I am experimenting with grouping together several maps using the per-map art file feature (mapname_00.art). In this example, I have arranged LEM 1-4 as one-level episodes. Lem2-4 all use tiles014.art, so I renamed files like lem2_00.art, lem3_00.art, lem4_00.art.
However, EDuke32 crashes to desktop when starting a new game after loading maps in a specific order. I am unable to figure out the pattern. Remarkably, it crashes sooner with certain combinations than with others.
Crashes appeared in this sequence:
Numbers below represent the episode from the ingame menu. Last number is the episode that crashed.
How to test: Choose one episode, load. Then choose "New game", pick a different episode, load. Repeat (if possible).
21 (this means: Lem II loaded successfully, Lem I crashed --> etc)
23
31
41
42
43
123
142
143
241
243
342
321
1342
13241
13242
In the EDuke32 log, these lines always appear after the crash:
current actor: 404 (4154) <-- values can be different
g_errorLineNum: 43, g_tw: 124 <-- always the same
Used EDuke32 build/config:
EDuke32 2.0.0devel r5326 (32-bit)
Windows 7 64bit
Intel Core i5/750 @2.67 GHz, 4GB RAM
nvidia GeForce 9500 GT (ForceWare 341.44)
How to use attached test file(s):
- Extract folder into EDuke32 dir
- Load EDuke32 with -jlemtest parameter
- Select "Lem Series" from EDuke32 menu
![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)