Found a bug with the Newbeast, and some concerning the menus:
Freeze a Newbeast, and wait him for unfreeze. He will have a strange behavior, as if he could not change direction. This doesnt happen in vanilla when the newbeast could chase the player again.
For the bugs related with the menus, it's like eduke don't remember which setting have changed, especially when quitting and restarting. Deleting the cfg files does not help.
- In the mouse button assignement, I wanted to bind the third button to "-nothing-". It works, but after quitting and restarting EDuke32, it's still assigned back to jetpack. However, assigning button another than "-nothing-" seems to work.
- Same thing for the sound/music volume, setting the main volume to 0% works, but quit and restart EDuke32, the main volume is back to 100%, even if the slide bar is on 0%.
- In OpenGL (Polymost or Polymer), set texture filter to "filtered", quit and restart, it will say "classic", even if the textures are filtered.
Finally, the most important, when using the Polymost HRP (not Polymer), and not started a new game, going to the player setup menu makes eduke stall.
Tested with EDuke32 r5412 (64-bit)
![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)