New textures and sounds for Build/Mapster32 "How to change the CON files."
#1 Posted 04 October 2015 - 02:25 PM
I introduce myself, my name is Francis (aka leninjableu), and I have a simple question. Is it possible to add textures and sounds of the official add-ons in the CON file of the game ? I would like to create my own maps with monsters of "Carribean Life's A Beach" or "Nuclear Winter" for example. the problem is that I do not understand programming CON files. I even have an add-on that you had to know, "BDP - The Gate" with the enemy of the film Predator. Great !
Thanks for your help.
Francis
P.S.: sorry for my bad english.
#2 Posted 05 October 2015 - 03:42 AM
Which comes from the add-on "BDP - The Gate"
http://www25.zippysh...kpmMX/file.html
If you have an idea of how to program this enemy, for use in Mapster32.
#3 Posted 05 October 2015 - 11:03 AM
#4 Posted 05 October 2015 - 11:12 AM
#5 Posted 05 October 2015 - 11:16 AM
#6 Posted 05 October 2015 - 02:08 PM
leninjableu, on 05 October 2015 - 11:16 AM, said:
I found the problem.
Quote
try reading up on it here http://wiki.eduke32.com/wiki/Confaq42
#7 Posted 05 October 2015 - 02:25 PM
#8 Posted 05 October 2015 - 02:28 PM
Also it might help tracking problems if we can see your log file and the errors that are listed in it.
This post has been edited by Mark.: 05 October 2015 - 02:53 PM
#9 Posted 05 October 2015 - 02:53 PM
USER.CON
//PREDATOR
definesound PREDA_ROAM preroam.voc 0 0 3 0 0
definesound PREDA_RECO prereco.voc 0 0 3 0 0
definesound PREDA_PAIN prehurt.voc 200 500 3 0 0
definesound PREDA_DYING predie.voc 0 400 3 0 0
DEFS.CON
define PREDA_PAIN 128
define PREDA_DYING 129
define PREDA_ROAM 448
define PREDA_RECO 449
PREDATOR.CON (attached custom CON file example)
By copying all in the CON game files, and respecting the lines, it's still not working.
#11 Posted 05 October 2015 - 03:00 PM
This post has been edited by Mark.: 05 October 2015 - 03:02 PM
#12 Posted 05 October 2015 - 03:33 PM
Quote
I'm not surprised. CON coding can be tricky. Try to do something easier first, copy-pasta style modding won't get it done 4u.
#13 Posted 05 October 2015 - 03:47 PM
This post has been edited by Mark.: 05 October 2015 - 03:48 PM
#14 Posted 06 October 2015 - 02:25 AM
Mark., on 05 October 2015 - 03:00 PM, said:
I forgot to mention that I had version "Atomic Edition" + add-ons special version for XP by Fellfrosch.
[attachment=9663:Sans titre-2 copie.jpg]
Yes, I copy the codes in GAME.CON Predator, without success. When I wanted to do the same in ATGAME.CON, the game does not start.
#16 Posted 06 October 2015 - 03:33 AM
Although there are CON files only to a monster and be defined this way, why not in the base game ? Perhaps that must recreate from scratch, the three CON files.
#17 Posted 06 October 2015 - 03:40 AM
But instead of getting confused with that outdated pirate version you use, GET A FUCKING LEGAL COPY!!! Either at GOG.com or get Megaton Edition at Steam.
To run and edit/mod the game all you need is the Duke3d.grp and the latest version of EDuke32.
#18 Posted 06 October 2015 - 03:50 AM
#20 Posted 06 October 2015 - 12:18 PM
#21 Posted 06 October 2015 - 01:10 PM
#22 Posted 06 October 2015 - 02:07 PM
leninjableu, on 06 October 2015 - 12:18 PM, said:
No one here is going to teach you or tutor you individually.
You have to learn for yourself, using the resources that have been made.
Start here: http://wiki.eduke32.com/wiki/Confaq42
When you have specific questions, we can answer them for you.
#23 Posted 06 October 2015 - 02:08 PM
#24 Posted 06 October 2015 - 02:52 PM
#25 Posted 06 October 2015 - 03:13 PM
leninjableu, on 06 October 2015 - 02:08 PM, said:
You can purchase Megaton Edition on Steam: http://store.steampo...com/app/225140/ and install it from there.
With the duke3d.grp installed you can use EDuke32, which is a port for modern systems on the one hand and on the other comes along with new rendering modes, and gives you new opportunities in modding. EDuke32 is free and comes with a powerful map editor called Mapster 32.
You can get the latest version here: http://dukeworld.duk...ke32/synthesis/
Also, there is a Polymer High Resolution Pack, which brings you hires-textures with shaders and models.
So, enough homework to do for you.
#26 Posted 06 October 2015 - 11:07 PM
leninjableu, on 06 October 2015 - 02:08 PM, said:
I don't even.
#27 Posted 06 October 2015 - 11:49 PM
leninjableu, on 06 October 2015 - 02:08 PM, said:
Here's an idea:
STOP TRYING TO STEAL.
#28 Posted 07 October 2015 - 02:53 AM
[attachment=9667:00.jpg]
And now the final installation (pictures "1-3")
[attachment=9668:01.jpg]
[attachment=9669:02.jpg]
[attachment=9670:03.jpg]
Do you like it ? Same files, same folders ? And eDuke32 (version 20151003-5375), I place in what folder ?
#29 Posted 07 October 2015 - 03:01 AM
leninjableu, on 07 October 2015 - 02:53 AM, said:
00.jpg
And now the final installation (pictures "1-3")
01.jpg
02.jpg
03.jpg
Do you like it ? Same files, same folders ? And eDuke32 (version 20151003-5375), I place in what folder ?
Are you kidding? Since when does a Steam game has a setup file?
Buy the game instead of replacing your pirated DN3D version with a pirated version of Megaton Edition.
This post has been edited by blizzart: 07 October 2015 - 03:01 AM
#30 Posted 07 October 2015 - 04:30 AM
leninjableu, on 07 October 2015 - 02:53 AM, said:
You're not going to get help from anyone here with pirating something which you can very easily get from either gog.com or steam.
Here is the Megaton Edition on the STEAM page
http://store.steampo...com/app/225140/
Here is the GOG page
http://www.gog.com/g..._atomic_edition