[Release] Electric Highways "A surreal game about virtual reality"
#34 Posted 28 October 2015 - 11:03 AM
Electric Highways is now available on Steam. It's free, but you can also buy a soundtrack for dirt cheap if you want to support the developer.
Plus, there are some extra polishes made for a steam release.
http://store.steampo...p/412140?beta=0
A big, big thanks to everyone for supporting the game on Greenlight! I learned a lot of things about greenlight and steam in the process, and it will help me with my future games.
Plus, there are some extra polishes made for a steam release.
http://store.steampo...p/412140?beta=0
A big, big thanks to everyone for supporting the game on Greenlight! I learned a lot of things about greenlight and steam in the process, and it will help me with my future games.
#35 Posted 28 October 2015 - 04:51 PM
Congrats on getting the game onto Steam!
The few additions you made to help guide players are nice, although I have to admit, the new boss rush ambush caught me off guard!
The few additions you made to help guide players are nice, although I have to admit, the new boss rush ambush caught me off guard!
#36 Posted 28 October 2015 - 05:09 PM
Marphy Black, on 28 October 2015 - 04:51 PM, said:
Cute. Nice job misrepresenting the game on Steam.
#37 Posted 28 October 2015 - 05:14 PM
Wait... are those actually in the Steam release? Pretty sure you're not supposed to redistribute assets from the GRP without permission...
#39 Posted 28 October 2015 - 05:25 PM
Ah. I have no idea about this game since eddy never builds a Linux version of his releases for some reason.
#40 Posted 31 October 2015 - 10:24 AM
Mblackwell, on 28 October 2015 - 05:25 PM, said:
Ah. I have no idea about this game since eddy never builds a Linux version of his releases for some reason.
I guess the EDuke32 changes are the same or a superset of those needed for Yume Nikki 3D. For example, userdef[].esc_key shows up, as well as quitgame. In any case, @eddy: a patch against a reasonably recent EDuke32 would be welcome, assuming you keep the changes up to date with EDuke32 development.
#41 Posted 31 October 2015 - 07:31 PM
Helixhorned, on 31 October 2015 - 10:24 AM, said:
I guess the EDuke32 changes are the same or a superset of those needed for Yume Nikki 3D. For example, userdef[].esc_key shows up, as well as quitgame. In any case, @eddy: a patch against a reasonably recent EDuke32 would be welcome, assuming you keep the changes up to date with EDuke32 development.
So, there are necessary updated in recent EDuke 32 versions, like the con command for quitting the game, an ability to use Esc key to laucn a different menu etc?
#42 Posted 01 November 2015 - 03:30 AM
zykov eddy, on 31 October 2015 - 07:31 PM, said:
So, there are necessary updated in recent EDuke 32 versions, like the con command for quitting the game, an ability to use Esc key to laucn a different menu etc?
No, I didn't integrate your changes into EDuke32. I just haven't thought enough about them to come to a conclusive decision.
#43 Posted 02 November 2015 - 10:32 PM
Here's me, showcasing Electric Highways on russian indie game festival. Warning: overly pretentious!
P.S - that was probably the last promotional thing for this game. Now moving on to other projects.
P.S - that was probably the last promotional thing for this game. Now moving on to other projects.
This post has been edited by zykov eddy: 02 November 2015 - 11:05 PM
#44 Posted 03 November 2015 - 09:55 AM
That's pretty cool dude how do you feel on using new engines in game development? Not that you really have to just wondering... Cool stuff congrats to