
#24 Posted 20 February 2016 - 04:30 AM
Though
Quote
But yeah, someone already mentioned this part on SystemShock.org.
Quote
Good to hear, but Polygon, ewwwww.
#26 Posted 14 March 2016 - 12:58 PM
The only thing disappointing me is the animations of the zombie; it looks a bit asset store-ish.
Also hope the sound effects aren't final; that background soundtrack was top notch stuff, but the sound made when he smashes the camera with the hammer? Probably placeholder however, not to worry.
#27 Posted 14 March 2016 - 02:56 PM
This post has been edited by MusicallyInspired: 14 March 2016 - 02:58 PM

Help
Duke4.net
DNF #1
Duke 3D #1




