Yume Nikki 3d
#1 Posted 04 October 2013 - 06:28 AM
Note that it's not necessary to be a fan of the original game to enjoy YN3D. The concept is understandable and it's easy to pick up and play.
You play as a little girl. The game starts in your room. You can use the bed to enter the dream world or desk to save your game. Most locations in Dream world are connected by series of portals. Your task is to find six "effects" and three keys, which are hidden in a dream world. You can use "effects" to gain new abilities, and some of the effects are requied to progress in few areas. The most important effects, such as bicycle and the knife, are hidden in the locations connected to Nexus (the hub location).
Download v 0.02 + Isolated DLC here: http://eddyprojects....released_9.html
Enjoy!
This post has been edited by zykov eddy: 09 January 2014 - 09:50 AM
#2 Posted 04 October 2013 - 12:01 PM
This post has been edited by zykov eddy: 04 October 2013 - 12:02 PM
#3 Posted 05 October 2013 - 08:16 AM
This post has been edited by Centaurious: 05 October 2013 - 10:09 AM
#4 Posted 05 October 2013 - 08:36 AM
By the way, spoiler below:
#5 Posted 05 October 2013 - 10:05 AM
Loke, on 05 October 2013 - 08:36 AM, said:
The ghost punished you for stabbing him. So, the only way to get out of there is to wake up and enter the dream world again, or use monochrome effect.
By the way, if anyone finds this colorful room... Try to use the light switch. If nothing happens - go away, enter the room again and use the switch. Keep doing this until something interesting happens.
This post has been edited by zykov eddy: 05 October 2013 - 10:06 AM
#6 Posted 05 October 2013 - 11:58 AM
zykov eddy, on 05 October 2013 - 10:05 AM, said:
Damn, that caught me off guard.
#8 Posted 06 October 2013 - 03:48 AM
This post has been edited by zykov eddy: 06 October 2013 - 03:50 AM
#9 Posted 06 October 2013 - 07:49 AM
zykov eddy, on 06 October 2013 - 03:48 AM, said:
Oh god.... help us.
#10 Posted 06 October 2013 - 12:03 PM
#11 Posted 06 October 2013 - 12:07 PM
This post has been edited by zykov eddy: 06 October 2013 - 12:12 PM
#13 Posted 06 October 2013 - 08:12 PM
zykov eddy, on 06 October 2013 - 01:25 PM, said:
Congrats then... Enjoy the fame
There are even also people from latinamercia who have uploaded videos of their game play on youtube.
By the way I am not relate to this game at all, but doesn´t the girl commit suicide at the end of game (never played any of the versions)
After doing a little research I noticed there is an entire following of this game in general...
What makes this game so special to those guys?
Do you plan any further improvements, for instance voxels?
I saw the video of sonic 3d also. Amazing work!
Congratulations!
This post has been edited by mxrtxn: 06 October 2013 - 08:54 PM
#14 Posted 06 October 2013 - 10:24 PM
mxrtxn, on 06 October 2013 - 08:12 PM, said:
Actually, I think people are overrating it. I don't even know which direction to go for.
mxrtxn, on 06 October 2013 - 08:12 PM, said:
Congratulations!
Thanks
#15 Posted 07 October 2013 - 11:53 PM
Also, as a side note, if you choose Ib please add some more horror in places that you think needs it ( or if you're unsure ask the community and they could probably give you some ideas.) I say this because one thing that kind of bugged me was the smiley face paintings that spit at you. They look really silly, if they were made to look more malevolent then this would be a creepy effect :/ Same is true for the doll that follows you in that one part.
#16 Posted 08 October 2013 - 03:00 AM
http://gamejolt.com/ Front page
http://pinchyourself...en-in-this-post
http://yumenikkifg.w...i/Yume_Nikki_3d
https://indiestatik..../yume-nikki-3d/
#18 Posted 08 October 2013 - 04:10 AM
I would be interested to see what he could come up with.
#19 Posted 08 October 2013 - 04:57 AM
#20 Posted 08 October 2013 - 06:06 AM
Mikko_Sandt, on 08 October 2013 - 04:57 AM, said:
Here you go
http://www.mediafire...xcsq6k4u0qa54ca
#21 Posted 08 October 2013 - 11:29 PM
The Commander, on 08 October 2013 - 04:10 AM, said:
I would be interested to see what he could come up with.
I'm actually working on something like that, but slowly. http://forums.duke4....post__p__164148
#22 Posted 09 October 2013 - 06:26 PM
Zykov, How much time did it take you to create yume nikki 3d?
Are you planning further updates, and additons?
Is the first time I see this sort of mix between the build engine and a RPG game.
Interesting results.
#23 Posted 10 October 2013 - 04:14 AM
mxrtxn, on 09 October 2013 - 06:26 PM, said:
Zykov, How much time did it take you to create yume nikki 3d?
Three weeks, I think (including the first alpha).
mxrtxn, on 09 October 2013 - 06:26 PM, said:
Yes, more info here
#24 Posted 11 October 2013 - 05:11 AM
Edit: oops, figured out that you've got to press USE (I like keeping my own binds) there.
#25 Posted 12 October 2013 - 12:24 PM
Helixhorned, on 11 October 2013 - 05:11 AM, said:
Attached File(s)
-
Attachments_20131013.zip (249.43K)
Number of downloads: 283
This post has been edited by zykov eddy: 12 October 2013 - 12:43 PM
#26 Posted 07 November 2013 - 03:05 AM
This location is a spaceship, where the piano guy lives. You can play his piano, or go to sleep in his bed. If you go to sleep, soon the spaceship will crash on Mars.
This post has been edited by zykov eddy: 07 November 2013 - 03:10 AM
#27 Posted 08 November 2013 - 07:19 AM
However, it looks as if it's in a pretty untested state CON-coding-wise, right? Currently, I'm wondering why you're attempting to play OGG music defined with definesound by issuing starttrack. The way I see it, the latter only considers music defined with definemusic (which you presumably can't use due to OGG?).
Does this kind of music playback work in the custom Windows binary due to some added magic?
The larger point I'm trying to make it that the development model of taking EDuke32 source and hacking on it to add one's mod features is somewhat problematic. I'd consider (at least thinking about) adding some EDuke32 logic that would handle music-defined-as-sound, but since you added your custom code to EDuke32, you'd either have to reapply your patches afterwards, or (preferably) somehow negotiate to have them added to mainline EDuke32.
(OK, I realize I kind of "rejected" your "close EDuke32 command" suggestion, but maybe it's not that bad afterwards... but then you probably had some more menu hacks? The thing about adding new stuff is that it has to be useful in general, and not only for one particular setting.)
#28 Posted 08 November 2013 - 08:17 AM
Helixhorned, on 08 November 2013 - 07:19 AM, said:
Some of the ogg music files also used as sound effects in the game. Most of the music is played via music 2 as normal.
Helixhorned, on 08 November 2013 - 07:19 AM, said:
It is, especially since I'm using it for indie "game" development, but seems like I have no alternative. For example, I simply can't make a brand new menu with regular Eduke 32, and you know, it was actually very easy to make it with help of a couple new lines in the code. The game simply skips the regular Duke 3D menu, goes to E1L10 and adds a "quitgame" command. That's all you need to make a new menu.
This post has been edited by zykov eddy: 08 November 2013 - 09:26 AM
#29 Posted 08 November 2013 - 09:33 AM
#30 Posted 08 November 2013 - 10:59 AM
First impressions:
- Removal of F* keys: could be controlled with a translation-time flag similar to LOGO_FLAGS
- gameexit: OK, could be added I guess...
- cineov2 -> game_intro: not critical, as the intro animation could simply be called 'cineov2.anm' in the mod distro
- menus.c: "case 9944", userdefs "enter_key" and "esc_key": what are they good for? They never seem to be referenced.
- removal of hardcoded animwall[]: hm, maybe a flag too
- E1L10 hacks / menu hacks: this I'd rather not merge; after all it's like adding more hard-codedness. Need to think about how it could be made useful in a more general setting.
Attached File(s)
-
yume_nikki_r3635.patch.txt (18.76K)
Number of downloads: 284